Loop Hero – Cards / Tiles Combo

This guide details all the card/tile combinations in Loop Hero.

Road

Blood Path

Combo

If two Battle Fields overlap with each other, any Wasteland (empty) tiles that they overlap with become Blood Paths.

Effects

  • Spawns a Blood Clot every 4 days.

Ransacked Village

Combo

If a Vampire Mansion is placed next to a Village, the Village becomes a Ransacked Village.

Effects

  • Spawns up to 4 Ghouls once per loop.
  • Transforms into a Count’s Land after 3 loops.

Overgrown Fields

Combo

If Wheat Fields are placed next to A Village?, the surrounding Wheat Fields become Overgrown Fields.

If an Oblivion is used on a Village, the surrounding Wheat Fields become Overgrown Fields.

Effects

  • Spawns a Scarecrow every 4 days.
  • Creates a Fields of Blades on empty tiles during combat.

Bridge

Combo

Continue the river on a wasteland (requires Bridge construction).

Effects

  • Only needed to increase the length of a river.

Count’s Land

Combo

After three loops, a Ransacked Village becomes a Count’s Land.

Effects

  • Heals [15+5*loop] HP upon entering.
  • Gives you a quest with a better reward.

A Village(?)

Combo

Appears every 10 forest/thickets.

Effects

  • Spawns a Wooden Warrior every 2 days.

Roadside

Goblin Lookout

Combo

If a Swamp is placed next to a Goblin Camp, the camp becomes a Goblin Lookout.

Effects

  • Adds a Goblin Archer to battles on adjacent tiles.

Hungry Grove

Combo

If the forest or the thicket adjacent to it becomes a burnt forest, the blood grove becomes a hungry grove.

If the forest, thicket or grove adjacent to it is destroyed by Oblivion, the blood grove becomes a hungry grove.

Effects

  • Occasionally attacks the hero ([5+3*loop] damage).
  • Devours enemies that have less then 20% HP left.

Reed

Combo

A River placed next to a Wasteland becomes a Reed.

Effects

  • Spawns a fish man every 3 days.

Shipwreck

Combo

A River placed next to a Battle Field becomes a Shipwreck.

Effects

  • Spawns a siren once per loop.
  • Spawns a Chest once per loop, no mimics.
  • Enemies on adjacent tiles may become ghosts.

Abandoned Bookery

Combo

After using up all 20 charges of its charges, a Bookery becomes an Abandoned Bookery.

Effects

  • Adds tomes to battles on adjacent tiles.

Bandit camp

Combo

Placing 2 villages will make a bandit camp appear.

Effects

  • Spawns a bandit on an adjacent tile every 2 days.

Goblin Camp

Combo

Placing 10 mountain or rock tiles will make a goblin camp appear.

Effects

  • Spawns a goblin on an adjacent tile once a day.

Landscape

Mountain Peak

Combo

A 3-by-3 square of Rocks and/or Mountains forms a Mountain Peak.

Effects

  • +48% HP
  • +2% additional HP for every adjacent Mountain/Rock tile.
  • Spawns a Harpy every 2 days.

Blooming Meadow

Combo

A Meadow that is adjacent to any other tile (except another Meadow) becomes a Blooming Meadow.

Effects

  • Heals 3 HP at the start of each day.

Oasis

Combo

A River placed next to a Desert or Sand Dunes becomes an Oasis.

Effects

  • -0.5% to the hero’s attack speed.
  • -1% attack speed to all other creatures.

Burned Forest

Combo

If a Forest or Thicket is next to a Storm Temple, it becomes a Burned Forest.

Effects

  • +0,5 Magic damage.

Town

Combo

Five Suburbs arranged in a + shape will convert the center tile into a Town.

Effects

  • Increases the experience gained from killing enemies by 2.

Special

Empty Treasury

Combo

When a Treasury is fully surrounded by any other tiles it becomes an Empty Treasury.

Effects

  • Spawns a Gargoyle every 3 days.

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