Regardless of what focus you pick, go with the staff until Level 11.
Start Lawful Good, make every evil decision under the sun to roleplay the Lich thing, and use an Atonement Scroll if you ever want to use Divine Grace. Background doesn’t really matter; just pick whatever you feel is appropriate.
Does somewhere around 400-500 damage per round (DPR) by teens, not counting Attacks of Opportunity (AoO). Pretty good.
Overview
Role
Tank/Damage dealer/Support
Race
Human
Deity
Abadar/Urgathoa
Alignment
Lawful Good†
Skills
Mobility 3, Arcana 5††, Persuasion, Athletics
Bloodline
Acid Dragon (Green, Black, or Copper)†††
† Any lawful will do, but you will miss out on bestow grace if you are not Lawful Good. Lawful Evil is more roleplaying-appropriate, though.
†† Make sure you have this at 5 by the time you are Level 5.
††† Can be of any Draconic bloodline, but the small amount of resistance you get from it is most beneficial as acid. We don’t care about the spell damage part.
† Pick whatever weapon you fancy. Staves will get an extra attack from Flurry, but it’s up to preference. I chose falchion for a blind run just because the threat range is way too good to pass up.
Bone Shield, Transformation, Heroism (G), Dispel Magic (G), False Grace, Siphon Life
7
Blessing of Unlife, Waves of Exhaustion, Legendary Proportions, Feast of Blood
8
Frightful Aspect, Seamantle, Protection from Spells
9
Mind Blank (C), Corrupt Magic, Foresight, Energy Drain
Lich spells are highlighted in yellow.
Lich Mythic Path
Level
Feat
3
Indestructible Bones // Skeletal Marksman†
4
Skeletal Bard††
6
Weapon of Death
9
Magic Devourer
† Reasoning is simple: first, undead can’t be enlarged (at least not easily). Second, the melee line will already be quite packed in most parties already. Since his STR is +0, toss him a heavy crossbow and an amulet from the Heart of Stone in Wintersun. †† 30 rounds of free Dirge and some spells is great. Skeleton Wisdom and INT are weak so it wouldn’t even be able to cast Cleric, Inquisitor, or Magus spells. Boo.
Mythic Path
Level
Feat
1
Close to the Abyss // Abundant Casting
2
Weapon Focus (Mythic)
3
Lich // Archmage Armor
4
Improved Critical (Mythic)
5
Improved Abundant Casting
6
Weapon Specialization (Mythic)
7
Greater Abundant Casting
8
Flawless Attacks
9
Elemental Barrage
10
Power Attack (Mythic)
Baked Trickster
The logic here is pretty simple: stack as many dice and attacks as possible. Nothing accomplishes this quite like good old Motherless Vivisectionist (especially given the relatively high INT requirement for the skill gain). Good offense, good defense, synergistic spell-lists, 15d6 sneak, and enough feats to fit in the essentials. Beast Shape is taken to infuse party animal companions, because alchemists can.
Go with the staff for quite a while, since Flurry will be better than +1 from the focus and switch to a falchion once you have Improved Critical. You also probably want someone with Magic Fang so your natural attacks actually hit things.
Greater Invisiility, Shadow Conjuration, Summon Large Beer Elemental
5
Microscopic Proportions, Summon Greater Beer Elemental. Rain of Halberds
6
Summon Perpetually Annoyed Wizard
7
Trick Fate, Ray of Halberds
Mythic Path
Level
Feat
1
Close to the Abyss // Thundering Blows
2
Destiny Beyond Birth
3
Archmage Armor
4
Improved Critical (Mythic)
5
Abundant Casting
6
Extra Mythic Ability: Unrelenting Assault
7
Leading Strike
8
Flawless Attacks
9
Improved Abundant Casting
10
Mythic Sneak Attacker
Trickster Mythic Path
Level
Feat
3
Perception Rank 1
4
Arcana Rank 1 // Perception Rank 2
5
Athletics Rank 1
6
Nature Rank 1 // Nature rank 2
7
Religion Rank 1 // Nature Rank 3
8
Mobility Rank 1 // Athletics Rank 2
9
World Rank 1 // Arcana Rank 2
10
Infuse Magic Device // Athletics Rank 3†
† Or Arcana 3
Anointed Knight
A more or less classic Anointed Knight, except it takes Monk and Archmage Armour to scale Armour Class (AC). Can’t really be helped, since the game wants us to. (If only there was a Mythic Armour focus that would scale it instead.)
