Din’s Legacy – Support Characters

How to create an effective set of characters to support any build. These characters are not intended to be played. Useful for players who have at least one character past level 10, and who like to optimize their gameplay.

Introduction

This guide contains instructions on how to create a number of different characters that are not meant to be played. Rather, they are meant to support your primary characters by making mutations more predictable and easily unlocking new skills, mutations, and skill modifiers.

Basic Skill Monoliths

A basic skill monolith is a character with about 20 copies of one basic skill, zero mutations, and zero regular skills. They are a foundational character type that help all of your future efforts.

For best results when trying to create one, have:

  • At least one of the following scenarios unlocked: Extraction, Siege, Collapsing Cave, Survival, The Gauntlet, Nightmare, or any other scenario that you can beat 99% of the way.
  • A character that can beat your unlocked scenario easily at starting monster level 24.
  • Some unlocked specializations.

Creating a basic skill monolith requires several steps to start with:

  • Create a new map at level >=24 with one of the listed scenarios.
  • Play the scenario with your powerful character, but do not turn in any quests you complete, and do not complete the win quest. (e.g. Wait until you have to survive ten seconds, or find and clear a path to the winning level, or bring the NPC to just outside of town.)
  • Create a new level 1 character and load it into the almost-finished map.
  • Complete the win quest, getting 12 mutation points.
  • If possible, mutate in such a way that you get rid of as many normal skills as possible to avoid mutating a skill modifier or skill level.
  • Turn in the other completed quests, gaining several levels.

Repeat until the monolith is level 7-8 with over a dozen unspent mutation points.

Next, you have to choose a basic skill to aim for. Not all basic skills are created equal; depending on the class that it comes from, some are more than twice as powerful. For example, the attack bonus skill from Archers gives +2.5 attack per point of dexterity, while the one from Trickster gives +1.0 attack per dexterity. You should look for the best:

  • Attack Bonus: +2.5 Attack per point of Dexterity (Assassin, Archer, Hunter, Reaper, Nightshade, Ninja)
  • Defense Bonus: +2.5/Dex
  • Health Bonus: +1.5/Vit
  • Damage Mult Bonus: +0.4%/Str
  • Mana Bonus: +4.0/Spr, +2.0/Int
  • Potion and Drink Bonus: +40% (Magician)
  • Devour > Assassinate

Remove all of your equipment, the skill points from all of your skills, and consider removing any mutations you’ve gotten.

Once you’re ready, mutate from a specialty with the selected bonus skill. Check if you have the skill, and if so, invest a skill point in each instance of the skill you have. This will prevent future mutations from shuffling it away. Once you have two copies of the bonus skill of your character, start mutating “from existing character” and choose yourself. Note that you may need to save and reload to get the newest version of the character with the most copies of the skill. As you get more copies, continue investing one skill point in each copy to lock the skill. If you’re level seven, you will run out of skill points before you mutate all of your skills into what you want; that’s fine, it’ll just take a bit of luck and a few mutation points for the last bit.

Mutation Generators

A mutation generator is a way to find new mutations. It can also be used to find skills from specializations you have not yet unlocked.

For best results when trying to create one, have:

  • At least one of the following scenarios unlocked: Extraction, Siege, Collapsing Cave, Survival, The Gauntlet, Nightmare, or any other scenario that you can beat 99% of the way.
  • A character that can beat your unlocked scenario easily at starting monster level 24.
  • (optional) A basic skill monolith.

Creating a mutation generator is simple:

  • Get mutation points on a new character (see Basic Skill Monolith section)
  • (optional) Mutate with the basic skill monolith until you don’t have any normal skills. This will prevent your mutations from generating skill modifiers or skill levels.
  • (optional) level up from previously-completed quests.
  • Mutate the character by flipflopping between two different specializations while every skill slot is unlocked (no skill points, not wearing equipment)

Expect 1-3 novel mutations or skills per mutation generator. Leveling them past 6-7 is inefficient.

Skill Modifier Generators

A skill modifier generator is a way to find new mutations that modify a chosen skill. Those modifications can then be transferred to your main character even if their copy of the skill is already modified (there’s a limit of one prefix and one suffix for natural mutations, but not when you combine with another character).

For best results when trying to create one, have:

  • At least one of the following scenarios unlocked: Extraction, Siege, Collapsing Cave, Survival, The Gauntlet, Nightmare, or any other scenario that you can beat 99% of the way.
  • A character that can beat your unlocked scenario easily at starting monster level 24.
  • A basic skill monolith.

Creation process:

  • Get mutation points on a new character (see Basic Skill Monolith section)
  • Level until you have just enough skill points to get the chosen skill to level 1.
  • Mutate with the basic skill monolith until you don’t have any other normal skills. This will reduce the number of valid targets for your natural mutation.
  • level up from previously-completed quests. You should get a skill modifier quite quickly. If you unlock a skill instead, mutate with the basic skill monolith until it goes away.

Expect either a prefix or a suffix by level 5-6, with a good chance of getting both by level 7-8.


Written by: ulyssessword



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