Pathfinder: Wrath of the Righteous – All Traits

Character traits are abilities that are not tied to your character’s race or class. They can enhance your character’s skills, racial abilities, class abilities, or other statistics, enabling you to further customize them.

All Traits in Pathfinder Wrath of the Righteous

NameEffectsTypeRequirements
Keen SensesElves, gnomes and Half-Elves receive a +2 racial bonus on Perception checksRacialGnome, Elf, Dwarf, Halfling, Half-Elf, Kitsune, Oread
Elven MagicElves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Knowledge (Arcane) skill checks made to identify the properties of magic items.RacialElf
Elven ImmunitiesElves are immune to magic sleep effects and gain +2 racial saving throw bonus against enchantment spells and effects.RacialElf, Half-Elf
Elven Weapon FamiliarityElves are proficient with longbows (including composite longbows), longswords, rapiers, and short bows ), and treat any weapon with the word “elven’ in its name as a martial weapon.RacialElf 
SkilledHumans gain an additional skill rank at first level and one additional rank whenever they gain a levelRacialHuman, Half-Orc
Slow and SteadyDwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbranceRacialDwarf
StabilityDwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.RacialDwarf
HardyDwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.RacialDwarf
Defensive Training – GiantsDwarves gain a +4 dodge bonus to AC against monsters of the giant subtypeRacialDwarf, Gnome
Hatred – Orcs and GoblinoidsDwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.RacialDwarf
Dwarven Weapon FamiliarityDwarves are proficient with battleaxes, Heavy picks, and warhammers, and treat any weapon with the word “dwarven’ in its name as a martial weapon.RacialDwarf
Hatred – Reptilian HumanoidsDwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the Reptilian and goblinoid subtypes because of their special training against these hated foes.RacialGnome
Illusion ResistanceGnomes gain a +2 racial saving throw bonus against illusion spells and effects.RacialGnome
Gnome MagicGnomes add +1 to the DC of any saving throws against illusion spells that they cast.RacialGnome
ObsessiveGnomes receive a +2 racial bonus on a Knowledge (World) checks.RacialGnome
Slow MovementGnomes have a base speed of 20 feet.RacialGnome, Halfling
FearlessHalflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.RacialHalfling
Sure-FootedHalflings receive a +2 racial bonus on Athletics and Mobility checks.RacialHalfling 
Halfling LuckHalflings receive a +1 racial bonus on all saving throws.RacialHalfling 
AdaptabilityHalf-elf receives Skill Focus as a bonus feat at 1st level.RacialHalf-Elf
IntimidatingHalf-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.RacialHalf-orcs
Orc Weapon FamiliarityHalf-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc’ in its name as a martial weapon.RacialHalf-orcs
Orc FerocityWhen a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious.RacialHalf-orcs
HeritageMost aasimars do not know exactly where their celestial powers came from, and the similar qualities of many such celestially touched beings hint at a relatively indistinct or all-encompassing heavenly force in their lineage. Some, however, posses more unique traits and abilities inherited from their supernal forebears, attributes that hint at the precise type of celestial being that affected their ancestors.RacialAasimar
Light HaloAasimars posses the ability to manifest halos. They can create a light centered on their head at will. While using a halo, they gain a +2 circumstance bonus on saving throws against becoming blinded or dazzled.RacialAasimar
Celestial ResistanceAasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.RacialAasimar
Kitsune HeritageThe following alternate herritagaes may be selected for kitsune race: Keen Kitsune (+2 Dex, +2 Int, -2 Str), Kitsune (+2 Dex, +2 Cha, -2 Str)RacialKitsune
Kitsune MagicKitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher (for Keen kitsune, it is Intelligence instead of Charisma) gain the Light spell-like ability to use 3 times per day (caster level equals to the kitsune’s level)RacialKitsune
Change ShapeA Kitsune can assume the appearance of a specific human form of the same sex. The kitsune always takes this specific form when she uses the ability. A Kitsune in human form cannot use her bite attack. Changing shape is a standard action.RacialKitsune
Dhampir HeritagePresented here are alternative dhampirs descended from specific breeds of vampires. A player may choose one of the following heritages for her dhampir in place of the traditional dhampir racial features (which are assumed to be born from less pure or mixed heritages).RacialDhampir
Negative Energy AffinityThough a living creature, a dhampir reacts to positive and negtive energy as if they were undead – positive energy harms them, while negative energy heals them.RacialDhampir
Resist Level DrainA dhampir takes no penalties from energy drain effects.RacialDhampir
Undead ResistanceDhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.RacialDhampir
Oread HeritageGeniekin trace their lineage to beings from the various Elemental Planes. Though their progenitors are typically genies, this ancestry can derive from any number of elemental creatures. Furthermore, even geniekin whose ancestry includes only genies can manifest their elemental heritage in uncommon ways.RacialOread
Slow Movement (Dwarf Blooded)Oreads have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.RacialOread
Energy ResistanceOreads have acid resistance 5.RacialOread
Acid AffinityOreads get a +1 racial bonus to DC on Acid spells.RacialOread

You May Also Like



Be the first to comment

Leave a Reply

Your email address will not be published.


*