Muck – All Powerups (with Numbers)

Health and Armor

  • Red Pill – HP amount is increased by 10 per 1 item.
  • Blue Pill – SHIELD capacity is increased by 10 per 1 item.
  • Broccoli – HP regen is increased by 10% per 1 item.
  • Dracula – HP amount is increased by killing mobs.

Dracula stacks explanation:

For example. You have basic 100 hp and 5 draculas.

  • 1. You kill 5 mobs.
  • 2. Your hp is increased to 125.(100+(5 draculas * 5 killed mobs))
  • 3. You find another dracula. (Now you have 6 draculas)
  • 4. You kill 10 mobs.
  • 5. Your hp is increased to 185.(125+(6 draculas * 10 killed mobs). Very simple!
  • Danis Milk – Armor is increased using this formula: Armor =( 1 – 2.71828^( – number_of_milk )*0.1 ) * 40

Numbers

Danis Milk amount – Armor

  • 1 – 3.8065004
  • 2 – 7.2507668
  • 3 – 10.367265
  • 4 – 13.187191
  • 5 – 15.738766
  • 6 – 18.047525
  • 7 – 20.136578
  • 8 – 22.026833
  • 9 – 23.737206
  • 10 – 25.284813
  • 11 – 26.685146
  • 12 – 27.952223
  • 13 – 29.09872
  • 14 – 30.136112
  • 15 – 31.074787
  • 16 – 31.924131
  • 17 – 32.69265
  • 18 – 33.38804
  • 19 – 34.01725
  • 20 – 34.586582

Movement

It is not even damage calculations.

  • Sneakers – Movement speed multiplier is increased using this formula: Movement speed multiplier = 1 + ( 1 – 2.71828^( – number_of_sneakers )*0.08 ) * 2. Then Movement speed multiplier multiplies by Adrenaline boost.
  • Jetpack – Jump height multiplier is increased using this formula: Jump height multiplier = 1 + ( 1 – 2.71828^( – number_of_jetpacks )*0.075 ) * 2.5.
  • Janniks Frog – Number of jumps is increased by 1 per item.

Numbers

Sneakers amount – Movement speed multiplier(%)

  • 1 – 115.376722%
  • 2 – 129.571224%
  • 3 – 142.6744%
  • 4 – 154.77016%
  • 5 – 165.93596%
  • 6 – 176.24328%
  • 7 – 185.75815%
  • 8 – 194.541466%
  • 9 – 202.6495%
  • 10 – 210.13415%
  • 11 – 217.04337%
  • 12 – 223.42137%
  • 13 – 229.309%
  • 14 – 234.744%
  • 15 – 239.76111%
  • 16 – 244.39249%
  • 17 – 248.6678%
  • 18 – 252.61441%
  • 19 – 256.25758%
  • 20 – 259.62065%

Jetpacks amount – Jump height multiplier(%)

  • 1 – 118.064112%
  • 2 – 134.822987%
  • 3 – 150.37092%
  • 4 – 164.7954%
  • 5 – 178.17764%
  • 6 – 190.59292%
  • 7 – 202.111115%
  • 8 – 212.797035%
  • 9 – 222.71084%
  • 10 – 231.9083%
  • 11 – 240.44121%
  • 12 – 248.35753%
  • 13 – 255.70186%
  • 14 – 262.5155%
  • 15 – 268.83684%
  • 16 – 274.70139%
  • 17 – 280.14221%
  • 18 – 285.18987%
  • 19 – 289.87283%
  • 20 – 294.21742%

Damage (Hell)

  • Orange Juice – Attack speed multiplier is increased using this formula: Attack speed multiplier = 1 + ( 1 – 2.71828^( – number_of_juice )*0.12 ) * 1. Then Attack speed multiplier multiplies by Adrenaline boost (and by *juiceSpeed* which equals 1).
  • Dumbbeli – Strength is increased by 10 per item(increases damage by 10% per 10 strength).
  • Horseshoe – Critical strike chance is increased using this formula: Critical strike chance = 0.1 + ( 1 – 2.71828^( – number_of_horseshoes )*0.08 ) * 0.9.
  • Crimson knife – Lifesteal. Gives you % as life from your dealt damage using this formula: Lifesteal = ( 1 – 2.71828^( – number_of_knives )*0.1 ) * 0.5.
  • Bulldozer – Knockback Chance using this formula: Knockback(Chance or Multiplier) = ( 1 – 2.71828^( – number_of_horseshoes )*0.15 ) * 1. If this Knockback chance doesn’t equal 1(if chance is unlucky) then knockback is calculated through enemy knockback threshold and your hit damage(if you are interested in this formula, I can add it later).
  • Sniper Scope – Lucky Damage. Seperate from critical strike chance. Lucky damage chance = ( 1 – 2.71828^( – number_of_scopes )*0.13 ) * 0.3. Damage multiplier = ( 1 – 2.71828^( – number_of_scopes )*0.3 ) * 70.
  • Knuts Hammer – Lightning Damage. Seperate from critical strike chance. Lightning damage chance = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 0.4. Damage multiplier = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 1.
  • Wings of glory – Damage Multiplier while falling is increased using this formula: Damage Multiplier while falling = 1 + ( 1 – 2.71828^( – number_of_wings )*0.45 ) * 2.5.
  • Berserk – Strength is increased by number of Berserks * ((maximum_hpcurrent_hp)/maximum_hp).

