
This guide details all the card/tile combinations in Loop Hero.
Road
Blood Path
Combo

If two Battle Fields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths.
Effects
- Spawns a Blood Clot every 4 days.
Ransacked Village
Combo

If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village.
Effects
- Spawns up to 4 Ghouls once per loop.
- Transforms into a Count’s Land after 3 loops.
Overgrown Fields
Combo

If Wheat Fields are placed next to A Village?, the surrounding Wheat Fields become Overgrown Fields.

If an Oblivion is used on a Village, the surrounding Wheat Fields become Overgrown Fields.
Effects
- Spawns a Scarecrow every 4 days.
- Creates a Fields of Blades on empty tiles during combat.
Bridge
Combo

Continue the river on a wasteland (requires Bridge construction).
Effects
- Only needed to increase the length of a river.
Count’s Land
Combo

After three loops, a Ransacked Village becomes a Count’s Land.
Effects
- Heals [15+5*loop] HP upon entering.
- Gives you a quest with a better reward.
A Village(?)
Combo

Appears every 10 forest/thickets.
Effects
- Spawns a Wooden Warrior every 2 days.
Roadside
Goblin Lookout
Combo

If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout.
Effects
- Adds a Goblin Archer to battles on adjacent tiles.
Hungry Grove
Combo

If the forest or the thicket adjacent to it becomes a burnt forest, the blood grove becomes a hungry grove.

If the forest, thicket or grove adjacent to it is destroyed by Oblivion, the blood grove becomes a hungry grove.
Effects
- Occasionally attacks the hero ([5+3*loop] damage).
- Devours enemies that have less then 20% HP left.
Reed
Combo

A River placed next to a Wasteland becomes a Reed.
Effects
- Spawns a fish man every 3 days.
Shipwreck
Combo

A River placed next to a Battle Field becomes a Shipwreck.
Effects
- Spawns a siren once per loop.
- Spawns a Chest once per loop, no mimics.
- Enemies on adjacent tiles may become ghosts.
Abandoned Bookery
Combo

After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery.
Effects
- Adds tomes to battles on adjacent tiles.
Bandit camp
Combo

Placing 2 villages will make a bandit camp appear.
Effects
- Spawns a bandit on an adjacent tile every 2 days.
Goblin Camp
Combo

Placing 10 mountain or rock tiles will make a goblin camp appear.
Effects
- Spawns a goblin on an adjacent tile once a day.
Landscape
Mountain Peak
Combo

A 3-by-3 square of Rocks and/or Mountains forms a Mountain Peak.
Effects
- +48% HP
- +2% additional HP for every adjacent Mountain/Rock tile.
- Spawns a Harpy every 2 days.
Blooming Meadow
Combo

A Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow.
Effects
- Heals 3 HP at the start of each day.
Oasis
Combo

A River placed next to a Desert or Sand Dunes becomes an Oasis.
Effects
- -0.5% to the hero’s attack speed.
- -1% attack speed to all other creatures.
Burned Forest
Combo

If a Forest or Thicket is next to a Storm Temple, it becomes a Burned Forest.
Effects
- +0,5 Magic damage.
Town
Combo

Five Suburbs arranged in a + shape will convert the center tile into a Town.
Effects
- Increases the experience gained from killing enemies by 2.
Special
Empty Treasury
Combo

When a Treasury is fully surrounded by any other tiles it becomes an Empty Treasury.
Effects
- Spawns a Gargoyle every 3 days.
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