Dead by Daylight – Specific Killer / Perk Tips

Specific Killer Tips

Trapper 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if its allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

Traps: Treat him very similarly to Hag. The only difference is that instead of playing incredibly slow and safe, you can have 2 instead of 3 people harassing his traps. Keep in mind that he is a 115 killer. Watch for when he places traps, this includes whether you are in or out of chase, if you are on hook, or if you are dead – always look. If you see him place a trap, communicate where it is – “trap in the pallet at 3”. Look in his hand to see if he has any traps in his hand. If you don’t see one it means he’s not carrying any.

Pay attention to him faking out placing traps – get comfortable learning the time it takes to set traps. If he’s running bloody coil or you are already injured and there is another survivor with you, step in the traps to disarm them faster. Because the trapper has limited use of his traps, take advantage of zones where he either hasn’t trapped yet or you know where he hasn’t placed any. 

Wraith 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. When the wraith is standing perfectly still you cannot see him but you can still hear his breathing. Try to use this louder breathing sound to your advantage – you might be able to hear him before you can see him. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if its allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

Communication is key: While he is cloaked you must communicate what the Wraith is doing. 

Flashlight/Firecracker: The Flashlight player should be the first person to go for bodyblocks against Wraith – but instead of conventional bodyblocking they should go for lightburns – if Flashlight is in chase they do not need Firecracker person. These items can also be used to prevent tunnel outs or delay an injure. 

1v1/Chase: When you see the Wraith following you, don’t prematurely drop the pallet or vault windows, and once you do drop the pallet or vault the window immediately vault over to prevent the wraith from kicking pallets or bamboozling windows while cloaked. 

Common addons/perks: Most commonly Wraith will bring Serpent + Shadow Dance which will allow him to quickly break pallets and uncloak – these need to be communicated ASAP. Common perks are also Play With Your Food and Bamboozle. Sometimes All Seeing is brought as well. 

Hillbilly 

4v1: For the most part this is a wash, rinse, repeat for playing against an M1 killer. 

Chainsaw: Communicate what addons the killer has (lopro is the most important – it lets you break pallets and still hit someone after) but also you need to be constantly looking and being aware of where the killer is chainsawing from. This prevents getting curved and from getting crossmapped. 

1v1/Chase: If you see a hillbilly going for curves and flashy chainsaw hits, always try to position yourself to where you can react to what he does – if he’s holding a pallet and you’re at a corner around the wall, just react to his direction of choice of curving and run away. If you see him getting closer to you, he may try to back rev (that means revving his chainsaw on your back to get an instant down) if this is starting to happen, try to force an M1 hit instead. 

Common Perks/Addons: If you notice the billy has bamboozle try to play around it and force him to vault to waste more time and while he’s vaulting go to another tile with a powerful window that he wants to block and eventually he’ll stop bamboozling windows. If you notice the billy has lopro chains, don’t be afraid to predrop pallets. This forces him to break the pallet and denies the injure. Other common addons include engravings and muffler which will not change much how you play around during chase but do remember that engravings increase the amount of time it takes to charge the chainsaw.

Nurse 

4v1: The most important thing to do against a nurse is to take chases to the correct spot and to die in the right spot. If you are able to follow the map guides when playing against Nurse you will be in a good spot and should be able to get the expected result at the minimum. Pre-leaving and respecting TR is very important, the longer you can delay the chase the better as it makes getting downs more difficult for the Nurse than any chase could. To make up for any tiny mistakes that may occur, make sure you get as much value out of all of your perks as physically possible. Learn what is most common for the perks for Nurse, it will be different for each ruleset. 

1v1/Chase: Playing against Nurse is a lot like playing against Blight. You need to not only be breaking Line of Sight (LOS) but you also need to be positioning yourself in such a way that when the Nurse does not have LOS that you have multiple options of where to go. In addition, if you are able, use walking to make tracking more difficult for the Nurse, but only walk while there is no LOS. You can fake a lot of things in chase, which direction you’re going, if you vault, and the like. Learn the distance and timing from survivor POV so you can tell when it’s good to double back/vault/etc. Always go for extra distance, the more distance you have the longer the chase. Switch up how you play, if the killer sees you doing a lot of one thing then immediately change it. Never do the same thing 3 times in a row. 