Gets all the important Paladin stuff, plus some Angel goodies, and is tailor-made to make everything evil suffer. Stacks so much Attack Bonus (AB) it’s actually feasible to use Power Attack without being crippled by it. That AB also makes it easy to skip the Shatter Defenses line; someone will be able to toss Greater Invisibility on us and that’s good enough.
Overview
Role
Tank/Damage dealer
Race
Aasimar (Angelkin)
Deity
Any
Alignment
Lawful Good
Background
Pickpocket†
Skills
Mobility 3, Athletics, whatever else you need
† Purely because +2 Initiative is the best thing we can grab here.
Stats
STR
DEX
CON
INT
WIS
CHA
18 > 22
16
12
10
7
17 > 18 (L4)
Final Build
Monk (Scaled Fist)
Paladin
Slayer (Arcane Enforcer)
Fighter (Mutation Warrior)
1
14
1
4
Leveling Guide
Level
Take
1
Monk – Dodge // Crane Style
2
Paladin
3
Paladin – Weapon Focus: Falchion
4
Paladin
5
Paladin – Outflank
6
Paladin – Weapon Bond
7
Paladin – Improved Initiative
8
Paladin
9
Paladin – Improved Critical: Falchion
10
Paladin
11
Paladin – Wings
12
Paladin
13
Slayer† – Extend Spell // Armored Mask
14
Paladin
15
Paladin – Power Attack
16
Paladin
17
Fighter – Cleave // Cleaving Finish
18
Fighter – Combat Reflexes
19
Fighter – Greater Cleave†† // Blind Fight††
20
Fighter – Weapon Specialization: Falchion
†Or Demonslayer and just use mage armor potions you can buy and craft.
†† Free feats. Can pick whatever else you fancy here.
Ward Against Harm, Cleansing Flames, Breath of Life
6
Aegis of the Faithful, Eaglesoul, Ward Against Harm (Communal), Heal
7
Sun Marked, Ward Against Weakness (Communal)
8
Avenger’s Blessing, Gale of Life
9
Fortress of the Faithful, Sun Form, Heal (Mass)
Mythic Path
Level
Feat
1
A Bit of Fun // Unrelenting Assault
2
Extra Mythic Ability: Abundant Smite
3
Archmage Armor
4
Improved Critical (Mythic)
5
Thundering Blows
6
Power Attack (Mythic)
7
Leading Strike
8
Flawless Attacks
9
Abundant Casting†
10
Weapon Specialization (Mythic)
† Free slot. Pick whatever you fancy.
Angel Mythic Path
Level
Feat
4
Guile of the Faithful
5
Piercing Rays
6
Everlasting Flame
7
Unfailing Beacon†
8
Speed of Light
10
Overwhelming Flames
† Or Solar Winds.
Kinetic Demon
The synergy here is through the roof.
Can somewhat neglect DEX and rely on Rage to carry us
Demonic Spell Difficulty Classes (DC) are awful, making it a perfect fit for Enforce Vigor
Aspect of Kalavakus is absolutely broken with Kineticist trips. I won’t spoil the interaction, but it’s insane and hilarious at the same time, while Balor both charges our DC further and buffs the team for free.
The build really doesn’t need much in the way of Mythic feats, so it actually can take trips, Spell Penetration, and whatnot without hurting the bottom line.
Zen was taken in case you want to melee a bit and Perfect Strike is nice for that as well. Also, Lifebane can absolutely be cast on your Kinetic Blade for added hilarity.
Have fun with it while it lasts.
Overview
Role
Control/Damage dealer
Race
Human
Deity
Any
Alignment
Any Lawful†
Background
Pickpocket††
Skills
Perception, Trickery, Mobility 3
† For one level we take Monk. I’d recommend starting Neutral Evil, then edging to Lawful for a level, so you can Scroll of Atonement back to where you were.
†† Purely because +2 Initiative is the best thing we can grab here.
† Free slot. Pick whatever you fancy. †† All are fine, pick whatever you like better for the last slots.
Instinctual Trickster
This savage is a crafty one! It’s your barbarian, except the sort that wants to live and considers her brutish relatives a bunch of chest-pounding imbeciles. Stacks monstrous damage (including 11-20/x5 crit) and has some divine support for the team. Mythic Charge applies on every strike with Pounce. Archmage Armour comes from Mage Armour potions (which you should buy and craft). Other than that, there’s nothing tricky about the build (no pun intended).
† Religion Rank 2 is currently bugged and only provides one domain. Pick your poison for now.
