Legion TD 2 – How to Evaluate Wave 1 Mythium Decisions (King Up, Save, or Snail)

A guide on how to evaluate wave 1 mythium decisions.

Wave 1 – King Up, Save, or Snail?

Overview

You start with 20 mythium. What should you do with it during wave 1 build phase?

  • Tldr: King up 55%, Save 30%, Snail 15%.

The optimal strategy is a mixed strategy. Doing the same thing every game is predictable and exploitable. Mix things up, not completely randomly, but based on the following factors:

King Up – 55%

Pros

  • Makes your king stronger.
  • Does not feed your opponent gold.
  • Gives you +6 gold next wave.

Cons

  • Gives up pressure

When to King Up

At a baseline, king up about 55% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

  • If players in your games, or the specific player you’re attacking, frequently uses openings that are safe on waves 1-2.
  • If you personally haven’t upgraded the king on wave 1 in a while.
  • If you’re playing a low worker opening that benefits from short waves.
  • If you need the +6 gold next wave for a worker or particular unit.

Save – 30%

Pros

  • Applies pressure.
  • Allows you to potentially threaten Dragon Turtle on wave 2 or Fiend/Brute on wave 3.

Cons

  • Does not give you +6 gold next wave.

When to Save

At a baseline, save about 30% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

  • If players in your games, or the specific player you’re attacking, frequently uses openings that are vulnerable on waves 2-3 or openings that are forced to stay lower workers if they get no-send on wave 1.
  • If you personally haven’t saved mythium in a while.
  • If you do not need the +6 gold next wave for a worker or particular unit.
  • If you have a high worker opening, and you or your teammate will leak on wave 1, allowing you to reach 40 mythium before wave 1 battle phase ends.
  • If you have a weaker late game comp (applying pressure results in shorter games).
  • If your teammate is a stronger player (applying pressure supports your teammate).

Snail – 15%

Pros

  • Threatens to leak your opponent.
  • Gives you +6 gold next wave.

Cons

  • Gives up pressure.
  • Potentially feeds your opponent +6 gold.

When to Snail

At a baseline, Snail about 15% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

  • If players in your games, or the specific player you’re attacking, frequently uses openings that leak to Snail on wave 1.
  • If you personally haven’t sent a Snail on wave 1 in a while.
  • If you’re playing a high worker opening that benefits from longer waves.
  • If you need the +6 gold next wave for a worker or particular unit.
  • If your teammate is also sending a Snail.
Created by AutoAttackGames

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