IMMORTAL: Gates of Pyre – Quick Start Guide

Start Guide for New Players

Hotkeys

Immortal: Gates of Pyre uses a simple control system. All controls are in two layers. The basic layer opens when you select something. Press spacebar for the advanced layer. This makes it easier to use many abilities later in the game. Most units and buildings have their own hotkey. You can also make new control groups with space + 1, 2, 3, etc. A unit can only be in one control group at a time.

Selection Hotkeys:

  • C: Opens building panel. It picks a worker to build.
  • D: Default army group. You can move units to other groups.
  • Z: For training units and setting rally points.
  • X: For research buildings.
  • Caps Lock: Opens the Ops panel. Shows upgrades.

Unit Commands:

  • Left Mouse Button: Select units or make a box to select many.
  • Right Mouse Button: Move units or attack enemies.
  • A: Attack-move or target enemies.
  • Space + Number: Move units to a control group.
  • Number key: Select that control group.
  • S: Make units stand still.
  • Space + S: Special stand still for some units.
  • Shift + command: Queue actions.

Economy

In Immortal, you have three resources: alloy, ether, and Pyre. Basic units and buildings only need alloy. Most other things need both alloy and ether. Upgrades and special units often need a lot of ether. Pyre is only for using your Immortal’s special abilities.

Alloy comes from workers who mine it. Strongholds make workers automatically. You can upgrade strongholds to allow more workers. The elder vault also makes some alloy on its own. Workers will mine nearby alloy if they’re not doing anything else.

You get ether from extractors built on ether spots. Extractors can mine alloy instead, but it’s slower. Use this if you have too much ether and not enough alloy.

You mainly get Pyre by killing neutral monsters on the map. You can get Pyre in two ways. A Pyre piece appears where the last monster dies. Or a miner appears for the player who kills the last monster. Miners give you Pyre for a few minutes. Killing enemy scouts gives you a small amount of Pyre.

Unit Mechanics

Production

Unit producing structures work as both production and population buildings. Most units can be built many at a time. Each structure can build up to 10 population of units at once. Each unit increases the pop cap by 16. You need 15 total structures for max population cap.

Armor Types and Bonus Damage

Units have light, medium, or heavy armor. Light and heavy armor take extra damage from certain attacks. Medium armor units take less damage from both types of attack. Most basic units do a bit less damage to heavy units.

Unit Specific Researches

Many units have their own research options. These are often very strong. It’s usually good to get them quickly if you plan to use that unit a lot.

General Upgrades

Attack and armor upgrades change damage by 10%. All units benefit about the same from upgrades. Upgrades affect all units. There are no separate upgrades for different unit types. This makes upgrades useful for everyone. The upgrade building also unlocks static defense.

Stabilize

Stabilize is when a unit’s special ability turns on by standing still for a few seconds. Right now only bone stalkers and ark mothers use stabilize.

Hidden

Hidden is like stealth in this game. Hidden units have a level that shows how close an enemy needs to be to see them. Flying teapots can be built or upgraded to see hidden units from far away.

Q’rath – The Angelic Empire

Workers are used up when building structures, but all structures cost one less worker in alloy. All units and buildings slowly heal shields. Most buildings create Hallowed Ground, which can give some units special boosts and makes shields heal faster. Special units can make Hallowed Ground anywhere. Q’rath units are usually strong and dependable.

  • Sipari: Quick light armor melee unit that can fight in two rows. Gets faster early and tougher late game. Gets extra shields on Hallowed Ground.
  • Zephyr: All-purpose heavy armor unit that shoots ground and air. Can research teleport and more range. Works well with Sipari.
  • Magi: Light armor support unit that heals allies. Can create Hallowed Ground and get extra shields.
  • Dervish: Fast, medium armor unit good against light units. Can lay mines that slow enemies.
  • Absolver: Long-range unit that does area damage when set up. Effective against all armor types.
  • Castigator: Strong anti-air unit that’s also good against heavy units. Can root ground targets.
  • Hallower: Very long-range unit good against heavy units. Creates small areas of Hallowed Ground.
  • Warden: Fast, tough air unit that attacks ground. Good for harassing workers or sniping units.
  • Sentinel: Fast air-to-air fighter. Can also block projectiles at the cost of its shields.
  • Throne: Tough but slow capital ship. Can absorb shields from nearby ground units to get stronger.
  • Sharu: Powerful caster with two spells – one area attack against ground units and one strong single target attack.

Aru – The Root Witches

Building structures doesn’t use up workers. Units and structures heal shields quickly out of combat, but have smaller shield pools. Buildings spread Rootway, which speeds up shield healing and gives some units special boosts. Some structures can move through Rootway-covered areas. Both Immortals can place bloodwells for Pyre, which restore units’ mana and heal several targets when not fighting. To advance, you change a stronghold from a Groveheart to a Godheart. Aru casters can use their own health to cast spells when they’re out of energy.

