If Fusion Were That Easy – Walkthrough with Achievements

Chapter 1

Note: Credit goes to Lugum

When talking exhaust every option, unless specified else. You can search on Achievement for achievements.

Chapter 1:

  • Achievement: New Game.

Apartment:

  • Use Phone (Choose “I’m on my way.”).
  • Take Keys.
  • Take Honk the bear.
  • Use Sofa (Get two nails).
  • Use Apartment keys on Door (The Key breaks).
  • Look at Board.
  • Use Base Cabinet to open it.
  • Take Crowbar.
  • Use Crowbar on Board.
  • Use Door.

Flats:

  • Use Mailbox.
  • Look at Letter in your inventory.

Hallway:

  • Get Nail in the wall next to the exit door.
  • Use Wall panel on broken floor.
  • Use four Nails on broken floor.
  • Use Crowbar on broken floor.
  • Use Garage key on center door.
  • Use Center door.

Garage:

  • Take Knife.
  • Use Knife with Tube.
  • Take Tube.
  • Use Pipe with Cabinet.

Flats:

  • Go Right.

Fastfood Joint:

  • Get City Map.

Research Center:

  • Enter the door.

Reception:

  • Talk to Darina.
  • Take number from Card machine.
  • Use Number 003 with Dorina.
  • Talk to Darina “Here’s the stupid privacy policy!”.
  • Use Mechanical pensil (it’s empty) with Privacy Policy.
  • Talk to Darina “There are no leads in the pen”.
  • Use Graphite leads with Mechanical pencil.
  • Use Mechanical pensil (it’s empty) with Privacy Policy.
  • Give Signed Privacy Policy to Dorina.
  • Use Knife with cap on the Soda Machine.
  • Use Knife with Honk the bear.
  • Use Knife with Graphite leads.
  • Use Elevator down.

Fusion Room:

  • Talk to Professor.

Lab:

  • Take Tripod.
  • Take Paperclip.

Fusion Room:

  • Look at Simulation analysis list in inventory.
  • Click on Description, Case, High-energy liquid and Carrier with large surface.
  • Exit.

Research center reception:

  • Use Paper clip on Fuse place.
  • Use Buttons to get a very old Energy drink.
  • Look at the old Energy drink in inventory, the cotton will soak it up.

Workshop (Left of the Flats, which is now open):

  • Take High speed drill.
  • Use Pipe on Car jack.
  • Take Wrench.
  • Take Hand drill.
  • Take Suspensorium/Suspender.
  • Use High speed drill with Empty hand drill.

Flats:

  • Use Wrench with Hydrant.
  • Use Suspender with Water.
  • Use Graphite on Suspender with Water.

Workshop:

  • Give Optimal Fjondaik lubricant to Mechancic.
  • Use Toolbox.
  • Use 9s Nuts on Rough metal plate.
  • Give ?s Nuts with Mechanic (This opens the path to the Tavern).
  • Take Exhaust.
  • Use Cotton with Exhaust.
  • Use Hand and foot drill on Fusion catalyst.

Fusion Room:

  • Use Fusion catalyst with holes with slot.
  • Take both Hoses.
  • Achievement: Cold Fusion.

Chapter 2

Fusion Room:

  • Talk to Professor.

Lab:

  • Take Unsorted collection of sheets.

Fusion Room:

  • Give Collection of sheets/calculations to Professor.
  • Use Terminal.
  • Use Magnifying Glass.
  • Use Note “George Rapelli” with Search.
  • Read Text.
  • Exit.

Asylum:

  • Enter Institution.
  • Talk to Tiffy (“Is there a George Rapelli here?”).
  • (“When can i visit George Rapelli?”).
  • Leave, and try the door she locked behind you.
  • Walk to the left.

Back of Asylum:

  • Use Window.
  • Talk to Lunatic. (“Do you know where i can find George Rapelli?”).
  • #Achievement: Rapelli.
  • (What’s going on with you?”).
  • (So you lost your memory?”).
  • (We started up the reactor).
  • (Your Calculations are flawed).
  • (Can you help me in any way?”) (Path to the Library opens up).

City Park:

  • Take Blueberries.

Fastfood Joint:

  • Search Garbage.
  • Use Knife with Old broken curling iron.