Common Addons: The most likely addons you will see are recharge addons, however the Nurse’s range addons are also very common. You cannot really play around these other than respecting the Terror Radius and communicating better.

Huntress 

4v1: For the most part this is a wash, rinse, repeat for playing against an M1 killer. Ranged: Remember to pre-leave and leave a lot of distance so you don’t get caught in a bad position – it’s the easiest way to prevent and prolong downs. Hatchets: Communicate every hatchet thrown – not only can you use this to communicate how many she has left before she has to reload but you can also use this to pinpoint what addons she has if she is allowed Infantry Belt or Leather Loop. You should also try to always be paying attention to where the killer is so you are able to dodge possible crossmaps. 

1v1/Chase: Break LOS. Pay attention to the killer and where they’re looking/aiming – you can always DH in response to them releasing a hatchet depending on the distance and ping – the higher the ping the harder it is to react and the closer they are the harder it is. Don’t vault or drop a pallet when the killer can see you – except when you are pre-dropping a pallet and are going to use it to create additional distance. Be mindful of holes that the hatchets can be thrown through and the angles that the huntress has to stand at to throw through it. 

Common Perks/Addons: Most commonly you will see brutal strength and/or bamboozle. Keep this in mind when trying to make distance from the pallets or windows. Common addons include babushka, oak haft, infantry belt and iridescent head. Babushka and Oak Haft are her main chase addons which modify her pull up and wind down time. Infantry Belt changes the number of hatchets she has available by 2. Iridescent Head is the most risky of the addons that you have to worry about from the killer, usually the playstyle around this addon is to get a down in your 3 gen and camp the person to death. Make sure to play around the addons accordingly.

Doctor 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

Shock: If you are in a locker, your location is not revealed. You can see where the doctor is shocking before the shock goes through and you might be able to dodge it and still drop a pallet or vault a window in time. There is also delay in shocks so you can wait until the last possible moment before you drop a pallet or vault before the shock registers. 

Hag 

4v1: The ultimate goal of how to play against hag is to turn her into a 110% movement speed killer without an ability. If you play safe, that’s exactly what she will be. If you play greedy, you’ll give her a free down or worse, it could give her an opening to get a free win. The second you load in against a hag, identify where she spawned. The only person who should be working on gens at the start of the game is the Deliverance player if it is allowed, otherwise the person who spawned furthest away from the killer will be the one working on gens (Player A). The other 3 players (Players B, C, and D) will need to find where she is setting up traps. At this point, all 3 of those players should be activating her traps as she places them. The second she starts to chase 1 person (Player B) 1 of those people (Player C) needs to ensure that they are popping all of the traps that she is placing while in chase with the other person. After there are 0 remaining traps, the other person (Player D) will be in charge of body blocking. If needed the other person (Player C) will need to go for a bodyblock instead of setting off traps while the other one (Player D) goes to the gen player (Player A) for a reset. The two players should meet each other halfway and reset as quickly as possible to ensure that someone is there to bodyblock and set off the traps for as long as possible. Rinse and repeat until all 5 gens are complete. If at any point someone gets downed, gens cannot be progressed until everyone is healthy. Do not double heal. Minimum 1 person harassing traps at a time. If the person cannot be close enough to the traps to harass them, they need to at least be communicating where they are being placed so they can be harassed later or chase / resets will always be away from them. Most important for playing against hag: communicate as precisely as possible where traps are placed! “Trap inside window 5” is very descriptive whereas “placed trap 5” is not. 

When setting off traps: if needed, have the camera facing behind you and hold S or Down to run into the trap and set it off, it will flick your camera back into it and you will immediately turn in the correct direction (away from the trap) when the camera swing takes effect. This does not work for Rusty Shackles, instead you will have to just get comfortable with learning the trigger distance.

Avoiding setting off traps: hold Crouch while performing actions such as healing, unhooking, repairing, cleansing so this way when you are done the action you will not set off the trap. The same is true if you fail a skill check. You can also hold crouch as you leave a locker or get unhooked to have the same result.

