
Status effect explanations…
Status Effects
- Bind: Mon cannot swap or flee, deals 8% max hp each turn
- Burn: Deals 8% max hp each turn, unlimited duration
- Confuse: 35% chance each turn to stop skill use, deals 8% max hp if procs
- Curse: Skills used are treated as “Not Effective”
- Demotivate: 50% chance each turn to stop skill use
- Frail: Receive 30% additional skill damage from ‘Normal/non elemental’ type attacks
- Freeze: Complete stun lock for duration, 30% chance to unfreeze each turn. Mons who are frozen and use a fire skill break freeze (don’t bother trying to freeze fire mons)
- Hex: Deals 12% max hp each turn
- Inception: Only works vs sleeping mon, deals 15% max hp. Removed on wake up
- Invincible: Cannot be dealt damage for duration
- Leech: Deals 10% max hp each turn and heals opponent (even if opponent is not the original leech user)
- Nervous: 60% chance to fail skill use if repeating a skill
- Paralyze: 30% chance each turn to stop skill use
- Planted: Cannot swap or flee, heals 10% max hp each turn (bugged, does not currently replenish stamina as listed)
- Poison: Deals 10% max hp each turn, unlimited duration
- Provoke: Unable to apply status ailments
- Puzzle: Mons must repeat the same skill used the turn it is applied else they fail to use any skill
- Recover: Heal 8% max hp each turn
- Sick: Reduces healing from healing skills to 0
- Sleep: Unable to use skills, direct damage skills never miss against sleeping mons
- Survive: Cannot go below 1hp while active
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