
Things to Do First in the Game
- Explore every nook and cranny on your way to the game’s first objective: When you first gain control of Ori, you’ll be given an objective. You can, of course, head straight to it but we recommend exploring every nook and cranny along the way. You’ll be rewarded with items and consumables, but you’ll also quickly learn just how much is packed into the optional pathways of Ori and the Will of the Wisps. Take this mindset with you to the end of the game.
- Consider saving your Spirit Light to purchase Triple Jump: When you start receiving Spirit Light, do your best to acquire at least a couple thousand Spirit Lights. When you run into an NPC named Twillen for the first time, purchase the Triple Jump Ability from them. This jump ability will make exploration in the game significantly easier and more rewarding. It’s important to note, however, that purchasing it will cost 2200 Spirit Lights, which is a lot. So, when you start the game, focus on taking out enemies for spirit light and finding hidden spirit light containers so that you can have enough to purchase the triple jump ability when you meet Twillen.
- Study the map: The map in Ori and the Will of the Wisps is extremely helpful. It will show you the location of things you’ve discovered and reveal places you haven’t explored. It’s important to study what things on the map look like so that later in the game when your map is chock full of points of interest, you won’t be confused. When you see areas that lead to darkness but don’t have defined edges to indicate a dead end, you’re safe to assume that in that darkness is something new for you to explore. You should be constantly looking at your map while playing to ensure you find each of these unexplored areas while you traverse through each of the game’s areas.
- Use the Spirit Edge to jump higher: You’ll get the Spirit Edge ability early on in the game and it’s basically a light sword. It’s useful for taking out enemies, but if you use it right at the top of a jump’s arc, Ori will gain a very tiny boost in height. To do this, jump and at the exact second that Ori starts to fall (or reached the top of their jump’s arc in other words), use the Spirit Edge attack to get a small boost added to your jump’s total height. Sometimes, a very tiny boost in height is all you need to reach an area you thought was unreachable so practice the Spirit Edge’s timing to learn this ability early on.
- Equip the Sticky shard: When you start Ori and the Will of the Wisps, Ori won’t stick to walls. Instead, to stay on a wall, you’ll need to press the jump button over and over. You’ll get the Sticky shard early on in the game and when you do, make sure you equip it to Ori. This shard will make it so that Ori automatically sticks to walls in the game.
- Avoid water that isn’t clear: You will encounter water early in Ori and the Will of the Wisps. If you can’t see through it, or if it isn’t blue, don’t jump in. If you do, it will hurt you and more than likely, kill you.
- Figure out what kind of player you’re going to be: Ori and the Will of the Wisps caters to many different playstyles. You can play combat-heavy. You can play run-from-combat-heavy. You can focus on exploration. You can focus on platforming. Whatever it is you want to do, try to learn what kind of Ori player you’re going to be soon rather than later because not far from the game’s start, you’re going to be able to start purchasing skills to change the way the game plays for you.
- If you’re going to play more combat-heavy, consider equipping shards like Reckless, which raises attack, Quickshot, which speeds up how fast you fire the Spirit Arc, and Life Harvest, which makes enemies drop more spirit light and health.
- If you’re going to play more exploratory-heavy, consider equipping shards like Triple Jump, which allow you to jump three times in the air, Magnet, which makes orbs float to Ori automatically from greater distances, and Sticky, which allows Ori to stick to walls automatically.
- If you’re going to play defensively, consider equipping Regenerate, which allows you to use energy you have to fill your life cells, Life Harvest, which allows Ori to gather more spirit light and life from enemies than usual, and Magnet, which makes it so where you won’t have to get as close to dangerous enemies or areas in order to absorb nearly orbs.
- Look for glowing objects or places: If you see something glowing, be it an orb or a barrier before you, chances are it’s special. If you see something glowing, try your best to get to it. Chances are, it’s a Life Cell Fragment, a new Spirit Shard, or something else. Whatever it is though, you’re probably not going to want to miss it.
- Keep an eye out for hidden areas: If you see a random pile of leaves, or a large bundle of wood, or even a gathering of stones, give it a whack or two with your Spirit Edge. There’s a good chance that the natural barrier before you is destroyed to reveal something hidden like a Spirit Light Container that you otherwise might have missed.
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