Arcane Azata
Be warned: wizards are not friendly to new players. You have to know what you are doing with your spell list as it’s not feasible to list spell books for every stage of the game.
Starts as a control wizard and goes into the damage dealing business late (while adding even more control, because we can). Selective Grease, Web, and Shout are not subject to spell resistance and should carry you to Level 15, at which time you can utilize Arcane Trickster fully.
Skipped Mythic Spell Penetration because elf has enough as is. Grabbed Enchantment instead. Cold was picked because Waterfall is a thing that exists. More damage for us.
The modus operandi in late-game is to cast Selective Sirocco and blast things with Chain Lightning. Selective Caustic Eruption does converted element damage but the damage over time is still acid, so we have three elements going at the same time, all triggering barrage. It’s not that much, but it adds up.
Elemental Focus is taken to boost Chain Lightning Difficulty Class as that’s the one in most need of it.
Shout, Controlled Fireball, Greater Invisibility, Dimension Door
5
Icy Prison
6
Chain Lightning, Sirocco, Hellfire Ray
7
Caustic Eruption, Legendary Proportions
8
Stormbolts, Sunburst
9
Icy Prison (Mass), Mind Blank (Communal)
Azata Spell Priority
Level
Spells
1
Unbreakable Heart, Bane
2
Ode to Miraculous Magic, Cacophonous Call, Voice of Renewal
3
Good Hope, Optimistic Smile, Crushing Despair
4
Waterfall, Confusion, Chaotic Healing
5
Second Breath, Song of Discоrd, Cacophonous Call (Mass), Friendly Hug, Mind Fog. Feeblemind
6
Joy of Life, Songs of Steel, Protection of Nature, Heroism (Greater)
7
Heroes Never Surrender, Hold Person (Mass), Revolt, Water Torrent
Mythic Path
Level
Feat
1
Abundant Casting // Force Reality
2
Expanded Arsenal: Evocation
3
Improved Abundant Casting
4
Spell Focus (Mythic): Conjuration
5
Ascendant Element: Cold
6
Expanded Arsenal: Enchantment
7
Greater Abundant Casting
8
School Mastery: Conjuration
9
Elemental Barrage
10
Accomplished Sneak Attacker (Mythic)†
† Free feat, can take whatever else if you really want to. Could take second Bloodline: Arcane here for 1 more Difficulty Class on our crowd control spells. Or Fey to boost some enchantment spells.
Azata Mythic Path
Level
Feat
4
Favorable Magic
6
Zippy Magic
8
Life-Bonding: Seize the Moment
9
Life-Bonding: Tandem Trip
10
Marvelous Endurance
Saucerer
A sorcerer with some secret sauce to get her going. It’s your caster Lich, complete with a metric ton of spells, increased Difficulty Classes for both used schools of magic, ray criticals (crits), and whatever else you could dream of. Has a wide array of selective spells to use at all stages of the game, because having crowd control is a good mojo.
Bolstered Siphon Life is devastating on crit and it can’t be saved on, so that’s one of your main tools for single target damage. Bolstered Battering Blast is also not too shabby.
New Arcana in order of taking: Level 4, 6, 8, 8, 9, 9.
Overview
Role
Control/damage dealer
Race
Elf (Base)
Deity
Any Evil
Alignment
Lawful Evil
Background
Pickpocket/Healer†
Skills
Arcana, World, whatever else you fancy
† Depending on which skill set you like better.
Stats
STR
DEX
CON
INT
WIS
CHA
7
18
12
19 > 24
7
14
Final Build
Sorcerer (Sage)
Loremaster
17
3
Leveling Guide
Level
Take
1
Sorcerer – Spell Penetration // Selective Spell // World
† Or Last Stand, depending on how much you hate loading occasionally. Would’ve taken Improved Critical here if it worked for rays, which it currently doesn’t.
Lich Mythic Path
Level
Feat
3
Indestructible Bones // Skeletal Marksman
4
Skeletal Bard
6
Eclipse Chill
8
Skeleton Fighter – Blinding Critical // Heavy Crossbow
9
Magic Devourer
Chad Wolf & Wolf Chad
Assert dominance over lesser demons by knocking them on their arse; assert dominance over your teammates by fireballing them before combat. Ride a wolfer the size of a horse; stack Armour Class (AC) and Damage Reduction on your pet so his iron skin breaks demon claws. Don’t give a damn about your own AC because only style matters. Celebrate every new location with a bottle.
Core things you need to know about this build:
Cast Aspect of the Wolf on yourself once you have it and right-click the ability to auto-use it.