Shape 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: Unlike most M1 killers, you CANNOT safely bodyblock against Myers unless you are already injured and he is in T3. 

Communication is key: While he is cloaked you must communicate what Myers is doing. 

Stalking: It is important to communicate how much you have been stalked so players can successfully pre-leave and deny stalking and chases from the killer.

Cannibal 

4v1: For the most part this killer is wash, rinse, repeat for playing against all killers. The only difference is that you need to prevent the first down for as long as possible, as you will just be camped to death because the killer is not good at getting downs.

1v1/Chase: Your goal during the chase is to prolong every injure and force M1s instead of M2s. If the killer starts to rev their chainsaw, try to get the stun if you know the timing. Treat him a lot like Hillbilly but without lopro chains.

Common Perks/Addons: Most likely you will see the same kinds of perks and addons on Bubba as you will on Hillbilly – Bamboozle and “engravings” which on Bubba are his marks addons and instead of running a muffler or lopro he has chili which will increase the duration of his sweep.

Nightmare 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if its allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

Dream State: It is not generally worth spending time to Wake Up – instead continue to rely on your comms and the hum of children that replaces the TR. If it is convenient for you, you can walk a little bit to wake up, but don’t go out of your way. 

Dream Snares and Pallets: Always communicate which Freddy has as soon as possible and communicate where they’re placed. Sometimes you can have the bodyblocker there to “eat” the snares. Remember that he can only place a few of them down at a time.

Pig 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

Communication is key: While she is crouched you must communicate what the Pig is doing. 

Head Traps: 99 generators until all survivors have removed their head traps.

Clown 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if its allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

1v1/Chase: Remember, not only does he have the ability to slow you down and make it hard to see him, but he can also move faster. It is important to not greed and know when you have a safe time to leave the tile you are in.

Plague 

4v1: As a surprise to no one, the most important thing you can do against plague is spread out and play to the map strategy perfectly. There’s not much special that you can or need to do against Plague but knowing how to play against her is incredibly important. 

Hard Stealthing Corrupt: 99% of the time you are playing against Plague you should be hard stealthing out corrupt. If anyone is found before Corrupt is over, assume that the game is a loss. To lose less harshly, if everyone is stealthing near gens, they can immediately start gens the second someone gets found. 

When to Cleanse: Almost never cleanse. Quite simply, if you ignore the sickness you can easily win games. However, sometimes someone will get downed and hooked in a spot that is beneficial for the killer to camp. You need to have 2 players cleanse on the opposite side of the map from the hook and go in for a double save in order to unhook the player. 

Playing Around the Power: Not only are we going to assume that she will always get her power twice but if you can stealth out her power (which is 60 seconds by default, 80 with her popular addons) you should stealth it out. It is important to communicate where her corrupt pools are early in the game (or kool aid) so no one chases towards them.

Common perks/addons: Sometimes Plagues will run Bamboozle or Brutal Strength but they are not very common, more than often you will just see game slowdown perks such as Thanatophobia. The most common addons are her yellow Apple and Devotee Amulet addons which allow her to easily pick up a pool of corruption at the start of the game or in chase and get more value out of them than normal. 

Spirit 

4v1: For the most part this is a wash, rinse, repeat for playing against an M1 killer. The only unique thing you need to do against spirit is still treat her like Blight with the amount of mobility she can have to more easily apply map pressure. 

Phasing: You need to be constantly paying attention to where she is phasing and what you can do to force her out of phase.

Legion 

4v1: For the most part this is a wash, rinse, repeat for playing against an M1 killer. 

Feral Frenzy: Splitting up is more important vs Legion than almost any other killer. If you give a lot of multiple hits for his ability he can slow the game down enough to where you are unable to continue to progress the game. It is important to 99 your mend while he is still in power and if he has the broken addon.

Ghostface 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

Communication is key: While he is cloaked you must communicate what the Ghostface is doing. 

Stalking: It is important to try to pay attention to how much you have been stalked and players should be attempting to force a hit instead of being 99ed stalk until they’re caught off guard.

