Legion TD 2 – How to Evaluate Wave 1 Mythium Decisions (King Up, Save, or Snail)

A guide on how to evaluate wave 1 mythium decisions.

Wave 1 – King Up, Save, or Snail?

Overview

You start with 20 mythium. What should you do with it during wave 1 build phase?

  • Tldr: King up 55%, Save 30%, Snail 15%.

The optimal strategy is a mixed strategy. Doing the same thing every game is predictable and exploitable. Mix things up, not completely randomly, but based on the following factors:

King Up – 55%

Pros

  • Makes your king stronger.
  • Does not feed your opponent gold.
  • Gives you +6 gold next wave.

Cons

  • Gives up pressure

When to King Up

At a baseline, king up about 55% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

  • If players in your games, or the specific player you’re attacking, frequently uses openings that are safe on waves 1-2.
  • If you personally haven’t upgraded the king on wave 1 in a while.
  • If you’re playing a low worker opening that benefits from short waves.
  • If you need the +6 gold next wave for a worker or particular unit.

Save – 30%

Pros

  • Applies pressure.
  • Allows you to potentially threaten Dragon Turtle on wave 2 or Fiend/Brute on wave 3.

Cons

  • Does not give you +6 gold next wave.

When to Save

At a baseline, save about 30% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

  • If players in your games, or the specific player you’re attacking, frequently uses openings that are vulnerable on waves 2-3 or openings that are forced to stay lower workers if they get no-send on wave 1.
  • If you personally haven’t saved mythium in a while.
  • If you do not need the +6 gold next wave for a worker or particular unit.
  • If you have a high worker opening, and you or your teammate will leak on wave 1, allowing you to reach 40 mythium before wave 1 battle phase ends.
  • If you have a weaker late game comp (applying pressure results in shorter games).
  • If your teammate is a stronger player (applying pressure supports your teammate).

Snail – 15%

Pros

  • Threatens to leak your opponent.
  • Gives you +6 gold next wave.

Cons

  • Gives up pressure.
  • Potentially feeds your opponent +6 gold.

When to Snail

At a baseline, Snail about 15% of the time. Increase your frequency if any or multiple of the following are true (and decrease your frequency if none or few of them are true):

  • If players in your games, or the specific player you’re attacking, frequently uses openings that leak to Snail on wave 1.
  • If you personally haven’t sent a Snail on wave 1 in a while.
  • If you’re playing a high worker opening that benefits from longer waves.
  • If you need the +6 gold next wave for a worker or particular unit.
  • If your teammate is also sending a Snail.
Jan Bonkoski
About Jan Bonkoski 823 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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