
Table of Contents
Health and Armor
- Red Pill – HP amount is increased by 10 per 1 item.
- Blue Pill – SHIELD capacity is increased by 10 per 1 item.
- Broccoli – HP regen is increased by 10% per 1 item.
- Dracula – HP amount is increased by killing mobs.
Dracula stacks explanation:
For example. You have basic 100 hp and 5 draculas.
- 1. You kill 5 mobs.
- 2. Your hp is increased to 125.(100+(5 draculas * 5 killed mobs))
- 3. You find another dracula. (Now you have 6 draculas)
- 4. You kill 10 mobs.
- 5. Your hp is increased to 185.(125+(6 draculas * 10 killed mobs). Very simple!
- Danis Milk – Armor is increased using this formula: Armor =( 1 – 2.71828^( – number_of_milk )*0.1 ) * 40
Numbers
Danis Milk amount – Armor
- 1 – 3.8065004
- 2 – 7.2507668
- 3 – 10.367265
- 4 – 13.187191
- 5 – 15.738766
- 6 – 18.047525
- 7 – 20.136578
- 8 – 22.026833
- 9 – 23.737206
- 10 – 25.284813
- 11 – 26.685146
- 12 – 27.952223
- 13 – 29.09872
- 14 – 30.136112
- 15 – 31.074787
- 16 – 31.924131
- 17 – 32.69265
- 18 – 33.38804
- 19 – 34.01725
- 20 – 34.586582
Movement
It is not even damage calculations.
- Sneakers – Movement speed multiplier is increased using this formula: Movement speed multiplier = 1 + ( 1 – 2.71828^( – number_of_sneakers )*0.08 ) * 2. Then Movement speed multiplier multiplies by Adrenaline boost.
- Jetpack – Jump height multiplier is increased using this formula: Jump height multiplier = 1 + ( 1 – 2.71828^( – number_of_jetpacks )*0.075 ) * 2.5.
- Janniks Frog – Number of jumps is increased by 1 per item.
Numbers
Sneakers amount – Movement speed multiplier(%)
- 1 – 115.376722%
- 2 – 129.571224%
- 3 – 142.6744%
- 4 – 154.77016%
- 5 – 165.93596%
- 6 – 176.24328%
- 7 – 185.75815%
- 8 – 194.541466%
- 9 – 202.6495%
- 10 – 210.13415%
- 11 – 217.04337%
- 12 – 223.42137%
- 13 – 229.309%
- 14 – 234.744%
- 15 – 239.76111%
- 16 – 244.39249%
- 17 – 248.6678%
- 18 – 252.61441%
- 19 – 256.25758%
- 20 – 259.62065%
Jetpacks amount – Jump height multiplier(%)
- 1 – 118.064112%
- 2 – 134.822987%
- 3 – 150.37092%
- 4 – 164.7954%
- 5 – 178.17764%
- 6 – 190.59292%
- 7 – 202.111115%
- 8 – 212.797035%
- 9 – 222.71084%
- 10 – 231.9083%
- 11 – 240.44121%
- 12 – 248.35753%
- 13 – 255.70186%
- 14 – 262.5155%
- 15 – 268.83684%
- 16 – 274.70139%
- 17 – 280.14221%
- 18 – 285.18987%
- 19 – 289.87283%
- 20 – 294.21742%
Damage (Hell)
- Orange Juice – Attack speed multiplier is increased using this formula: Attack speed multiplier = 1 + ( 1 – 2.71828^( – number_of_juice )*0.12 ) * 1. Then Attack speed multiplier multiplies by Adrenaline boost (and by *juiceSpeed* which equals 1).
- Dumbbeli – Strength is increased by 10 per item(increases damage by 10% per 10 strength).
- Horseshoe – Critical strike chance is increased using this formula: Critical strike chance = 0.1 + ( 1 – 2.71828^( – number_of_horseshoes )*0.08 ) * 0.9.
- Crimson knife – Lifesteal. Gives you % as life from your dealt damage using this formula: Lifesteal = ( 1 – 2.71828^( – number_of_knives )*0.1 ) * 0.5.
- Bulldozer – Knockback Chance using this formula: Knockback(Chance or Multiplier) = ( 1 – 2.71828^( – number_of_horseshoes )*0.15 ) * 1. If this Knockback chance doesn’t equal 1(if chance is unlucky) then knockback is calculated through enemy knockback threshold and your hit damage(if you are interested in this formula, I can add it later).