Demogorgon 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

Pounce: Remember that his pounce goes slightly further or shorter depending on how long he charges it for so if you are always trying to force M1s you will be able to avoid two taps. His pounce will also vacuum to the pallet if you vault one while he is M2ing. 

Portals: It is never worth cleansing portals and instead communicating where they are and which direction he is teleporting in. If you think he has a chance of using one – pre-leave the area.

Common addons: Most commonly you will see Barb’s Glasses and either Black Heart or Leprose Lichen. The first two addons you can’t do anything about but the last is his most powerful addon as it gives complete information of every survivor when teleporting so you will often hear him teleport near the start of the match if he has it and will use it after hooking a survivor to see who is going for an unhook. Make sure you play around it by communicating when and where the teleports will be happening before they happen so you can try to get into a locker beforehand or stand still or run in the opposite direction of what you are wanting to actually do just to deny information.

Oni 

4v1: The most important thing against Oni is to prevent the first hit as long as possible. Pre-leaving and having a very long chase to prevent the first hit as long as possible will be pivotal to winning Oni games. After he gets power you should pay attention to where he is, where he is going, and what addons he has. Avoid being near other survivors as much as possible so he cannot snowball. Be sure to stay spread out so as to not give too many hits. Reset in safe spots. The harder it is for him to gather blood from you the better. You can also reset while he is in power but stealthing is more important – take note as to where he is and where he will be going before you reset while he is in power. 

If he leaves the current chase with power: Everyone needs to immediately stealth. 99% of the time you should stealth the second he gets power. He will be going around looking for free downs and quick chases. He will use game sense to check areas of the map that you will likely be. If you stealth in a good spot and never get found out of position you will be in a good spot for his power. 

If he stays with the injured player in chase after popping power: Do not stealth and push gens if he does not get the down within 15 seconds of popping power. If he gets the down within 15 seconds of popping power, assume that you need to stealth while one person stealths for pick up. 

If he has been in power for 25+ seconds and does NOT have duration addons OR 30+ seconds WITH duration addons: Jump in locker if you cannot ensure the chase will be extended for a long time. This forces him to pick you up instead of slugging and possibly snowballing. This will also prevent him from getting power immediately after hooking you. 

If he has been in power for 40+ seconds: Die edge map. He will lose his power if he gets the down. This will prolong the amount of time that it will take you to get hooked.

Common Perks/Addons and Playing vs Power: Normally Onis will bring Brutal Strength and may bring Bamboozle. Play assuming they have Brutal Strength until you see otherwise. Do not greed against Oni and do not be afraid to just drop a pallet and leave the tile at the start of the game because the longer it takes for his first power to activate the higher your chances of winning the game are. There are 3 different types of addons they might bring: Duration, Speed, and Orbs. While these addons are difficult to communicate, if the power feels longer than 50 seconds without him hitting anyone, assume Duration – Duration is also good for him securing hook states because you cannot unhook if he is holding power. If the demon dash looks like Blight with speed addons then call out speed. If you are dropping more than 2 blood orbs while performing actions then call out Splintered Hull, if you are dropping orbs quicker than ever 4 seconds it is also Splintered Hull. Crouching for at least 1 second before you drop blood orbs will drop only 1 orb instead of 2 during the passive drops.

Deathslinger 

4v1: For the most part this is a wash, rinse, repeat for playing against an M1 killer. 

Ranged: Remember to pre-leave and leave a lot of distance so you don’t get caught in a bad position – it’s the easiest way to prevent and prolong downs.

Common Perks/Addons: You’ll likely see Save the Best for Last or Forced Penance as they’re very likely to get value on his M2. More than likely you will also see a reload speed addon and either a reeling speed or stun duration addon paired with it. Try to pay attention to which of these addons he has – if he goes for the stun, you’re less likely to make any resources after you’re hit by an M2 so you have to position yourself even safer than normal.

Executioner 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if its allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. Do not ever run in a line otherwise he can hit both players with an M2. 

Predrop: Do not be afraid of pre-dropping a pallet and trying to use that to get more distance. The most important thing you can do is get more distance. 