Numbers

Orange Juice

Orange juice amount – Attack Speed Multiplier

  • 1 – 111.307949%
  • 2 – 121.3372%
  • 3 – 130.232351%
  • 4 – 138.12164%
  • 5 – 145.118816%
  • 6 – 151.32475%
  • 7 – 156.828922%
  • 8 – 161.710686%
  • 9 – 166.04042%
  • 10 – 169.880554%
  • 11 – 173.286446%
  • 12 – 176.307205%
  • 13 – 178.986374%
  • 14 – 181.36258%
  • 15 – 183.47009%
  • 16 – 185.33929%
  • 17 – 186.99711%
  • 18 – 188.46747%
  • 19 – 189.77156%
  • 20 – 190.92819%

Horseshoe

Horseshoes amount – Critical Strike Chance

  • 1 – 16.919525%
  • 2 – 23.307049%
  • 3 – 29.203478%
  • 4 – 34.646572%
  • 5 – 39.67118%
  • 6 – 44.309475%
  • 7 – 48.591167%
  • 8 – 52.54366%
  • 9 – 56.192272%
  • 10 – 59.560364%
  • 11 – 62.66952%
  • 12 – 65.53962%
  • 13 – 68.18906%
  • 14 – 70.6348%
  • 15 – 72.8925%
  • 16 – 74.97662%
  • 17 – 76.90051%
  • 18 – 78.67648%
  • 19 – 80.31591%
  • 20 – 81.8293%

Crimson Dagger

Crimson daggers amount – % Lifesteal

  • 1 – 4.7581253%
  • 2 – 9.063458%
  • 3 – 12.959081%
  • 4 – 16.48399%
  • 5 – 19.673458%
  • 6 – 22.559408%
  • 7 – 25.170723%
  • 8 – 27.53354%
  • 9 – 29.671509%
  • 10 – 31.606016%
  • 11 – 33.356434%
  • 12 – 34.940277%
  • 13 – 36.3734%
  • 14 – 37.670143%
  • 15 – 38.843483%
  • 16 – 39.905163%
  • 17 – 40.865814%
  • 18 – 41.735046%
  • 19 – 42.52156%
  • 20 – 43.233227%

Bulldozer

Bulldozers amount – % Knockback Chance

  • 1 – 13.929194%
  • 2 – 25.918161%
  • 3 – 36.237167%
  • 4 – 45.118816%
  • 5 – 52.76332%
  • 6 – 59.343018%
  • 7 – 65.0062%
  • 8 – 69.880554%
  • 9 – 74.07595%
  • 10 – 77.686966%
  • 11 – 80.79499%
  • 12 – 83.47009%
  • 13 – 85.772575%
  • 14 – 87.75435%
  • 15 – 89.46006%
  • 16 – 90.92819%
  • 17 – 92.19182%
  • 18 – 93.27944%
  • 19 – 94.21556%
  • 20 – 95.021286%

Sniper Scope

Sniper Scopes amount – % Lucky Damage Chance

  • 1 – 3.657135%
  • 2 – 6.8684487%
  • 3 – 9.68829%
  • 4 – 12.164378%
  • 5 – 14.33862%
  • 6 – 16.247812%
  • 7 – 17.924267%
  • 8 – 19.396353%
  • 9 – 20.688984%
  • 10 – 21.82404%
  • 11 – 22.820724%
  • 12 – 23.695911%
  • 13 – 24.464407%
  • 14 – 25.139225%
  • 15 – 25.731771%
  • 16 – 26.25209%
  • 17 – 26.708979%
  • 18 – 27.110168%
  • 19 – 27.46245%
  • 20 – 27.77179%

Sniper Scope

Sniper Scopes amount – % Damage multiplier

  • 1 – 1814.2714%
  • 2 – 3158.317%
  • 3 – 4154.011%
  • 4 – 4891.639%
  • 5 – 5438.0874%
  • 6 – 5842.9067%
  • 7 – 6142.8037%
  • 8 – 6364.9736%
  • 9 – 6529.561%
  • 10 – 6651.49%
  • 11 – 6741.8174%
  • 12 – 6808.7334%
  • 13 – 6858.306%
  • 14 – 6895.0303%
  • 15 – 6922.237%
  • 16 – 6942.391%
  • 17 – 6957.3228%
  • 18 – 6968.384%
  • 19 – 6976.5786%
  • 20 – 6982.6484%