  • Masked Hunter: All-purpose light unit with anti-air ability. Can boost its power by hurting itself.
  • Xacal: Tough medium armor unit good against heavy units. Gets stronger with research.
  • Underspine: Support unit that slows down enemies. Can create a cloud that limits enemy attack range.
  • Ichor: Fast medium armor unit good against light units. Does area damage and gets faster with research.
  • Blood Bound: Fast unit that’s great at killing light units. Can place a mark to escape death.
  • Red Seer: Powerful caster with area damage and root spells. Very strong but needs other units to finish off enemies.
  • Godphage: Long-range unit with big area damage. Changed from Red Seer. Good for breaking enemy defenses.
  • Brood Anchor: Creates Rootway and spawns exploding units. These units die if they leave Rootway.
  • Wraith Bow: Anti-air unit that makes enemies take more damage from all attacks.
  • Thrum: Fast air unit that attacks air and ground. Good for surprise attacks on workers or weak units.
  • Aarox: Fast air unit for hunting other air units. Dies when it attacks, so use carefully.
  • Behemoth: Slow air unit that creates temporary front line units. Good for both attack and defense in late game.

Orzum – Arash of Reclamation

Orzum is good at defending and holding areas. He can also attack well when the enemy is forced to fight. His abilities include:

  • Ordained Conquest: Destroying enemy towers gives extra resources. This makes Orzum stronger in long games.
  • Empire Unbroken: Makes buildings harder to destroy for a while and heals them. It also makes towers stronger.
  • Rook of Ira: A special tower that’s stronger than normal ones.
  • Pillar of the Heavens: Creates a pillar that damages enemies and makes the area around it better for Orzum’s units.
  • Zentari: Replace Sipari units. They’re slower but stronger and can attack from far away on special ground.
  • Scepter: Replaces Warden units. They can do a lot of damage in one attack and hurt nearby enemies too.

Orzum is best at defending and slowly expanding his territory. He can also attack well if he plans carefully.

Ajari – Arash of Deliverance

Ajari is very good at keeping her units alive. She can heal and protect them in many ways. She’s best at controlling the map and attacking with strong, hard-to-kill groups. Her abilities include:

  • Mending Grace: Heals units on special ground. Units can save up healing for later use.
  • Deliver from Evil: Creates a safe area that protects units and can teleport them to safety.
  • Heaven’s Aegis: Gives one unit extra protection and speed.
  • Salvation: Saves units from dying, but costs extra resources. Can be very powerful if used well.
  • Saoshin: Support units that can jump to allies and heal them quickly.
  • Ark Mother: Creates areas where friendly units take less damage. Can also make special healing ground.

Ajari is best at taking control of the map and attacking with groups that are hard to kill. She’s good at wearing down enemies over time.

Mala – Prophet of Blood

Mala is good at trading units and building up a strong back line. She can make temporary units called quitl from both friendly and enemy deaths. This helps her keep attacking even when losing units.

  • Blood Mother’s Hunger: Mala gains special resources called Sacral Blood when units die near her structures. She uses this to make her units stronger.
  • Blood Well: Creates a structure that can heal units for free and give energy to caster units. This is very important for keeping Mala’s army strong during long fights.
  • Prophet’s Favor: Uses Sacral Blood to make units permanently stronger. It’s best to use this on units that can create other units, as the new units will also be stronger.
  • Red Harvest: Makes Mala appear on the battlefield. More quitl and Sacral Blood are created when units die near her. This can quickly create a lot of temporary units to overwhelm enemies.
  • Rain of Blood: Heals all friendly units and gives them energy, no matter where they are on the map. Also gives Sacral Blood when friendly units die during this effect.

Special Units:

  • Incubator: Replaces Underspine. Creates quitl using energy. It’s good for keeping up a steady attack and getting more Sacral Blood.
  • Dread Sister: Replaces Red Seer. Can make enemies spawn quitl when they die and can root enemies in place. These are very important for Mala’s army.

Mala is best at creating temporary units from deaths and using them to overwhelm enemies. She can push forward strongly by combining her different abilities. Her strategy often involves trading units smartly and building up a powerful back line of caster units.

Xol – Prophet of the Hunt

Xol is good at weakening enemies and setting up traps. She uses different tools to sneak past defenses and catch enemies off guard. Play her by looking for weak spots early on, while building up a strong army for later.

  • Hunting Grounds – 25 Pyre: Creates an area that hides allies and gives them bonuses when attacking. Helps Xol get Trophies to level up.
  • Blood Well – 25 Pyre: Builds a structure that heals units and gives energy to casters. Useful for keeping your army strong.
  • Prophet of the Hunt – 50 Pyre: Xol joins the battle as a hero unit. She marks enemies and collects Trophies to level up. Each level makes her stronger.
  • Great Hunt – 175 Pyre: Available when Xol reaches level 4. Gives allies speed boosts and attack bonuses. Reduces enemy vision. Good for surprising enemies.
  • Bone Stalker: Replaces Masked Hunter. Can hide and get bonuses when attacking from stealth. Good for sneaking around defenses.
  • White Wood Reaper: Replaces Blood Bound. Fast unit with high damage. Marks targets to take more damage. Can take down any type of target quickly.

I sincerely hope this was helpful. Good luck to you!

Helena Stamatina
About Helena Stamatina 1520 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

Be the first to comment

Leave a Reply

Your email address will not be published.


*