Tavern:

  • Enter Tavern.
  • Use Jukebox.
  • Look behind Jukebox.
  • Use Knife with Broken cable.
  • Use Power cable with Broken cable.
  • Take the Cable and put the Plug in the Power socket.
  • Use Jukebox.
  • Take Note.

Library Reception:

  • Talk to Librarian Maria (I’m looking for information on George Rapelli”).
  • (“I am a member and would like a book!”).
  • (“Newspaper clipping about Rapelli?”).
  • Give Pick-up slip to Maria.

Library Back:

  • Take the Elvis book sticking out on the right.
  • Take Rapelli’s book in the center.
  • Use Knife with Best of Elvis book.
  • Use Rapelli’s book with Elvis book spine.

Library Reception:

  • Try to walk out (She isn’t buying it).

Library Back:

  • Use Fire Alarm.
  • Select Yes!

City Park:

  • Take Stone.
  • Use Stone on Suspicious guy.
  • #Achievement: A Weird Book.
  • Use Window.
  • Give George Rapelli book to Lunatic.

Chapter 3

Chapter 3:

  • Achievement: What? Who? Where?.
  • Open drawer.
  • Use drawer to search it (Get Paperclip).
  • Take Medicine.
  • Take Plaster dust.
  • Use Paperclip with Door.
  • Exit.

Common Room:

  • Take Zigzag scissors.
  • Talk with Chicken Lady.
  • Talk with Cryptographer.
  • Give George Rapelli book to Cryptographer (he needs a calculator).
  • Use Zigzag scissors with blue pills.
  • Use Pills powder with Black tea.
  • Take Grain Cereal.
  • Give Grain cereal to Chicken Lady.

Kitchen:

  • Talk to Sven (he has keys and loves waffles).
  • Use Refrigerator key with Fridge.
  • Open Fridge.
  • Take Milk.
  • Take Egg.
  • Use Milk with Bowl.
  • Use Egg with Bowl.
  • Use Plaster Dust with Bowl.
  • Use Sweet, delicious batter with Waffle iron.
  • Take Keychain.

Common Room:

  • Use Keychain with Cabinet.
  • Take Calculator.
  • Give Calculator to Cryptographer.
  • #Achievement: New Friends.
  • Give Keychain to Sven.
  • Go to your bedroom.

Apartment:

  • Take Amulet.

Back of Asylum:

  • Use Window.
  • Talk to Lunatic (Get blueprints).

Tavern:

  • Enter Tavern.
  • Take Rubber band.
  • Take Shashlik skewers.
  • Take Peanuts.
  • Use Shaslik skewers with Rubber band.
  • Use Peanuts with Slingshot.
  • Use Hand and foot drill on Keg.
  • Use Slingshot with Clock.
  • Take Watch/Clock.
  • Use Shaslik skewers with Rubber band.
  • Exit.
  • Open Cardboard (Get Socks).
  • In inventory look at Socks to take them out of the jar.

City Park:

  • Use Canning jar with Butterfly.

Garage:

  • Use Butterfly in a jar with Luminous paint.

Outside Asylum:

  • Give Butterfly in a jar to Sven.
  • Take Silver coin in the fountain.

Fastfood Joint:

  • Talk to Meli.
  • Give Silver coin to Meli.
  • Use Socks with Glados the potato.
  • Use Potato sack ball with Exhaust.
  • In inventory look at Sausage to eat it.
  • Give Some loose change to Meli.
  • #Achievement: Goodbye Bruno.
  • Take Yellow curry.

Hallway (flat):

  • Use Toolbox (Get Fusebox special key).

Garage:

  • Use Fusebox special key with Power box).
  • Use Fusebox.
  • Solve the puzzle, flip the Switch.

Hallway:

  • Take Pite’s keys.

Workshop:

  • Use Pite’s Keys on Lock.
  • Use Pite’s Keys on Tool shed.
  • Look at Window.
  • Take Impactdrillboltblarethingymachine.
  • Take Duct Tape.
  • Take The Red Line.
  • Take Empty paint can.
  • Use Piece of string with Lawnmower.
  • Use Knife with Bag of Weed killer.
  • Take handfull of Weed Killer.
  • Use Weed Killer in Empty can.
  • Use Fuse with Can of Weed Killer.
  • Use Tape with Bomb.
  • Use Glue bomb with Door.
  • Use Reading magnifier 2,8 with Beam of light.
  • Exit.
  • Take Part.
  • In inventory combine Part with Thing.
  • Use Impactdrillboltblarethingymachine with Rough metal plate.

