Scroll Count
Disclaimer about falling scrolls; scrolls that drop from enemies,… and fall off the stage (like in the ramparts, cavern,…) will pop up on the platform the closest to where it fell. This can be room that isn’t directly on your screen. I believe they can be seen on the map by pressing the respective button like normally. Just know that these scrolls aren’t lost.
Before 1.5 (Scrolls and cursed chests)
I recommend the guide mentioned above the biome section from Ray G. Quit a.k.a. Rayeficent. I will still make a table below but his guide is way tidier.
Boss rooms won’t be mentioned here. Blacked out means no chance for a cursed chest.
Black lines are meant to separate stages. (Great suggestion by Endearing). (If there is not a chance given then it is simply 0% for a “wild cursed chest to pop up there).
Biome | Scrolls | Cursed Chests |
Prisoner’s quarters | 2 power scrolls | |
Promenade |
1 power scroll 2 dual scrolls | 10% chance to spawn in biome |
Toxic sewers |
1 power scroll 2 dual scrolls |
10% chance to spawn in biome
1 behind 2 BC door 1 behind 4 BC door |
Prison depths |
1 power scroll (golden key) | 1 behind 4 BC door |
Ossuary | 3 power scrolls 1 dual scroll |
33% chance to spawn in biome 1 behind 2 BC door 1 behind 4 BC door |
Ramparts | 2 power scrolls 2 dual scrolls |
33% chance to spawn in biome 1 behind 3 BC door 1 behind 4 BC door |
Ancient sewers | 4 power scrolls |
33% chance to spawn in biome 1 behind 1 BC door 1 behind 3 BC door |
Stilt village | 3 power scrolls 1 dual scroll |
100% chance to spawn in biome 1 behind 2 BC door 1 behind 3 BC door |
Slumbering sanctuary | 3 power scrolls 1 dual scroll |
100% chance to spawn in biome 1 behind 1 BC door |
Graveyard | 3 power scrolls 1 dual scroll |
250% chance to spawn in biome (2 guaranteed, 1 extra with 50% chance to spawn) |
Clock tower | 2 power scrolls 3 dual scrolls | 100% chance to spawn in biome |
Forgotten sepulchre | 5 power scrolls |
1 behind 1 BC door 1 behind 3 BC door |
Cavern | 3 power scrolls 2 dual scrolls | 1 behind 4 BC door (there are two 4 BC doors but only one has a cursed chest) |
High peak castle | 2 power scrolls (3 keys for 2nd) 2 dual scrolls |
In 1.5
1.5 introduced quarter scrolls/scroll fragments. 4 of these make a full power scroll (can chose between all three stats.) In 1.5 cursed chests got a bit more balanced because of this (less common).
Guaranteed Scrolls in 1.5
Boss areas are marked red since they do drop scroll fragments but in a different amount and normal scrolls can’t be found here. Blacked out means that there are no scrolls and fragments available here (cursed chests and challenge rifts are not counted with the numbers below)
Scroll fragments only appear on 3 BC and higher (note that the scroll-fragments from 3 BC still drop on 4 BC. For the total on 4 BC just add the numbers up. For example 2 locked behind 3BC and 1 behind 4 BC. You get 2 if you play on 3 BC and 3 fragments on 4 BC.)
(Colour added otherwise it is hard to read, I tried a few lay-out’s but I think the contrast makes it a bit better, an alternative was having a lot of blank-rules but it was very chaotic.
I still think it isn’t executed very good in the last column, my apologies for this.)
