Monster Hunter Wilds – Switch Axe Mechanics Guide

Switch Axe Mechanics and Changes: Iceborne vs. Wilds

Ву easternkingfisher.

General details on Switch Axe mechanics and changes between Iceborne and Wilds. Please note that the Switch Axe in Wilds is definitively a sequel to Iceborne’s mechanics and not Sunbreak’s. We’re almost definitely not getting back Rapid Morph loops (and possibly Rapid Morph at all), and we’re looking at a potentially much more raw-focussed weapon.

Methodology

I acquired every damage value possible from the “training barrel” by the first subcamp you spawn next to, at both Green and Yellow Sharpness (and where appropriate, Orange and Red also). Given the known hitzones of the barrel of 80 slash, I was able to manually calculate all the relevant motion values, which were then backed-up by the datamined motion values.

Using this I was also able to determine the modifiers for both the Heavy Slam and Power Phial buffs. Attacks which were not able to be determined via barrel attacking were instead calculated based on monster combat.

Datamine sheet by dtlnor available here.

Results

Moveset and motion values have been either based heavily on or taken directly from Iceborne, to the point that the datamine may contain some removed attacks from the Iceborne moveset (such as Axe: Rising Slash).

Passive Sword Gauge gain in combat has been removed, meaning that once you start fighting, you can only regain Sword Gauge by attack in Axe.

Phial types are the same as in Iceborne: Power, Element, Poison, Paralysis, Dragon and Exhaust, however I only have details related to Power Phials.

Switch Axes appear to no longer have a “sweet spot” where they get bonus raw damage when hitting with specific parts of the weapon.

Power Phials appear to have a 1.17x multiplier to raw damage in all Sword Mode attacks, the same value as Iceborne.

Phial Bursts work the same way as Iceborne, ie they are only while in Sword mode, likely pushing Switch Axe more towards raw damage.

Heavy Slam’s Power Axe buff has a new effect which applies a 1.1x multiplier to raw damage in all Axe Mode attacks – this can be activated by the normal Heavy Slam combo, as well as the Offset and Focus Assault variants. Realistically there’s no way to determine whether the partbreaker effect is still there.

Update: This might actually only be a +10 raw damage buff instead. I thought this was possible, but it seemed unlikely that they would make such a small buff when they’re trying to encourage players to use more individual mode attacks. I need to do more testing to be sure.

Power Phials can be amped with a single loop of B > B > Y > B (Double Slash > Heavenward Flurry > Overhead Slash > Double Slash), meaning they very likely have an amp gauge length of 100, like Iceborne.

More information can be found at CoffeeGamer.com

Motion Value Comparison Table

In addition to the details in the table below, amped sword attacks also no longer receive a small 1 – 2 MV buff as they did in Iceborne.

This is not an exhaustive list of all motion values, only the most notable and knowable ones.

Attack NameWilds MVIceborne MVNotes
Axe: Overhead Slash4545
Axe: Side SlashSword: Morph Slash2323
Axe: Rising SlashRemoved31
Axe: Spiral Burst Slash I20N/A
Axe: Spiral Burst Slash II35N/A
Axe: Forward Slash2019
Axe: Forward Overhead Slash45N/A
Axe: Wild Swing I2323In Wilds, no longer receives a 1.3✕ raw multiplier after two swings.
Axe: Wild Swing II2121In Wilds, no longer receives a 1.3✕ raw multiplier after two swings.
Axe: Heavy Slam I1515
Axe: Heavy Slam II7272Applies the 1.1✕ raw Power Axe buff
Axe: Offset Rising Slash50N/A
Axe: Follow-up Heavy Slam I15N/A
Axe: Follow-up Heavy Slam II45N/AApplies the 1.1✕ raw Power Axe buff
Axe: Follow-up Morph Slash120N/A
Axe: Fade Slash3434
Axe: Morph Sweep I2020
Axe: Morph Sweep II7070
Axe: Morph Sweep III3535
Axe: Morph Rising Double Slash I21N/A
Axe: Morph Rising Double Slash II18N/A
Sword: Overhead SlashAxe: Morph Slash2929
Sword: Right Rising Slash3121
Sword: Left Rising Slash2818
Sword: Triple Slash I1515
Sword: Double Slash ISword: Triple Slash II2222
Sword: Double Slash IISword: Triple Slash III2626
Sword: Heavenward Flurry I2424
Sword: Heavenward Flurry II3635
Sword: Unbridled Slash60N/A
Sword: Full Release Slash I45N/A
Sword: Full Release Slash II70N/A
Sword: Counter Rising Slash I28N/A
Sword: Counter Rising Slash II35N/A
Sword: Downward Fade Slash4545
Element Discharge (thrust)1010
Element Discharge (ticks)88Applies a 0.7✕ element and status modifier.
Finishing Discharge60~62In Iceborne rather than a distinct motion value, ending a Discharge early instead applied a 0.7✕ raw multiplier to the equivalent Finisher attack.Always calculated without Sharpness – in Iceborne was calculated as if Green.
Element Discharge Finisher135~89 – ~107(85)In Iceborne Element Discharge Finisher applied a 1.2✕ multiplier if used while amped.Always calculated without Sharpness – in Iceborne was calculated as if Green.
Zero Sum Discharge (thrust)Removed18See equivalent Element Discharge attack
Zero Sum Discharge (ticks)Removed13See equivalent Element Discharge attack
Zero Sum Discharge Finisher (early)65~62In Iceborne rather than a distinct motion value, ending a Discharge early instead applied a 0.7✕ raw multiplier to the equivalent Finisher attack.Always calculated without Sharpness – in Iceborne was calculated as if Green.
Zero Sum Discharge Finisher160~125(85)In Iceborne Zero Sum Discharge Finisher applied a 1.4✕ raw multiplier, giving it an effective motion value of 119.Always calculated without Sharpness – in Iceborne was calculated as if Green.
Phial Burst99Always calculated without Sharpness.
Unbridled Slash Phial BurstFull Release Slash I Phial Burst10N/AAlways calculated without Sharpness.
Full Release Slash II Phial Burst20N/AAlways calculated without Sharpness.
Helena Stamatina
About Helena Stamatina 896 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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