Lab:

  • Talk to Professor (Get Access card).
  • Use Access card with Card slot.
  • Use Blueberries with Hoji the Demon Curry Powder.
  • Use Green color with Experiment.
  • #Achievement: Maniupulator.
  • Take Experiment.
  • Open Refrigerator.
  • Use Experiment in Refrigerator.

Asylum:

  • Go left to the back.
  • Use Window.
  • Talk to Lunatic.
  • Give Tripods, Clock and Metal plate to Lunatic.

Chapter 4

  • Open Drawer (Get Paperclip).
  • Take Medicine.
  • Use Paperclip with door.
  • In inventory use Red pills.
  • #Achievement: Upside Down.
  • Enter Air shaft.
  • Go right.

Common Room:

  • Turn Valve (Closed).
  • Walk to the left and try to take the Key.
  • Enter Air shaft.
  • Go Left.

My Room:

  • Use Red pills.

Common Room:

  • Talk to Cryptographer (He wants coffee).
  • Take Key.

Kitchen:

  • Use Tiffy’s key with Drawer.
  • Open Drawer.
  • Take Oven gloves.

My Room:

  • Use Red Pills.
  • Enter Air Shaft.
  • Go Right.

Common Room:

  • Use Oven Gloves with Light bulb.
  • Enter Air shaft.
  • Go Forward.

Changing Room:

  • Use Light bulb with Ceiling light.
  • Use Red Pills.
  • Take Broom.
  • Turn the valve (Closed).
  • Try Codepad (You need a code).
  • Use Red Pills.
  • Enter Air shaft.
  • Go Right.

My Room:

  • Use Red Pills.

Common Room:

  • Use Craftsbox (Get Unicorn glitter).
  • Use Tiffy’s Key with Drawer in between (Get Green pills).
  • Achievement: Magic Pills.
  • Use Zigzag scissors on Socket.
  • Use Broom with Door.
  • Take Welder.
  • Take Large coffee.
  • Give Large coffee (lets keep this short!) to Cryptographer.

My Room:

  • Use Red pills.
  • Go Left:

Changing Room:

  • Use Red pills.
  • Use Electric welder with Welding area.
  • Use Metal plate with Welding area.
  • Use Clock with Welding area.
  • Use Tripods with Welding area.

Asylum:

  • Go to the back.
  • Use Window.
  • Talk to Lunatic.
  • In inventory look at instructions to make primal soup.

Library:

  • Talk to Library (Get Key 2).
  • Use Key 2 with First payphone (Get Key 1).

Back of Libary:

  • Use Key 1 with Showcase near Safe deposit box.
  • Take Antique showerhead.
  • Take Key 3.

Library:

  • Use Key 3 on Third payphone (Get Key 5).
  • Use Key 5 on Showcase.
  • Take Key 4.

Back of Libary:

  • Use Key 4 with Safe deposit box.
  • Take Schnapps (and Ceramic horse figurine).
  • Look at painting.
  • Use Ceramic hose figurine on Indentation.
  • Click the color of the keys:Red, Yellow, Green, Black, Blue.
  • Insert the keys in the corresponding locks.
  • Take the Key.
  • Use Key on showcase.
  • Take Object.
  • Use Key with Second payphone (Get Guybrush Threepwood pin).

Upstairs of Lab:

  • Use Showerhead on Bracket.
  • Use Faucet.

Fusion Room:

  • Take Large cover.

City Park:

  • Look at Robe in Lake.
  • Talk to Philip.
  • In inventory check Pockets of robe.
  • Use Object with Something.
  • Use Structure with Doohicket.

Obelisk:

  • Use Purple robe.
  • Use Mysterious amulet with Obelisk.
  • Go Down.

Inside Obelisk:

  • Talk to Chad (Get Money).
  • Look at Bulletin Board.
  • Look at Shift schedule.
  • Look at R.I.P Roy.
  • Look at Photo of Daniel.
  • Use Note with Numbers (5932).
  • Look at Vending machine.
  • Use Coin on Coin slot.
  • Enter 5932 and click Enter.
  • Take Egg salad sandwhich.
  • Give Egg salad sandwhich to Chad.
  • Take Strange box.
  • In Inventory look at Strange box (Get Fuse).
  • Go to the Right.

