Arma 3 – Surviving the Campaign’s Conflicts

Hello all and welcome to this survival guide for the main campaign. These are tips and tricks that’ll keep the baddies from out matching you. It could mean life or death in the campaign or in general gameplay.

Surviving the Campaign’s Conflicts

Guns and Handling

First up, always choose a gun you’re very comfortable with. It doesn’t matter too much how they perform since most humans take 2-3 shots to down, unless you’re taking an SMG to fight well armoured soldiers. Generally, when choosing a body part on an enemy to shoot, the torso is generally your best bet. The head is hard to hit and arms and legs don’t do too much to hurt your enemy. The exception is if you’re unlucky enough to be using a sidearm to fight regularly armoured soldiers, in which case, you should sneak up to them, then when you’re in close range, aim for the head and take them down quickly, then by all means nick their equipment and rifles.

When it comes to scopes, zeroing them in appropriately is essential. Use ctrl and the mouse wheel to zero your weapon in if it’s adjustable. If it’s fixed, take note of the number of metres the weapon is accurate to, and if your engagement distance is greater than that number, aim upwards to compensate for gravity.

If you’re in a situation when you urgently need to be firing, but all of a sudden you run out of rounds, switch to your sidearm and keep on firing, then take cover and reload your main weapon once it’s safe to do so. Call of duty wasn’t lying, switching to your sidearm IS faster than reloading.

Equipment and Armour

Don’t fanatically be attached to a certain look, and don’t be complacent with your current armour either. Some equipment is better than the ones you’re carrying. Look for their armour ratings.

This is the ascending order of armour levels with headgear and vests.

No armour, I, II, III, Explosive resistant, IV, V.

If you come across an enemy or friendly corpse, look at their vests or headgear. If their armour level is greater than that of your own, you have no reason NOT to take the equipment for yourself. The corpse certainly isn’t going to need it. Just make sure you’re not likely to take contact while you loot the body and sort out your inventory.

No matter how good your head gear is, the sad reality is some enemy may get lucky and land a shot to your face from sheer luck or precision. A guaranteed death, even with a puny bullet.

Were it up to me, you could pick up CSAT fatigues by default, but you know… Bohemia, war crime suit, in spite of the fact it’s a game yada yada. Definitely do that in the old man scenario though!

If you’re in the scenario where you’re forcefully poorly equipped or armoured, engage only at close distances and aim for the head to conserve ammo, then loot your enemies and take their armour, helmets, weapons and ammo immediately.

If you’re unarmed completely, keep a long distance away from you and enemies. Hide, stay out of the open, and hide in a building if needs be. Patience will be your friend.

Contact

Mid range:

Stay calm, crouch and pick a target. Fire one round at a time, until the enemy drops dead. Think of it as a day on the shooting range. Press shift to reduce sway. Always keep a good reserve of stamina so your shots are stable and accurate. If you’re confident in your abilities to aim, try for a headshot, but only do this if you’re solid you can land it.

Close quarters:

Switch to full automatic if you can. This is about filling your enemy with lead as fast as you can before they even know you’re there. Recoil isn’t going to be very significant. Crouch and lean over before you walk down a hallway and check every doorway. If you’re confident no civilians are present, toss grenades before advancing.

Long range:

Don’t engage unless you have a marksman rifle or sniper. Fire a shot and look where the bullet lands, which will kick up dirt upon impact. Tracer mags are great for long distance shooting. If you have an adjustable scope and your shot is low, increase the zero number. If it’s high, decrease it.

Avoid going prone in general. You may be harder to hit, but the rounds that do hit will be a lot more dangerous, and you’re in even more danger of a headshot.

To avoid a guaranteed death by a shot to the face, you can try moving often, only taking a few shots at a time, crouching while sprinting, looking away from the possible direction of gunfire, engaging at longer distances, or engaging from a fortified position such as a lookout tower.