Infection and Boxes: If you can prevent stepping in torment, good. But do not risk getting hit just to avoid getting infected. You can always predict where the box will be before it happens and you can set up for the save in advance – if you can try to save immediately and leave the area AND/OR have For the People save.

Common addons: Likely killers will use range or duration addons on this killer. It can make both zoning and getting free hits easier. Pay attention to which he has because you have to avoid certain vaults or pre-drop pallets earlier than normal.

Blight 

4v1: The most important part of playing against Blight is to identify what addons and perks are allowed. If he is allowed to run Compound 21 ensure that you are able to communicate that with your team ASAP. Throughout the entire game everyone should be communicating how many rushes have been used (“First rush 3”) and when he is fatiguing, not only will this help to determine his speed from the addons but it will also be used to determine Adrenaline Vial if allowed. In addition to communicating how many rushes he’s used communicate if he is walking/waddling or rushing to locations (“walking shack” or “waddling back to hook” or “third rush 3”) this can be used to tell your teammates how much time they have to do an action. Always pre-leave areas and respect TR. You should never be giving a free hit or caught out in a bad position, assume that if you give a free hit that you’ve just lost the game for your team. If no Compound 21, stealthing is a very strong counter to his limited information while in rushes meaning he will have to walk to find you in many scenarios. Remember that Compound 21 still rewards the point score if someone is nearby even if they have Distortion or OTR active so he will know you’re there. Lockers will not reveal your aura or award C21 points. If you jump into a locker to end his rush you should assume you’re going to get hit immediately after he fatigues. Use your body to block the first rush’s land location (Pluto Tech) as it will force the Blight to just fatigue – use this both for your own chases and while bodyblocking for someone else. If you are bodyblocking for someone, the best plan for both of you is to force the blight to not get hits or value out of rushing. Constantly playing around choke points is a way to neuter his power in chase. 

1v1/Chase: The most important thing to do against Blight during your chases is to always keep yourself at an angle that the Blight has to use 2 more rushes to get to you instead of 1 – and always keep 2 rushes away. Don’t be afraid to Pluto Tech in chase if you need to. Pay attention to what the Blight can bounce off of and how many rushes he has available.

Common addons: The most common addon type for the Blight is the speed addons, in fact they’re so common that they made 3 speed addons – Rat, Crow and Adrenaline Vial. Each of these are really easy to spot as you can tell that the later rushes are very fast and with Adrenaline Vial you will notice that the Blight cannot turn mid rush and will have 7 rushes instead of 5 as well as getting his recovery faster. Another faster recovery addon is Alchemist Ring, both of these recovery addons you need to ensure that you are positioning yourself in a good spot during your chases so you can prolong the first hit as long as possible because the second is more likely to come in after the first is. Compound 21 is a very common addon that makes Hug Techs and Moon Techs much more powerful as there is no risk in them when you know exactly what the survivor is doing. Compound 33 is also fairly common, however the best you can do is pre-drop pallets and try to avoid chase.

Twins 

4v1: A lot of playing against Twins is communication and positioning. You will be punished if you do not play slowly and properly communicate what is going on. It is important to play the game slowly and not make any risky decisions. Many of the plays against Twins relies on knowing where Charlotte’s husk is sitting – make sure everyone always knows where it is. 

Buddy System: Stay buddied up with a second player as many times as you possibly can when Victor is released. This will prevent Victor from being able to get a down and slugging starting to snowball. Most commonly Twins players will bring Forced Penance and there is a chance they will bring NOED. Make sure you communicate her perks as well as possible. 

Injured Plays: If you are buddied up with a second player while injured, the injured player should always take the down instead of the healthy player UNLESS Charlotte is close enough to get a hit when the pickup happens. It is best for 3 players to be on top of each other to always ensure the pick up. If Charlotte is close you can force the bodyblock by running into a corner or choke point, it forces the bodyblock. If you are NOT buddied up, take a locker. 

Healthy Plays: If you are healthy and Charlotte is not within 10 seconds walking distance from you – take a locker to prevent injure. If you do have to take Victor, hold onto Victor and consistently 99% the crush and release and do it again and run Victor to the corner of the map. By 99ing the crush it will prevent Victor’s Aura from being visible to Charlotte before she is able to recall.