- Sniper Scope – Lucky Damage. Seperate from critical strike chance. Lucky damage chance = ( 1 – 2.71828^( – number_of_scopes )*0.13 ) * 0.3. Damage multiplier = ( 1 – 2.71828^( – number_of_scopes )*0.3 ) * 70.
- Knuts Hammer – Lightning Damage. Seperate from critical strike chance. Lightning damage chance = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 0.4. Damage multiplier = ( 1 – 2.71828^( – number_of_hammers )*0.12 ) * 1.
- Wings of glory – Damage Multiplier while falling is increased using this formula: Damage Multiplier while falling = 1 + ( 1 – 2.71828^( – number_of_wings )*0.45 ) * 2.5.
- Berserk – Strength is increased by number of Berserks * ((maximum_hp–current_hp)/maximum_hp).
Numbers
Orange Juice
Orange juice amount – Attack Speed Multiplier
- 1 – 111.307949%
- 2 – 121.3372%
- 3 – 130.232351%
- 4 – 138.12164%
- 5 – 145.118816%
- 6 – 151.32475%
- 7 – 156.828922%
- 8 – 161.710686%
- 9 – 166.04042%
- 10 – 169.880554%
- 11 – 173.286446%
- 12 – 176.307205%
- 13 – 178.986374%
- 14 – 181.36258%
- 15 – 183.47009%
- 16 – 185.33929%
- 17 – 186.99711%
- 18 – 188.46747%
- 19 – 189.77156%
- 20 – 190.92819%
Horseshoe
Horseshoes amount – Critical Strike Chance
- 1 – 16.919525%
- 2 – 23.307049%
- 3 – 29.203478%
- 4 – 34.646572%
- 5 – 39.67118%
- 6 – 44.309475%
- 7 – 48.591167%
- 8 – 52.54366%
- 9 – 56.192272%
- 10 – 59.560364%
- 11 – 62.66952%
- 12 – 65.53962%
- 13 – 68.18906%
- 14 – 70.6348%
- 15 – 72.8925%
- 16 – 74.97662%
- 17 – 76.90051%
- 18 – 78.67648%
- 19 – 80.31591%
- 20 – 81.8293%
Crimson Dagger
Crimson daggers amount – % Lifesteal
- 1 – 4.7581253%
- 2 – 9.063458%
- 3 – 12.959081%
- 4 – 16.48399%
- 5 – 19.673458%
- 6 – 22.559408%
- 7 – 25.170723%
- 8 – 27.53354%
- 9 – 29.671509%
- 10 – 31.606016%
- 11 – 33.356434%
- 12 – 34.940277%
- 13 – 36.3734%
- 14 – 37.670143%
- 15 – 38.843483%
- 16 – 39.905163%
- 17 – 40.865814%
- 18 – 41.735046%
- 19 – 42.52156%
- 20 – 43.233227%
Bulldozer
Bulldozers amount – % Knockback Chance
- 1 – 13.929194%
- 2 – 25.918161%
- 3 – 36.237167%
- 4 – 45.118816%
- 5 – 52.76332%
- 6 – 59.343018%
- 7 – 65.0062%
- 8 – 69.880554%
- 9 – 74.07595%
- 10 – 77.686966%
- 11 – 80.79499%
- 12 – 83.47009%
- 13 – 85.772575%
- 14 – 87.75435%
- 15 – 89.46006%
- 16 – 90.92819%
- 17 – 92.19182%
- 18 – 93.27944%
- 19 – 94.21556%
- 20 – 95.021286%
Sniper Scope
Sniper Scopes amount – % Lucky Damage Chance
- 1 – 3.657135%
- 2 – 6.8684487%
- 3 – 9.68829%
- 4 – 12.164378%
- 5 – 14.33862%
- 6 – 16.247812%
- 7 – 17.924267%
- 8 – 19.396353%
- 9 – 20.688984%
- 10 – 21.82404%
- 11 – 22.820724%
- 12 – 23.695911%
- 13 – 24.464407%
- 14 – 25.139225%
- 15 – 25.731771%
- 16 – 26.25209%
- 17 – 26.708979%
- 18 – 27.110168%
- 19 – 27.46245%
- 20 – 27.77179%
Sniper Scope
Sniper Scopes amount – % Damage multiplier
- 1 – 1814.2714%
- 2 – 3158.317%
- 3 – 4154.011%
- 4 – 4891.639%
- 5 – 5438.0874%
- 6 – 5842.9067%
- 7 – 6142.8037%
- 8 – 6364.9736%
- 9 – 6529.561%
- 10 – 6651.49%
- 11 – 6741.8174%
- 12 – 6808.7334%
- 13 – 6858.306%
- 14 – 6895.0303%
