
Warrior
- Advantages: Well rounded physical job, Tanky, Physical Debuffer.
- Disadvantages: Repetitive Moveset, Self Debuffing/Harming abilities.


Warrior Skills
Provoke: Strong Strength based single target taunt.
- Cost: 6 AP.
- Charge: Instant.
Defender Stance: Deal 25% less Physical Damage but take 25% less Physical damage.
- Cost: 2 AP.
- Charge: Instant, does not take turn.
- Other: Replaces current stance.
Berserker Stance: Deal 25% more Physical Damage but take 25% more Physical damage.
- Cost: 2 AP.
- Charge: Instant, does not take turn.
- Other: Replaces current stance.
Power Break: Strong Attack/Strength based attack. Inflicts Power Down on target for 2 turns.
- Cost: 8 AP.
- Charge: Instant.
Armor Break: Strong Attack/Strength based attack. Inflicts Armor Down on target for 2 turns.
- Cost: 8 AP.
- Charge: Instant.
Bruiser Crush: Very Strong Attack/Strength based attack. Deals 50% less damage if user is not the target’s top threat.
- Cost: 9 AP.
- Charge: Instant.
Blitz Crush: Very Strong Attack/Strength based attack. User takes 20% recoil damage.
- Cost: 9 AP.
- Charge: Instant.
Paragon Crush: Very Strong Attack/Strength based attack. Inflicts Power Down on user for 1 turn.
- Cost: 9 AP.
- Charge: Instant.
Battle Crush: Very Strong Attack/Strength based attack. Inflicts Armor Down on user for 1 turn.
- Cost: 9 AP.
- Charge: Instant.
Warrior Passives
Equip Sword: Allows the user to use swords on any class.
- Cost: 1 PP.
Equip Axe: Allows the user to use axes on any class.
- Cost: 2 PP.
Grudge: User gains +2 AP when physically damaged.
- Cost: 4 PP.
Adrenaline: +6 AP at the start of battle.
- Cost: 3 PP.
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