Call to Arms – Gates of Hell: Ostfront – How to Transfer Your Veterans to New Vessels

Explains how to assign veteran crews to new vessel, or in general change the assignment of crews via save game editing. Its easy, trust me.

Introduction

So, you have some battle hardened veterans in old tanks and recently unlocked some shiny new war machinery. Now obviously you want to get the veterans in the new tanks instead of working with all new rookies, right?

Well, unfortunately the game wont allow you to do that. Ingame, that is. Not by now at least, we can hope that they’ll add that feature.

Fortunately you can do it with a few easy steps by editing your save file.

What you need:

  • 7zip (freeware), or anything else that lets you manipulate archives
  • A text editor. Notepad will do, I recommend notepad++ (also freeware)

Step 1: Save Your Game

Put your old and your new unit in the same deployment. Thats not strictly necessary but it makes it very easy to locate them in your save file.

Here I have a veterancy 7 Panzer III M and a brand new Panther in phase 1. Save that!

Step 2: Open Save Game With 7zip

You can find it here.

  • %userprofile%\Documents\My Games\gates of hell\profiles

There is a subfolder with your ID, and below that a campaign folder. Locate the right .sav file and open it with 7zip. That should look like that.

Open the campaign.scn with a text editor.

(Ohh, and obviously its a good idea to make a copy of your save file before you start messing around with it, just in case you add a typo)

Step 3: Find Your Units

Search for “stage_1”, assuming you put the units in deploment 1. Otherwise you need to search for “stage_2”, “stage_3″…

And here you have both tanks. The first number behind “stage_1” (0x8367and 0x811b) is the ID of the tank. You probably should write that down somewhere. And the 5 numbers after that (eg. For the Panzer III 0x8368, ..69, ..6a, ..6b, ..6c) are the 5 crew members.

Easy, isn’t it?

Step 4: Change the Crew IDs

In this case you can just switch the numbers via cut/paste.

You can also move single crew members around, just make sure that you end up with the correct number of crewmen of the right type. In our case we have 5 tankmen in each tank, so we just need to cut/past the whole set.

Before

After

And that’s almost it. If you’re lazy you can stop here. But strange things might happen in the first battle.

Note 1: This also works for parts of crews.

Note 2: This does not work for different ‚professions‘. Tanks have tankman. Guns have artilleryman. MGs have rifleman. These are not interchangeable. The last of our crewmembers here is a ‘tank-commander’, make sure that it stays that way

Step 5: Switch the ‘Links’

Search for the ID’s of the tanks and look for a ‚Link‘ area.

If there is one, exchange the IDs of the tanks.

In this case here this is a link between the Panzer 3 (8367) and the veteran crew. Just copy the ID of the new Panzer(811b) over the ID of the old Panzer.

Then do the same thing in the other direction (link the new crew to the old tank).

Its seems new tanks have to ‘link’ section, so don’t be scared if you can’t find one. Its seems its created when the unit first enters battle, so you can probably just delete it as well. But wrong links causes wierd stuff to happen (crew members spawn in the tank but also standing in the middle of the map).

Step 6: Save It

Save it, close it. Upon closing you should get a confirmation messagebox asking if you want to change the file in the archive. Confirm that. If you don’t get this message it didn’t work at least if you use 7zip, and you’ll get the messagebox only if you actually close the editor.

You’re done! Load you save!

Now you have a brand new tank with a veteran crew. You can sell the old tank if you like. That was easy, wasn’t it?

Created by Graf Erik

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