- 15 – 6922.237%
- 16 – 6942.391%
- 17 – 6957.3228%
- 18 – 6968.384%
- 19 – 6976.5786%
- 20 – 6982.6484%
Knuts Hammer
Knuts Hammers amount – % Damage multiplier
- 1 – 11.307949%
- 2 – 21.3372%
- 3 – 30.232351%
- 4 – 38.12164%
- 5 – 45.118816%
- 6 – 51.32475%
- 7 – 56.828922%
- 8 – 61.710686%
- 9 – 66.04042%
- 10 – 69.880554%
- 11 – 73.286446%
- 12 – 76.307205%
- 13 – 78.986374%
- 14 – 81.36258%
- 15 – 83.47009%
- 16 – 85.33929%
- 17 – 86.99711%
- 18 – 88.46747%
- 19 – 89.77156%
- 20 – 90.92819%
Wings of Glory
Wings of glory amount – % Damage multiplier
- 1 – 190.59293%
- 2 – 248.35753%
- 3 – 285.18988%
- 4 – 308.67523%
- 5 – 323.65018%
- 6 – 333.1986%
- 7 – 339.28696%
- 8 – 343.16904%
- 9 – 345.64438%
- 10 – 347.22275%
- 11 – 348.22916%
- 12 – 348.87085%
- 13 – 349.28003%
- 14 – 349.54092%
- 15 – 349.70728%
- 16 – 349.81335%
- 17 – 349.88098%
- 18 – 349.9241%
- 19 – 349.95163%
- 20 – 349.96915%
Other Powerups (Not Scary at All)
- Adrenaline – Affects Movement Speed,Stamina,Attack speed multiplier when HP is under 30%. Adrenaline Multiplier is increased using this formula: Adrenaline multiplier = 1 + ( 1 – 2.71828^( – number_of_anrenalines )*1)* 2.
- Peanut butter – Stamina multiplier is increased using this formula: Adrenaline multiplier = 1+(number_of_butter*0.15). Then it is multiplied by Adrenaline multiplier(if active).
- Checkered Shirt – Damage dealt to resources is increased using this formula: Damage dealt to resources = 1 + ( 1 – 2.71828^( – number_of_shirts )*0.3)* 4 + VersusMultiplier(=1.75 if you are playing Versus mode).
- Piggybank – More loot from mobs and more resources from breaking things. Loot Multiplier is increased using this formula: Loot Multiplier = 1 + ( 1 – 2.71828^( – number_of_piggybanks )*0.16)* 2.
Numbers
Adrenaline
Adrenaline amount – % Adrenaline multiplier
- 1 – 226.42407%
- 2 – 272.93292%
- 3 – 290.04257%
- 4 – 296.33685%
- 5 – 298.6524%
- 6 – 299.50424%
- 7 – 299.8176%
- 8 – 299.93292%
- 9 – 299.9753%
- 10 – 299.9909%
- 11 – 299.99667%
- 12 – 299.99875%
- 13 – 299.99954%
- 14 – 299.99985%
- 15 – 299.99994%
- 16 – 299.99997%
- 17 – 300%
- 18 – 300%
- 19 – 300%
- 20 – 300%
Checkered Shirt
Checkered Shirts amount -% Damage dealt to resources
- 1 – 203.67265%
- 2 – 280.47525%
- 3 – 337.37207%
- 4 – 379.52222%
- 5 – 410.74786%
- 6 – 433.88037%
- 7 – 451.0174%
- 8 – 463.7128%
- 9 – 473.11774%
- 10 – 480.08514%
- 11 – 485.2467%
- 12 – 489.0705%
- 13 – 491.9032%
- 14 – 494.00177%
- 15 – 495.55637%
- 16 – 496.7081%
- 17 – 497.56128%
- 18 – 498.19336%
- 19 – 498.66162%
- 20 – 499.00845%
Piggybank
Piggybanks amount -% Loot Multiplier
- 1 – 129.57123%
- 2 – 154.77016%
- 3 – 176.24329%
- 4 – 194.54147%
- 5 – 210.13416%
- 6 – 223.42139%
- 7 – 234.744%
- 8 – 244.39249%
- 9 – 252.61441%
- 10 – 259.62067%
- 11 – 265.591%
- 12 – 270.67856%
- 13 – 275.01392%
- 14 – 278.70825%
- 15 – 281.85638%
- 16 – 284.53903%
- 17 – 286.82504%
- 18 – 288.773%
- 19 – 290.433%
- 20 – 291.84753%
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