Hallway:

  • Enter Commander’s Office.

Commander’s Office:

  • Achievement: The Dove.

Engine Room:

  • Try all machines, it seems there is no power.

Hallway:

  • Talk to Berry (Get Battery).

Engine Room:

  • Use Battery with Shaslick skewers.
  • Use Emergency battery with adapter on Slot.
  • Use Strange arrangement.
  • Solve the puzzle to make it to the bottom right yellow item.
  • Use the Elevator.
  • Take Gas container.
  • Go Upper door.

Control Room:

  • Talk to Video snoot.
  • Exit.

Hallway:

  • Talk to Berry (Get code 12345).

Engine Room:

  • Use Gas cylinder of nap gas on ventilation.

Control Room:

  • Take Garlic Lemonade.
  • Use Robo Control Console 9000.
  • Use Hole.
  • From top to bottom i am naming the buttons 1,2,3,4.
  • Use Button 4 to drop Yellow platform.
  • Stand on Yellow platform.
  • Use Button 4.
  • Climb ladder and use Button 1.
  • Take weight 1.
  • Drop weight 1 on the left switch of the stairs (Second floor).
  • Drop yourself to the third left floor and press Button 3.
  • Now pick up Weight 2.
  • Drop yourself to the fourth left floor and press Button 4.
  • Drop weight 2 on the switch right of the yellow platform (fourth floor).
  • Stand on the Yellow platform.
  • Press Button 4.
  • Take Weight 1 and place it on the far most right switch of the first floor.
  • Press button on the first floor.
  • Drop yourself through the holes to the fourth floor.
  • Take Weight 2 (fourth floor).
  • Drop yourself through the holes to the third floor.
  • Press Button 3.
  • Drop Weight 2 on the orange platform.
  • Drop yourself to the fourth floor and stand on the yellow platform.
  • Press Button 4.
  • Climb stairs and Press Button 1.
  • Take Weight 2.
  • Place Weight 2 on the far most right switch of the second floor.
  • Stand on the yellow platform.
  • Take Weight 1 and place it on the yellow platform.
  • Drop yourself to the fourth floor.
  • Press Button 4.
  • Take Weight 1.
  • Exit.
  • Drop Weight on Strange Arrangement.
  • Park Robot.

Engine Room:

  • Use Elevator down 2x.
  • Use Strange Arrangement.
  • Solve puzzle. You don’t have to use up all numbers.
  • Best way is to start from the end and trace back (like a maze).
  • Use Elevator down.
  • Use Safety fuse with Bracket.
  • Use Conveyor.
  • Use Elevator up 3x.
  • Use Empty Garlic lemonade bottle with Cesium.

Asylum:

  • Go to the back.
  • Use Window.
  • Give Cesium to George.
  • Give Shell-like cover to George.
  • Give Triple Doppelkorn to George

Chapter 5

My Room:

  • Use Paperclip with Door.

Common Room:

  • Take Snake plushy.
  • Use Snake plush with Door gap.
  • Open Door (Get some items).
  • Use Rust away with Shutter crank.
  • Take Shutter crank.
  • Take Thread roll.
  • Use Thread roll with Broom.
  • Use Shutter crank with Broom/thread.
  • Use Almost fishing rod with Premium paperclip.

Kitchen:

  • Take Honey.

My Room:

  • Use Red pills.
  • Use Zigzag Scissors with Dried up plant with Crayon.
  • Enter Air shaft.
  • Use Special wrench with Special screws.
  • Take Diamond.
  • Go North.

Tiffy’s Work room:

  • Use Fishing rod on Matches.

Changing Room:

  • Use Red pills.
  • Take Paperclip.
  • Turn Valve.
  • Use Shell-like cover with Welding area.
  • Use Cesium with with Welding area.
  • Use Triple Doppelkorn with Welding area.

Tiffy’s Work room:

  • Use Matches with Highly flammable files.

My Room:

  • Use Matches with Dried up plant with Crayon.
  • Use Red pills.
  • Take Green crayon.
  • Use Green crayon with Honey.
  • Use Red pills.
  • Enter Shaft.

