Friends vs Friends – Beginners Guide to Strategies

Friends vs. Friends can be quite difficult to play 1v1 without properly strategizing, so here’s a guide that may help.

Strategy Guide for Newbies

Note: Credit goes to ShibaSauce

Creating a Deck

The deck is the bread and butter of the game, but it shouldn’t be harder to make than bread and butter. The starter deck is fairly straight forward and gives you direct counters to each and every card you own. With more cards however, creates more opportunities to have a weaker deck compared to your friend.

To start, make sure you are adding cards that give you a direct advantage in combat and have direct counters to other cards. Also, get rid of any dupe cards that have the same effect (like helmet with smaller head) to save room for more cards that you can stack against your friend. Lastly, when you have enough cards, switch out cards you barely use with newer, stronger cards.

Pro tip: try to put as little cards as possible in your deck so you have a higher chance of drawing something you want.

Knowing Your Characters

Another thing about decks is that you should make one for each new character you plan on playing. Since each character has their own perks, you can centralize your decks around that specific perk.

Here are my personal choices for some characters:

  • Donnie B. (my beloved) – Based around health, I give her all my health and hard hitting weapons like the Punch-R and Boomstick. More health = riskier plays you can make without being killed.
  • Spike Remington – Harder hitting bullets along with debuffs is a great way to whittle down your friend. If you have a steady aim, then cards like No Jump, Steel Bullets, and Smaller Mag is a great way to use your increased damage.
  • DJ Newton – Better accuracy with high spread weapons is a brutal combo when placed in the right hands. Make sure to equip the Boomstick, Brasshopper, and FK-82 if you have them. Otherwise, use debuff cards that specialize in long ranges like Pixel-Vision or Small Mag if you have them.

There are so many playstyles and decks you can use for each character, so play around with the cards and find decks that feel right for you.

Note: Don’t forget that you can make different decks and save each one individually!

Starting the Round

The first thing you should do when starting the round is to scroll through your cards and pick out one or two cards you want to use. Don’t stack too many cards right out the gate, because can you give your friend the advantage in the next couple of rounds since you may not have anything to counter their cards with. Alternatively, you can keep all your cards and counter your friend with any cards you may have in your deck.

In general, it’s better to counter in the beginning of the game while holding on to better cards and combos for mid to late match. With combos, use them to gain the advantage early on in the match. If ahead by a few rounds, go wild and start using any combination of cards you feel like using.

Another thing to note is that you draw 5 cards to begin with at the beginning of the round. After that, you draw 3 more each round. It’s best to hold onto two or three cards in case other cards show up that combo with them. Speaking of combos…

Creating (and Spotting) Card Combos

Card combos are THE THING you have to watch out for when playing a match. The basics of a combo (of course) are two cards that, when played, gives you a massive advantage over just playing each one individually. When creating a deck, you should keep an eye out for new cards that can be used in conjunction with cards you already have. An example would be something like the energy drink and faster movement that can help close the distance between you and the opponent and even the shotgun to utilize the close range you created.

Here are some basics that I recommend:

  • Ninja Log and Boomstick – The next time my friend shoots me, I get as close as possible and unload as many shells as I can with my newfound close-distance
  • Laika, No Jump, and Bullet Time – When used correctly, No Jump lets me predict how my friend moves and Bullet Time allows me to get a few good shots at my friend’s head, usually winning me the game
  • Big Mag with ANY weapon (and Steel Bullets) – Big Mag is OP when used with something like the Brasshopper or Punch-R, but any weapon will do. Pair that with Steel Bullets, as long as you hit your shots, and you have a recipe for winning.

Of course, these are only a few combos you can use when in a match. And since getting three cards in a row is rare depending on your deck, any two cards can be used to create a combo.

Pro tip: the cards you play should be used with each other to create powerful combos, but use too many and you can put yourself at a disadvantage in later rounds.

Countering Your Friends

Countering is just as important as playing cards yourself! For as many cards as there is to play, there are just as many to counter with, so keep an eye out for what cards your friend uses in battle. Some basic counters are as simple as Bigger Mag if they play Smaller Mag, or Move Faster if they play Move Slower. If you have them in your hand, it should be fairly easy to level the field, but other cards can be used to counter other cards.

For example:

  • If your friend plays the Albatross 21, play small head or helmet to lessen or lower headshot damage.
  • If they play invisible, play a Poison card to reveal them for a bit.
  • If they play Boomstick, play Tin Man or Energy Drink/faster movement to become immune to damage or to gain distance respectively.

Remember to watch out for what cards are being played against you in each match! If someone plays a card you’ve never seen before, it will show up grayed out in your deck builder. Use this to see what effects the card uses and maybe add a card or two in order to counter it next time your friend plays it.

The more cards you have, the more opportunities to counter each card they may throw at you!

Pro tip: the Counter Card is a powerful trap card that can, you guessed it, counter any card. When you see someone play any trap card play a useless card to get rid of the Counter Cards effects.

In Conclusion

Friends Vs. Friends is, at heart(less), a card based PvP game, so strategies and meta will change overtime as new cards and maps are introduced. The more you play, the more you’ll see viable strats and OP B.S. used by the community be made and then abandoned, but that’s OK. After all, not every card will be made equal and not every character will be balanced.

Lastly, the best strategy to use in every game is very simple: play fair, play with actual friends, and have fun.

Jan Bonkoski
About Jan Bonkoski 830 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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