Dead by Daylight – Best Perks to Pair with No Mither

Dead Hard

Dead Hard is a perk that gives you endurance for 0.5 seconds when you press a button while running. This can help you avoid getting hit. You can only use it when you are injured. It activates after you’ve been hooked and stops working after you use it. You can use it a maximum of two times per game.

Dead Hard causes exhaustion for 40 to 60 seconds after using it. You can’t use it again until the exhaustion is gone. This perk is good for players who like to stay injured the whole game. It’s also useful against killers who can down you in one hit, like Myers in Tier 3.

Deadline

Hyperfocus Deadline is a perk that increases the chance of getting skill checks by 6%, 8%, or 10% when you are injured. This can help you do things like repairing generators a bit faster.

If you miss a skill check, this perk reduces the penalty by 50%. That’s good because Hyperfocus Deadline makes skill checks harder to hit. They show up in random places on your screen instead of the usual spot.

This perk is a good choice if you’re good at hitting great skill checks but want to get them more often. It’s especially useful if you like to stay injured for the whole game.

Made for This

Made for This is a perk that helps you be more altruistic without getting yourself killed. When you finish healing another player, you get endurance for 6 to 10 seconds. This means you can take a hit during that time without going down.

If you’re in the Deep Wound state, this perk also makes you run 1% to 3% faster. That can help you get to safety after being unhooked or taking a protection hit.

Made for This works really well with Dead Hard or other perks that give you endurance. You can combine the effects to stay alive longer while helping your team. It’s a good choice if you want to play a more supportive role in the game.

Resilience

Resilience is a perk that helps you when you’re injured. It increases your action speeds for almost everything by 3% to 9%. This includes vaulting windows and pallets, repairing generators, healing, and more.

Being injured for the whole game can be tough, but Resilience lets you use it to your advantage. You can do objectives and escape chases faster than usual.

The speed boost applies to both chase actions and normal gameplay. So it’s useful whether you’re being chased by the killer or just trying to get generators done quickly. If you plan on staying injured, Resilience is a very strong perk to bring.

Soul Guard

Soul Guard is a perk that helps you when the killer keeps downing you instead of hooking you. It works well with No Mither since you can pick yourself up an unlimited number of times.

When you recover from the dying state, Soul Guard gives you 4 to 8 seconds of endurance. During this time, you can take a hit without going back down. This can give you a chance to escape if the killer is camping you.

Soul Guard has a cooldown of 30 seconds. After it activates, you need to wait 30 seconds before it can work again. But those few seconds of endurance can make a big difference.

This perk is really useful against killers who like to slug. It punishes them for leaving you on the ground too long. Soul Guard and No Mither together make a strong combo for surviving slugging killers.

This Is Not Happening

This is Not Happening is a simple perk that makes great skill checks easier to hit. It increases the success zones for great skill checks by 10% to 30%.

If you struggle with hitting great skill checks or find Deadline too challenging, this perk can help. It gives you more room for error when trying to hit the perfect timing.

This is Not Happening is also useful if the killer is putting a lot of pressure on you early in the game. When the Nurse is tunneling you at 5 gens, hitting great skill checks becomes much harder. This perk makes it more likely that you’ll succeed.

There’s not much else to say about this perk. It does one thing and does it well. If you need help with great skill checks, give This is Not Happening a try.

Bonus: Plot Twist

Using Plot Twist with No Mither might seem like a bad idea, but it can actually be useful in a couple of situations.

First, it can counter the killer’s Corrupt Intervention perk. If you use Plot Twist at the start of the game and the killer has Corrupt Intervention, it will get canceled. This can be really satisfying when it works.

Second, if you have friends playing with you, they can bring the Autodidact perk. You can use Plot Twist repeatedly in a corner of the map and let your friends heal you. This allows them to get Autodidact tokens very quickly.

This strategy isn’t the most effective way to win, but it can be a lot of fun to try with a group of friends. Plot Twist and No Mither together have some interesting interactions with other perks.

Just be careful not to waste too much time on this strategy. Getting generators done is still the main objective. But if you want to try something different, Plot Twist and No Mither can enable some unique plays.

Helena Stamatina
About Helena Stamatina 3011 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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