Knuts Hammer

Knuts Hammers amount – % Damage multiplier

  • 1 – 11.307949%
  • 2 – 21.3372%
  • 3 – 30.232351%
  • 4 – 38.12164%
  • 5 – 45.118816%
  • 6 – 51.32475%
  • 7 – 56.828922%
  • 8 – 61.710686%
  • 9 – 66.04042%
  • 10 – 69.880554%
  • 11 – 73.286446%
  • 12 – 76.307205%
  • 13 – 78.986374%
  • 14 – 81.36258%
  • 15 – 83.47009%
  • 16 – 85.33929%
  • 17 – 86.99711%
  • 18 – 88.46747%
  • 19 – 89.77156%
  • 20 – 90.92819%

Wings of Glory

Wings of glory amount – % Damage multiplier

  • 1 – 190.59293%
  • 2 – 248.35753%
  • 3 – 285.18988%
  • 4 – 308.67523%
  • 5 – 323.65018%
  • 6 – 333.1986%
  • 7 – 339.28696%
  • 8 – 343.16904%
  • 9 – 345.64438%
  • 10 – 347.22275%
  • 11 – 348.22916%
  • 12 – 348.87085%
  • 13 – 349.28003%
  • 14 – 349.54092%
  • 15 – 349.70728%
  • 16 – 349.81335%
  • 17 – 349.88098%
  • 18 – 349.9241%
  • 19 – 349.95163%
  • 20 – 349.96915%

Other Powerups (Not Scary at All)

  • Adrenaline – Affects Movement Speed,Stamina,Attack speed multiplier when HP is under 30%Adrenaline Multiplier is increased using this formula: Adrenaline multiplier = 1 + ( 1 – 2.71828^( – number_of_anrenalines )*1)* 2.
  • Peanut butter – Stamina multiplier is increased using this formula: Adrenaline multiplier = 1+(number_of_butter*0.15). Then it is multiplied by Adrenaline multiplier(if active).
  • Checkered Shirt – Damage dealt to resources is increased using this formula: Damage dealt to resources = 1 + ( 1 – 2.71828^( – number_of_shirts )*0.3)* 4 + VersusMultiplier(=1.75 if you are playing Versus mode).
  • Piggybank – More loot from mobs and more resources from breaking thingsLoot Multiplier is increased using this formula: Loot Multiplier = 1 + ( 1 – 2.71828^( – number_of_piggybanks )*0.16)* 2.

Numbers

Adrenaline

Adrenaline amount – % Adrenaline multiplier

  • 1 – 226.42407%
  • 2 – 272.93292%
  • 3 – 290.04257%
  • 4 – 296.33685%
  • 5 – 298.6524%
  • 6 – 299.50424%
  • 7 – 299.8176%
  • 8 – 299.93292%
  • 9 – 299.9753%
  • 10 – 299.9909%
  • 11 – 299.99667%
  • 12 – 299.99875%
  • 13 – 299.99954%
  • 14 – 299.99985%
  • 15 – 299.99994%
  • 16 – 299.99997%
  • 17 – 300%
  • 18 – 300%
  • 19 – 300%
  • 20 – 300%

Checkered Shirt

Checkered Shirts amount -% Damage dealt to resources

  • 1 – 203.67265%
  • 2 – 280.47525%
  • 3 – 337.37207%
  • 4 – 379.52222%
  • 5 – 410.74786%
  • 6 – 433.88037%
  • 7 – 451.0174%
  • 8 – 463.7128%
  • 9 – 473.11774%
  • 10 – 480.08514%
  • 11 – 485.2467%
  • 12 – 489.0705%
  • 13 – 491.9032%
  • 14 – 494.00177%
  • 15 – 495.55637%
  • 16 – 496.7081%
  • 17 – 497.56128%
  • 18 – 498.19336%
  • 19 – 498.66162%
  • 20 – 499.00845%

Piggybank

Piggybanks amount -% Loot Multiplier

  • 1 – 129.57123%
  • 2 – 154.77016%
  • 3 – 176.24329%
  • 4 – 194.54147%
  • 5 – 210.13416%
  • 6 – 223.42139%
  • 7 – 234.744%
  • 8 – 244.39249%
  • 9 – 252.61441%
  • 10 – 259.62067%
  • 11 – 265.591%
  • 12 – 270.67856%
  • 13 – 275.01392%
  • 14 – 278.70825%
  • 15 – 281.85638%
  • 16 – 284.53903%
  • 17 – 286.82504%
  • 18 – 288.773%
  • 19 – 290.433%
  • 20 – 291.84753%

You May Also Like


Created by Howling



Be the first to comment

Leave a Reply

Your email address will not be published.


*