Tiffy’s Work room:

  • Use Ghost plasma with Tiffy.
  • Use Red Pills.
  • Open Burned files.
  • Take Sheet (see 1983).
  • Take Laptop covered in Slime.
  • Use Red Pills.

Changing Room:

  • Use Red Pills.
  • Use Codepad.
  • Enter 1983.
  • Open Locker.
  • Take Cleaning alcohol.
  • Use Cleaning alcohol with Slimy laptop.

My Room:

  • Use Red Pills.

Common Room:

  • Give Laptop to Cryptographer.

Changing Room:

  • Use Red Pills.
  • Talk to Real George Rapelli.
  • Use Fishing rod with Shower stall.
  • Use Red Pills.
  • Enter Shaft.

My Room:

  • Use Red Pills.
  • Talk to Daniel through Window.

Garage:

  • Use Time Machine with Room for machine.

Research center reception:

  • Take Roberto the goldfish.

City Park:

  • Talk to Fisherman Philip.
  • Use Goldfish apartment on Lake.
  • Achievement: Freedom.
  • Use New fish with Compost pile.
  • Take Worms.
  • Give Earthworms to Fisherman Philip.
  • Take Candle.

Fastfood Joint:

  • Talk to Meli (She lost her keys).
  • I don’t know if it’s random but use the candle on all the dark places.
  • I found the key near the bench where the Obelisk is.
  • Give Meli’s keys to Meli.
  • Take RFID chip.
  • Take Nail polish remover.

Tavern:

  • Talk to Twelvis (Talk about Chili).
  • Talk to Bruno (Talk about Chili).
  • Exit.
  • Walk left.
  • Use RFID chip with Lock.
  • Open Door.

City Park:

  • Take Landing net.

Guard House:

  • Talk to Guard.
  • Use Broken scoop with Red line.
  • Use Mended scoop with Bright eyes (Spider).
  • Take Radioactive slime.

Tavern:

  • Use Radioactive fertilizer with Chili plant.
  • Give Ultra hot Texas chili with Twelvis.
  • Use Hot sauce with Nail polish remover.

Guard House:

  • Use Laxative with Coffee mug.
  • Take Flashlight.
  • Take Coffee mug.
  • Use Coffee mug with Graphite.
  • Use Tape with Coffee mug with Fingerprints.
  • Use Computer.
  • Use Fingerprint with Computer.
  • Use Visitor pass with Terminal on the left door.
  • Go left door.

Nuclear reactor plant reception:

  • Talk to Security guard (You won’t get the answers now).

Tavern:

  • Talk to Meli.

Nuclear reactor plant reception:

  • Talk to Security guard.
  • Answer: 9:30, only one, three, canteen.
  • Use Employee card with Card terminal.
  • Enter Security door B.

Security Room B:

  • Use Fallout filler DELUXE.
  • Click Start.
  • 1:Left, left, right, right, right, right, left, left, right.
  • Click Start.
  • 2:Left, right, right, right, right, left, left, left.
  • Click Start.
  • 3:Right, left, right, right, left, left, left, left, right.
  • Enter Security door C.

Security Room C:

  • You get arrested.

Jail:

  • Take Metal from Window fitting.
  • Use Metal piece with Wavy grid.
  • Use Ground piece of metal with chair.
  • Use Ground piece with Chair leg.
  • Use Metal scrap collection with Slotted screw.
  • Use Pointy rod on Dog food.
  • Take Dog food (dropped out).
  • Use Dog food with Hole.
  • Take Cell key.
  • Use Cell key on Door.
  • Take Your things.

Tavern:

  • Talk to Meli.
  • Take Powder compact.

Security Room C:

  • Use makeup with Room.
  • Enter Security Room D.

Security Room D:

  • Enter Plutonium cooling room.

Plutonium cooling room:

  • Use Pump system.
  • Press 6,2,5,2,3.
  • Achiement: Minigamer (If you didn’t skip a minigame).
  • Take Plutonium.
  • Use Goldfish apartment with Plutonium.
  • Achievement: Radioactive.

Garage:

  • View Cutscene(s).
  • #achievement: If Fusion Were That Easy.
  • The End.
Helena Stamatina
About Helena Stamatina 3203 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

Be the first to comment

Leave a Reply

Your email address will not be published.


*