Shields are important for your pet to get anywhere reasonable with his AC
Buff your pet like you would yourself otherwise
Get a Skald with beast totems
Get a Cleric with Nobility domain
Use heavy shield until Fighter levels, then swap to tower shield. You have enough Attack Bonus for it.
Doing all that should get your pet to around 70 effective AC.
Plays like a nuker sorcerer until she gets Dragonforms. Bolster magic does well to… bolster our spells. Selective Sirocco is a nice crowd control spell when we get it. Bolstered Magic Missile is busted. Waterfall + Bolstered Chain Lightning = big damage.Important note about buff routine for melee: Cast Geniekinds (all 4) before (!) Dragonform and Frightful Aspect after the Dragonform, along with the rest of the buffs. Cast Transformation when you know you will go full melee since it will disable your spellcasting. Otherwise consider your Dragonform a fancy-looking buff.
Dragonkind†, Waves of Exhaustion, Ice Body, Fire Storm
8
Frightful Aspect, Dragonkind III†, Stormbolts††
9
Fiery Body††
† Bloodline, no need to pick †† Gained via item, no need to pick
Spell Specialization
Caster Level <9
Caster Level <14
Caster Level >14
Magic Missile
Fire Snake
Chain Lightning
Azata Spell Priority
Level
Spells
1
Unbreakable Heart, Bane
2
Ode to Miraculous Magic, Cacophonous Call, Voice of Renewal
3
Good Hope, Optimistic Smile, Crushing Despair
4
Waterfall, Confusion, Chaotic Healing
5
Second Breath, Song of Discоrd, Friendly Hug, Mind Fog. Feeblemind
6
Joy of Life, Songs of Steel, Protection of Nature, Heroism (Greater)
7
Heroes Never Surrender, Hold Person (Mass), Revolt, Water Torrent
Mythic Path
Level
Feat
1
Abundant Casting // Force Reality
2
Extra Mythic Ability: Ascendant Element: Cold
3
Improved Abundant Casting
4
Extra Mythic Ability: Elemental Barrage
5
Second Bloodline: White Dragon
6
Extra Mythic Ability: Archmage Armor
7
Greater Abundant Casting
8
Sorcerous Reflex
9
Master Shapeshifter
10
Spell Focus (Mythic): Evocation
Azata Mythic Path
Level
Feat
4
Zippy Magic
6
Life-Bonding: Outflank
7
Life-Bonding: Seize the Moment
8
Favourable Magic
10
Marvelous Endurance
DJ Aeon
Good at summoning and good at buffing summons. Can convert spells to summoning as a full round action (although it’s a good idea to slot one summoning spell per level, excepting 5 for emergencies). Aeon Gaze and Bane work wonders for juicing up summoned animals (and don’t forget Guarded Hearth and Inspiring Command from a local cleric). Spells from the Aeon list compliment Druid self-buffs perfectly.
Cast Geniekinds (all 4, Extended) before shapeshifting, then buff the rest. Cast Transformation last if you want to go all out on melee, but don’t extend it since it’d last way too long for comfort.
Rampager was picked as Druid needs any help he can get to land hits, especially early on. Monk is there to help with Armour Class and to give us another claw attack before we get to at least a Leopard. Archmage Armour is gained through Mage Armour potions, which you should buy and craft.
Divine Power, Dimension Door, Death Ward, True Form, Restoration
5
Edict of Preseverance, Breath of Life, Zero State
6
Edict of Impenetrable Fortress, Embodiment of Order, Transformation, Heal, Dispel Magic (Greater)
7
Edict of Invulnerability, Restoration (Greater)
Mythic Path
Level
Feat
1
Master Shapeshifter // A Bit of Fun
2
Extra Mythic Ability: Abundant Casting
3
Elemental Barrage
4
Extra Mythic Ability: Improved Abundant Casting
5
Ascendant Summons
6
Extra Mythic Ability: Mythic Charge
7
Archmage Armour
8
Power Attack (Mythic)
9
Greater Abundant Casting
10
Improved Critical (Mythic)
Aeon Mythic Path
Level
Feat
3
DC
5
Summoner’s Gaze
7
Attack
9
Damage Reduction
Divine Rider
Have you ever wondered what woud happen if Sosiel was built for combat and not for love? This would. Caster Level 33 Arbitraments to clear the mooks and then your buffed team and yourself will do the rest. Also, other cool offensive angel stuffs.
