Techs and Progress
The game progresses through the accumulation of technology points you gain by expanding your population, gathering raw materials and crafting tools and by building structures. Through the eras more points are needed to gain technologies or enter a new era which offers new techs.
Almost every first item and its greater number (5, 10, 100, 250, 500, 1000) of anything produced, crafted, built, killed and butchered offers +1 tech points.
Surviving the winter adds another +1 points every full year, and after surviving the first 2 winters you get an additional +2, not to mention you ticked off a Milestone.
Reaching Milestones by accumulated knowledge, expansion of your settlement, having erected menhirs or entering new eras adds +2 tech points, and the arrival of babies and immigrants at the interval of 5 offers +3.
There are 6 eras to progress through, after which you can start producing steel.
Theoretically, you can reach that era directly after gaining ‘just’ 139 points.
Once you pick a technology, you can’t undo it (except by loading a saved game). You can save your tech points by not spending them right away. This helps you move to new eras faster when the required technology becomes available. To enter most new eras, you need to research specific technologies first. You can choose any technology path you want – there’s no right or wrong choice. Just know that sometimes you might wish you had picked different technologies earlier in the game.
There are a few directions you can take; either go for a well-fed and expanding population, or producing weaponry and depend more on trade, or set your people to the fair but heavy task of raising menhirs, henges and dolmens and gain a lot of prestige.
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