Biome | Scrolls | Fragments locked behind BC? |
Prisoner’s quarters | 2 power scrolls | |
Promenade | 1 power scroll 2 dual scrolls |
1 fragment behind 3BC 1 fragment behind 4BC |
Toxic sewers | 1 power scroll 2 dual scrolls |
2 fragments behind 3BC 1 fragment behind 4BC |
Prison depths | ||
Corrupted confinement (new in 1.5) | ||
Ramparts |
3 power scrolls 2 dual scrolls |
1 fragment behind 3BC 1 fragment behind 4BC |
Ossuary |
2 power scrolls 2 dual scrolls |
2 fragments behind 3BC 1 fragment behind 4BC |
Ancient sewers |
3 power scrolls 2 dual scrolls |
3 fragments behind 3BC 2 fragments behind 4BC |
Black bridge |
2 fragments behind 3BC 1 fragment behind 4BC | |
Insufferable crypt |
3 fragments behind 3BC 2 fragments behind 4BC | |
Stilt village |
3 power scrolls 1 dual scroll |
1 fragment behind 3BC 1 fragment behind 4BC |
Slumbering sanctuary |
2 power scrolls 1 dual scroll |
2 fragments behind 3BC 1 fragment behind 4BC |
Graveyard |
2 power scrolls 1 dual scroll |
2 fragments behind 3BC 1 fragment behind 4BC |
Clock tower |
4 power scrolls 2 dual scrolls |
2 fragments behind 3BC 1 fragment behind 4BC |
Forgotten sepulchre |
3 power scrolls 2 dual scrolls |
3 fragments behind 3BC 1 fragment behind 4BC |
Cavern |
4 power scrolls 2 dual scrolls |
4 fragments behind 3BC 1 fragment behind 4BC |
Clock room |
1 fragment behind 3BC 1 fragment behind 4BC | |
Guardian’s haven |
3 fragments behind 3BC 1 fragment behind 4BC | |
High peak castle |
2 power scrolls 2 dual scrolls |
1 fragment behind 3BC 1 fragment behind 4BC |
Throne room |
*If the player goes to the throne room after the giant-fight there are 2 power-scrolls in the section between the two boss-areas
*You can find more scroll fragments in prisoner’s quarters and other biomes (they are randomly spawned). It seems they are very rare (Like wild cursed chests that have a really low spawn chance? (see below)). There aren’t really percentages given etc. and I only found it a couple of times. These are not included and you should not count on them to spawn. The fragments above are sure to drop.
(These random ones cannot be found in bossrooms, however they can unlike the guaranteed ones on 3 and 4 BC also spawn and be collected on lower BC).
Cursed Chests
Boss rooms are not included since they can’t spawn here. Again blacked out means that it does not apply. Not that chests under spawn chance are not guaranteed. Higher chance means that they have “wild” cursed chests more often than other biomes since the chance is higher (duh). (This is not the same as possibly higher odds, the higher chance ones do have a confirmed higher chance)
In 1.5 every biome has a very low chance to spawn a “wild” cursed chest.
I don’t know if this can accumulate with other wild cursed chests (like in ossuary, I don’t know if you can get the higher chance chest to spawn and then another chest that has the low chance.)
(That’s why they are not included in those biomes with other odds in the table below) (in the 2.5 stages I made the second cell black out since I don’t know about those accumulation) “Very low, but possible” marks the biomes you should not expect a cursed chest but only because the very low chance.
In 1.5 on 3BC and higher cursed chests item-level has +1 than that of the current biome.
Please note that some guaranteed chests got removed in 1.5 (like the clock tower one)
Biome | Guaranteed | Spawn chance (“wild”) |
Prisoner’s quarters | Very low, but possible | |
Promenade | 1 can spawn (but not sure if the old (33%) or new odds apply) | |
Toxic sewers | Very low, but possible | |
Prison depths |
1 (all BC) (can’t be taken anymore once skipped) | |
Corrupted confinement (new in 1.5) |
1 (all BC) (can’t be taken anymore once skipped) | |
Ramparts | Very low, but possible | |
Ossuary |
1 (2 BC needed) |
Yes, 1 can spawn (higher chance) |
Ancient sewers | Very low, but possible | |
Stilt village | Very low, but possible (possibly higher odds, confirmation?) | |
Slumbering sanctuary | 1 (all BC) |
Yes, 1 can spawn (higher chance) (confirmation?) |
Graveyard |
1 (all BC) (could be wrong but normally isn’t) | 1 can spawn but not sure if they have the very low odds or higher odds |
Clock tower | Very low, but possible | |
Forgotten sepulchre |
1 (3 BC needed) |
Yes, 1 can spawn (confirmation?) |
Cavern | Very low, but possible | |
High peak castle | Very low, but possible |
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