
A guide on how to evaluate wave 1 mythium decisions.
Wave 1 – King Up, Save, or Snail?
Overview
You start with 20 mythium. What should you do with it during wave 1 build phase?
- Tldr: King up 55%, Save 30%, Snail 15%.
The optimal strategy is a mixed strategy. Doing the same thing every game is predictable and exploitable. Mix things up, not completely randomly, but based on the following factors:
King Up – 55%

Pros
- Makes your king stronger.
- Does not feed your opponent gold.
- Gives you +6 gold next wave.
Cons
- Gives up pressure
When to King Up
At a baseline, king up about 55% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):
- If players in your games, or the specific player you’re attacking, frequently uses openings that are safe on waves 1-2.
- If you personally haven’t upgraded the king on wave 1 in a while.
- If you’re playing a low worker opening that benefits from short waves.
- If you need the +6 gold next wave for a worker or particular unit.
Save – 30%

Pros
- Applies pressure.
- Allows you to potentially threaten Dragon Turtle on wave 2 or Fiend/Brute on wave 3.
Cons
- Does not give you +6 gold next wave.
When to Save
At a baseline, save about 30% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):
- If players in your games, or the specific player you’re attacking, frequently uses openings that are vulnerable on waves 2-3 or openings that are forced to stay lower workers if they get no-send on wave 1.
- If you personally haven’t saved mythium in a while.
- If you do not need the +6 gold next wave for a worker or particular unit.
- If you have a high worker opening, and you or your teammate will leak on wave 1, allowing you to reach 40 mythium before wave 1 battle phase ends.
- If you have a weaker late game comp (applying pressure results in shorter games).
- If your teammate is a stronger player (applying pressure supports your teammate).
Snail – 15%

Pros
- Threatens to leak your opponent.
- Gives you +6 gold next wave.
Cons
- Gives up pressure.
- Potentially feeds your opponent +6 gold.
When to Snail
At a baseline, Snail about 15% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):
- If players in your games, or the specific player you’re attacking, frequently uses openings that leak to Snail on wave 1.
- If you personally haven’t sent a Snail on wave 1 in a while.
- If you’re playing a high worker opening that benefits from longer waves.
- If you need the +6 gold next wave for a worker or particular unit.
- If your teammate is also sending a Snail.
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