Injury

This will happen to you. If you’re still alive after eating a round or explosion, here’s what you need to do immediately.

Fight or flee?

Fight if: You can see the enemy who hit you and can engage them. OR If you know the enemy’s position and can acquire them. There’s no point in healing if they’re just going to land another round on you mid healing and kill you, using a first aid kit takes a while. Don’t get caught with your pants down! No matter how badly hurt you are, it’ll only get worse if your’re still taking fire.

Flee and heal if: There’s reliable cover nearby that you know can keep you safe. OR you’re unable to pinpoint where the enemy(s) engaging you are at. You can’t fight what you can’t see.

Remember to loot enemies, especially combat life savers to keep a plentiful supply of first aid kits. They’re one of the most important items you can carry, second only to ammo.

If you take a round to the leg and still need to move, go prone immediately and roll to your destination. This minimises the risk of taking another hit and allows you to move at the same speed. If possible, engage and eliminate anyone firing on you before healing.

Vehicular Threats

Simple common sense, run away as fast as you can. They’ve most likely got MGs or GLs that can turn you to shredded cheese and they can acquire you faster than you can say “Mommy.”

If you’re lucky enough to have a rocket launcher or anything that can fire a rocket, you need to know what kind of guidance the rocket has. Below is how to engage enemy vehicles with different types of rocket.

Dumbfire: Look at the sights on the launcher and calculate the distance the rocket will travel in comparison to your target. Once you’ve got the distance lined up, fire.

Laser guided: use a direct or top down firing mode, then keep the sight aimed at the target at all times, don’t hold your breath as this may stabilise you momentarily, but when you breathe again, your aim will be all over the place and the rocket will be misguided. If you’re at risk of being acquired, disengage and take cover. Missing a shot is better than getting killed.

Lock-on guided: Press T to lock an enemy target until the low pitched beeping becomes high pitched beeping, fire, and you’re laughing.

Rockets should be fired from far away to minimise the chances of being acquired, however if the target is close, look to where their gun(s) are aiming, and approach from the rear of the gun. That way you have maximum time between the gun swivelling around to fire and you taking it out with a rocket.

Night Fighting

Night vision goggles will be your best friend for this, so will IR modules on rifles.

Do not use a mounted flashlight under any circumstances, you may light up the enemy a bit, but you’ll essentially be showing all enemies for miles a big fat “SHOOT ME” sign by shining it from your gun.

Use the NVGs to see better, and the IR beam to increase your accuracy substantially. If you’re unlucky enough to have neither, take a moment to adjust your vision to the darkness. Once you’re able to recognise enemies using your own vision, you’re capable of proceeding with the mission. While you’re at it, if you find an enemy dumb enough to use a mounted flashlight, aim for the light. They’re a much easier target for you.

Equipping Yourself Pre-Mission

He who fails to plan, plans to fail.

Take your main weapon that you’re comfortable with, but also a sidearm. If you run the gun out, but still need to urgently lay down fire, you’re going to want a pistol.

Pack plenty of ammo for the fight. Not so much for the sidearm, one or two spare magazines should do, but if you like the weapon you have, you’re going to want to keep it fed, there’s no guarantee the enemy will have the ammo you’re looking for.

Pack plenty of first aid kits. These could end up being the only way to treat your injuries on the battlefield, so for goodness sake pack them like you’re preparing to get shot many times.

Grenades and explosives should only really be packed with you if you’re expecting vehicles or the mission likely warrants taking them, but even then you should be minimalist.

Don’t pack smoke grenades or GL launched smoke. Just… why???

If you’re packing a rocket launcher, be very wary of over packing. You’ll need to keep light in spite of your load to stay combat effective against infantry.

You should have no more than two full bars of stamina if your loadout is properly packed. If it’s too light, you’ve either not packed enough ammunition or first aid kits, or your armour is too light. Don’t however pack to the point you have little to no stamina, or you’ll have a bad day aiming.

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