Common Perks/Addons: Likely you will see Forced Penance because Victor is very good at getting protection hits and usually the addons will be movement speed and pounce charge addons to allow for Victor to get more map control and pressure faster and more reliably.

Trickster 

4v1: For the most part this is a wash, rinse, repeat for playing against an M1 killer. 

Ranged: Remember to preleave and leave a lot of distance so you don’t get caught in a bad position – it’s the easiest way to prevent and prolong downs. 

Main Event: Communicate if he is getting close to getting Main Event active – this will let you know how safe 2 person saves and bodyblocks are.

Cenobite 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. 

The Box: 99% of the time the box will spawn at least 16 meters from a survivor and 40 meters from Pinhead, there is a low chance that it will spawn within one of those distances. Each of the spawn locations are also spawn locations of Survivors and Killers. It is incredibly important that you consistently deny the box from Pinhead. His job will always be to get the box and maintain a chain hunt for the entire game – preventing anyone from doing anything. At the start it is important to immediately find the box and cleanse it in a safe place so it cannot be interrupted or stolen. Once a player does have the box, you have the option of taking it hostage for the entire game however this will mean one player is doing nothing and the other 3 need to have incredibly long chases and do resets and unhooks all while finishing all of the gens.

Common addons: Commonly Pinheads will bring either solve time or chain hunt addons but Impaling Wire and Original Pain are both very rough addons for survivors to have to play around. Impaling Wire addons 1 additional hook for each hook broken by the environment or another person and Original Pain will put someone in Deep Wounds when hit which can counter unhook perks.

Nemesis 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if its allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. It is important to know that while bodyblocking for an infected person, if they crouch the whip will not hit them and instead hit the person going for bodyblocks – otherwise the injured person will get hit. 

Infection and Cleansing: It’s helpful to cleanse before going for the unhooks and is incredibly helpful to cleanse in the end game if you can to ensure that you get all of the survivors out. You don’t need to cleanse at the start however if someone does cleanse they need to communicate if he has the exposed addon. 

Whip: If you crouch behind objects, more often than not the whip will not hit you – this does not always work but it will work behind more objects than you would expect because the hit box is very janky.

Common addons: The most common addon for Nemesis is Marvin’s Blood which allows him to reach Tier 3 faster, it however does not make it faster to hit Tier 2.

Onryo 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. As a reminder, she can move through survivors while she is dematerialized so both survivors should make sure not to distance themselves from each other and ensure that when the Onryo starts to materialize they start positioning themselves in a good spot again to waste the Onryo’s time if they attempt to go through the bodyblocker.

Communication is key: While she is cloaked you must communicate what the Onryo is doing. 

VHS: A lot of the time you will not have to worry about your condemned – if you ever get more than half progression, you need to start prepping to get a VHS. Sometimes the Onryo will try to get condemned on one person to take them out of the game ASAP, one way of getting around that is to start going towards a TV but not to enter the radius.

Artist 

4v1: Simply, the Artist is defeated by splitting up and spreading out and nothing special needs to happen during the game – except if flashlights or firecrackers are allowed. 

Flashlight/Firecracker Plays: You can use the Flashlight in two different ways, either to prevent someone from getting hit by the bird by lightburning the birds or you can use it to remove birds from someone. Depending on where the birds are placed depends on which you should go for. But the important part of doing this is to make sure that the Flashlight person DOES NOT take a hit until absolutely necessary to prevent the person from being downed. You can do this either to prevent a down or to prevent a tunnel or even assist an unhook. For the firecracker you can drop it and as long as the bird is close enough to the explosion, it will remove the bird. 

If Flashlight/Firecracker is in chase or not allowed: Worst case scenario is that you do not have access to the flashlight or firecracker for the game, the person going to bodyblock and prevent the down can just run into the birds but this is more dangerous and risky than having a flashlight. 

Using lockers: If you are NOT in chase or you are the person going for the bodyblock, you can jump into a locker to remove birds immediately. 

Avoiding Killer Instinct: If you crouch you can avoid killer instinct from birds so long as they do not hit you. Always try to watch where the killer is across the map and pay attention to where the birds are coming from to dodge and crouch from them.