We generally are perfectly happy sitting on the boar and casting, occasionally poking enemies with Outflank once in a while, but with all the buffs, we can hit if need be.
Didn’t have the space to take mounted feats, so the pet is a tiny bit vulnerable. It’s okay: boars are sturdy enough.
Important note about party composition: everyone has to be neutral on one axis or they will die! Arbitrament was chosen for the fact there are loads of neutral companions, so you shouldn’t have many problems filling the ranks.
Angel can break spellbooks; it’s fixed by save-load.
Blade of the Sun, Crusader’s Edge, Restoration, Divine Power, Holy Smite
5
Cleansing Flames, Ward Against Harm, Disrupting Weapon
6
Bolt of Justice, Aegis of the Faithful, Ward Against Harm (Communal), Eaglesoul, Heal
7
Arbitrament, Restoration (Greater), Bestow Grace
8
Storm of Justice, Frightful Aspect
9
Wrath of the Righteous, Fortress of the Faithful, Heal (Mass)
Mythic Path
Level
Feat
1
Impossible Domain: Community
2
Spell Focus (Mythic): Evocation
3
Abundant Casting
4
Weapon Specialization (Mythic)
5
Improved Abundant Casting
6
School Mastery: Evocation
7
Greater Abundant Casting
8
Weapon Focus: Mythic
9
Mythical Beast
10
Power Attack (Mythic)
Angel Mythic Path
Level
Feat
4
Guide the Faithful
5
Piercing Rays
Pet Overview
Pet
Boar
Pet Skills
Perception, Mobility 3, Athletics
Pet Leveling Guide
Level
Feat
1
Bulwark // Toughness
3
Weapon Focus: Gore
4
+1 DEX
5
Dodge
7
Blind Fight
8
+1 INT
9
Outflank
11
Iron Will
12
+1 STR
13
Improved Unarmed
15
Crane Style
16
+1 STR
17
Perfect Strike
19
Combat Reflexes
20
+1 CON
Mr. Smite
Melee/caster Oracle. Uses buffs to melee and Angel stuff for Area of Effect and unmitigatable damage. Has full animal companion progression. Smites on tough opponents for even more Attack Bonus (AB). Jinx for ultimate single-target damage. Uses Geniekinds (x4) for Barrage (don’t forget to disable Divine Conversion once you get it!) and even before that it’s extra damage converted. Cast Enlarge/Frightful after (!). Double dips CHA to Armour Class (AC) and dumps DEX, so any gear with extra opportunity attacks is pure gold for this one.
Has Extend to fill underused levels. Doesn’t require Spell Penetration since all the offensive magic we use is not a subject to it (or saves, for that matter). Has some fodder to spawn if need be, but prefers not to. Stacks around 57AB self-buffed (with the Smite against demons). With Bard/Skald, Guarded Hearth, and Inspiring Comand factored in, it’s about 80AB at the top end. 16 Base Attack Bonus (BAB) for four iterative attacks.
We could go for Enduring spells instead of Abundant for even more comfortable play, but it’d come at Mythic level 10, leaving us with low tempo prior, so it’s only really there as a respec option.
Uses Mage Armour potions/scrolls for Archmage Armour, so buy and craft those. Has Use Magic Device for Mirror Image scrolls you should craft and the wands you can find.
Burns bright and quick. Has maybe 10 minutes of full force fighting at the top end.
Note: Abundant Smite doesn’t give Hellknight extra Smites and Order of the Nail Favored Enemy is broken (or it would absolutely find its way in). Weak class still weak even on a Smiting build. Sad.
Special thanks to Cyrix for bouncing some ideas around during the brainstorming process for this one.
Overview
Role
Tank/damage dealer
Race
Aasimar (Angelkin)
Alignment
Lawful Good
Skills
Mobility 3, Athletics†, Persuasion†, Use Magic Device
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.
How to Beat Nahyndri The three siege weapons help tremendously during this fight. Core difficulty, my party consisted of 6 characters (lvl 20) and 2 pets (Witch [Lich], Warpriest, Rogue, […]
Tips for playing the swarm. A swarm mythic path guide. Table of ContentsGuide to Swarm with TipsCheeseSwarm ClonesSwarm SizeRank 9Recommended FeatsItemsSpider Swarm SummonerBonus Feats & AbilitiesCrusade ModeWeaknesses Guide to Swarm […]
This is an info dump of all I know and learn about Natural Weapon Attacks in Pathfinder: Wrath of the Righteous. This does not include wildshape and polymorph, as these […]
Be the first to comment