ELDEN RING – Stat Breakpoints Guide

Stat Breakpoints

Vigor

Influences player HP, fire defense, poison resistance, and scarlet rot resistance. 40 Vigor is the first breakpoint for HP, and is likely plenty for most people to get through PvE.

  • Each point up to 40 is worth more than the last.

60 Vigor is the next breakpoint for HP, which you’ll probably want close to for NG+ and PvP. Anywhere in the 58-60 is a solid stopping point for HP.

Mind

Influences player FP, sleep resistance, and madness resistance.

  • FP gains per point increase after 15 and 35. Breakpoints are 50 and 60.

Should be more-or-less treated as a dump stat; put extra points here after getting other breakpoints.

Endurance

Influences player stamina, equip load, blood loss resistance, and frost resistance.

  • Stamina breakpoints are 30 and 50.
  • Equip load breakpoints are 25 and 60.

Stamina gains are pretty low overall and you should pretty much just use this stat for the equip load; rather than hitting breakpoints for equip load you should use a build planning tool to figure out how much you need for your gear setup.

Strength

Influences player physical/strike/slash/pierce defense and provides AP scaling for weapons that utilize the stat.

Breakpoints for AP are: 16, 18, 20, 30, 45, 50, 60, and 80. There is only a minor fall-off in returns after 16, 18, and 20:

  • 16 for weapons with a quality affinity.
  • 18 for weapons with poison, blood, the physical portion of elemental affinities, and no affinity.
  • 20 for weapons with heavy, occult, elemental affinities, and innate elemental scaling.

Primary breakpoints are 50, 60, and 80:

  • 50 for the elemental AP when it benefits from this stat (primarily fire affinity); gains drop substantially beyond this point.
  • 60 for the physical AP on all affinities; 57-60 will get less returns than 60-80.
  • 80 for all affinities, but it’s usually only worth getting this much for physical affinities and even then it can be a stretch.

Casting Breakpoints are 30 and 45 (Clawmark Seal and Frenzied Flame Seal both use strength):

    Each of these values can be divided by 1.5 (rounded up) if you primarily 2h your weapon. Keep in mind that the 2h AR bonus does not apply to most ashes of war or critical attacks.

    Dexterity

    Provides AP scaling for weapons that utilize the stat and affects the startup speed of most spells.

    Breakpoints for AP are: 16, 18, 20, 30, 45, 50, 60, and 80.

    There is only a minor fall-off in returns after 16, 18, and 20:

    • 16 for weapons with a quality affinity.
    • 18 for weapons with poison, blood, the physical portion of elemental affinities, and no affinity.
    • 20 for weapons with keen, occult, elemental affinities, and innate elemental scaling.

    Primary breakpoints are 50, 60, and 80:

    • 50 for the elemental AP when it benefits from this stat (primarily lightning affinity); gains drop substantially beyond this point.
    • 60 for the physical AP on all affinities; 57-60 will get less returns than 60-80.
    • 80 for all affinities, but it’s usually only worth getting this much for physical affinities and even then it can be a stretch.

    Casting Breakpoints are 30 and 45 (Frenzied Flame Seal uses dexterity).

      Intelligence

      Influences player magic defense and provides AP scaling for weapons that utilize the stat.

      Breakpoints for AP are: 20, 30, 45, 50, 60, and 80. There is only a minor fall-off in returns after 20:

      • 20 for weapons with elemental affinities and innate elemental scaling

      Primary breakpoints are 50, and 80:

      • 50 for the elemental AP when it benefits from this stat (primarily magic and cold affinities); gains drop substantially beyond this point.
      • 80 for all affinities (not worth for elemental).

      Casting breakpoints are 30, 45, 60, and 80 depending on catalyst.

        Faith

        Provides AP scaling for weapons that utilize the stat.

        • Breakpoints for AP are: 20, 30, 45, 50, 60, and 80.

        There is only a minor fall-off in returns after 20:

        • 20 for weapons with elemental affinities and innate elemental scaling

        Primary breakpoints are 50, and 80:

        • 50 for the elemental AP when it benefits from this stat (primarily sacred and flame art affinities); gains drop substantially beyond this point.
        • 80 for all affinities (not worth for elemental).

        Casting breakpoints are 30, 45, 60, and 80 depending on catalyst.

          Arcane

          Influences player holy defense, death resistance, provides AP scaling for weapons that utilize the stat, and provides scaling for poison, bleed, sleep, and madness.

          • Breakpoints for AP are 18, 20, 30, 45, 50, 60, and 80.

          There is only a minor fall-off in returns after 18 and 20:

          • 18 for weapons with poison and blood affinities.
          • 20 for weapons with occult affinity.

          Primary breakpoints are 50, 60, and 80:

          • 50 for elemental AP when it benefits from this stat (innate Arcane-scaling weapons that have elemental AP like).
          • 60 for all affinities; 57-60 will get less returns than 60-80.
          • 80 for all affinities, but it’s usually only worth getting this much for physical affinities and even then it can be a stretch.

          Casting breakpoints are 30 and 45 (Albinauric Staff and Dragon Communion Seal both use arcane).

            Status scaling breakpoints are 30, 40, 45, and 60:

            • 30 for consumable status scaling.
            • 40 for Serpent Bow poison scaling.
            • 45 for everything else; gains drop a decent bit beyond.
            • 60 for everything else as well; not worth for purely status purposes most of the time.

            There are reasons to end up at different levels of str/dex/int/faith/arcane than what is listed here; these are specifically for reaching attack power soft caps.

            Helena Stamatina
            About Helena Stamatina 3011 Articles
            I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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