Deuterium Wars – Power of Bots and Turrets

Very often you ask a question how the power of bots and turrets changes depending on your PP and your allies. Today we have prepared a detailed answer on this topic.

Power of Bots and Turrets

Hello commanders. Very often you ask a question how the power of bots and turrets changes depending on your PP and your allies. Today we have prepared a detailed answer on this topic.

Stationary turrets are divided into dashes, with PP increments of 200 units. For example, if you have <400 PP, the arena turrets will be the same as 200 PP, if you have 400-599 PP, the turrets will correspond to a room with 400, etc.

Now about the bots. PP bots depend on:

  • From the average PP of your room. Everything is simple here. Your team is as strong as the team of opponents, which is logical.
  • From the middle division of the room. So, for every division achieved by the player, bots become + 2% PP stronger. Therefore, at the highest division of Heroes I, bots will be about 50% more powerful (but often less, because bots cannot improve objects, insert modifiers into them, or fly with items of epic rarity and higher).

Based on paragraph 2, if, for example, a player who has just started playing, gathers in one squad with a high-league player, he will unexpectedly meet with more powerful bots than if he played alone or players in his league. But it’s not so scary. A good game skill will help win.

Also, based on the same point, the crater player will receive an increasing advantage over bots, which is an encouragement for those who diligently improve their equipment.

In addition, it is logical that playing at higher divisions is more difficult.

Created by Ellisena

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