Common Addons: Only 4 addons are ever run on Artist: Baby Shoes, Severed Hands, and the “shotgun” addons. The first of these reveals your aura while you are within a close range of the birds, the second transfers your birds to nearby survivors, and the shotgun addons make it easier to hit a survivor with a second bird no matter what distance you’re at.

Dredge 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. Remanent: The bodyblocker can go in and “eat” the remnant similarly to Artist’s crows or Freddy’s snares. 

Communication is key: During nightfall you must communicate what the dredge is doing and USE AUDIO to pinpoint where the dredge is. You will always be able to see and hear him before you are in chase, you just need to be more alert than ever during this time of limited information.

Mastermind 

4v1: For the most part this is wash, rinse, repeat for playing against an M1 killer. 

Bodyblocks: If you can ever extend the length of chases with bodyblocks, you should. Mettle of Man should instantly set up for a bodyblock the second someone takes the first hit – if it’s allowed. Otherwise, callout slightly early for when it is needed. Rotate who is bodyblocking. It is important not to allow him to M2 you while you are taking a bodyblock. 

1v1/Chase: You need to treat Mastermind like he is Blight while you are in chase but he only has 2 rushes. Pallets and windows are incredibly powerful against him as his vaulting takes him out of the ability to rush.

Please note that in this great guide you will find the latest and evergreen DBD codes to get free Bloodpoints, Rift Fragments, Badges and Charms. To make sure you don’t miss any giveaways, also check out the event schedule section!

Specific Perk Tips

In this section, you can find counterplays for common perks that killers will run.

Corrupt Intervention

On certain maps and against certain killers it can be worth hard stealthing corrupt, however, you need the perfect scenario in order to do it.

Hard stealthing is only an option if the following conditions are met:

The Killer Is Not:

  • Artist
  • Blight (with Compound 21)
  • Cenobite
  • Demogorgon (with Leprose Lichen)
  • Doctor
  • Dredge
  • Hag
  • Trapper
  • Wraith

The Map Is:

  • Azarov’s Resting Place 
  • Grim Pantry 
  • Pale Rose 
  • Fractured Cowshed 
  • Rancid Abattoir 
  • Rotten Fields 
  • Thompson House 
  • Torment Creek 
  • Disturbed Ward 
  • Father Campbell’s Chapel 
  • Eyrie of Crows 
  • The Game 
  • Dead Dawg Saloon 
  • Lery’s Memorial Institute 
  • Suffocation Pit 
  • Mount Ormond Resort 
  • RPD East
  • RPD West 
  • Mother’s Dwelling 
  • Temple of Purgation 
  • Family Residence 
  • Sanctum of Wrath

Where to Stealth:

  • Basement.
  • Edge map.
  • Lockers.
  • Places that the killer has already checked.

Extra Notes: Ensure you rotate between areas when the killer is not near you and never hide in the same place twice in a row against the same person. Lethal Pursuer is occasionally run, however, if you decide to hard stealth in a public game or a competitive game it is not run enough to consider playing around it unless the killer has reason to think you would hard stealth corrupt (meta gaming).

Deadlock

99 a generator in a safe part of the map so this way no one gets kicked off a gen while repairing (in other words, let it “eat” deadlock).

No Way Out

Have 1 person stand at an exit gate as the last generator is popped if you do not know all 4 perks. Once active, use a clock to know when the timer will be over. In addition, do not stealth near the exit gates as it is the first place the killer will check once active – instead, go to the opposite side of the map and heal until everyone is ready and make sure NOED is cleansed if it was in the game.

Everyone can go in towards the gates when there are 15 seconds left on the timer. Make sure that both gates are being harassed at the same time but keep your distance from the killer and do not give them a free hit, if they commit to a chase someone else should get on the same door if available.

Thanatophobia 

Ensure that one survivor (the most hooked) is playing in the safest area of the map and they stay healthy to avoid the 20% slowdown.

I appreciate your time and hope this little tutorial was helpful.

Helena Stamatina
About Helena Stamatina 3021 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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