Note: Ive marked spells otherwise not obtainable for the Oracle in bold. This includes spells that would normally be available 1 level later for the Oracle.
Ancestor
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Unbreakable Heart
Enchantment
–
–
Ba 1 / CO 1 / Pa 1 / RH 1 / Sh 1
2 – See Invisibility
Divination
–
–
Al 2 / Ba 3 / Bl 2 / In 2 / SW 2 / Wi 2
3 – Heroism
Enchantment
–
–
Al 3 / Ba 2 / Bl 3 / In 3 / SW 3 / Wi 3
4 – Crusader’s Edge
Transmutation
–
–
Cl 4 / In 4 / Pa 4
5 – Burst of Glory
Enchantment
–
–
CO 5 / In 4 / Pa 4
6 – True Seeing
Divination
–
–
Al 6 / CO 5 / Dr 7 / In 5 / Ma 6 / Sh 5 / SW 6 / Wi 6
7 – True Seeing, Communal
Divination
–
–
CO 6 / Dr 8 / In 6 / Sh 6 / SW 7 / Wi 7
8 – Prediction of Failure
Divination
Will partial
affected by
SW 8 / Wi 8
9 – Foresight
Divination
–
–
Dr 9 / Sh 9 / SW 9 / Wi 9
Battle
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Enlarge Person
Transmutation
–
–
Al 1 / Bl 1 / Ma 1 / SW 1 / Wi 1
2 – Bull’s Strength
Transmutation
–
–
Al 2 / Bl 2 / CO 2 / Dr 2 / Ma 2 / Pa 2 / Sh 2 / SW 2
3 – Magic Vestment
Transmutation
–
–
CO 3 / In 3 / Sh 3
4 – Enlarge Person, Mass
Transmutation
–
–
Bl 4 / Ma 4 / SW 4
5 – Righteous Might
Transmutation
–
–
CO 5 / In 5
6 – Bull’s Strength, Mass
Transmutation
–
–
CO 6 / Dr 6 / Ma 6 / Sh 6 / SW 6
7 – Legendary Proportions
Transmutation
–
–
Al 6 / Dr 7 / Sh 7 / SW 7 / Wi 7
8 – Rift of Ruin
Conjuration
Reflex negates
ignored
Cl 8 / SW 8 / Wi 8
9 – Overwhelming Presence
Enchantment
Will negates
affected by
Ba 6 / CO 9 / In 6 / SW 9
Bones
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Cause Fear
Necromancy
Will partial
affected by
Ba 1 / Bl 1 / CO 1 / In 1 / Sh 1 / SW 1 / Wi 1
2 – False Life
Necromancy
–
–
Al 2 / Bl 2 / Sh 2 / SW 2 / Wi 2
3 – Animate Dead
Necromancy
–
–
CO 3 / Sh 3 / SW 4
4 – Fear
Necromancy
Will partial
affected by
Ba 3 / Bl 4 / In 4 / Sh 4 / SW 4 / Wi 4
5 – Slay Living
Necromancy
Fortitude partial
affected by
CO 5 / Sh 6 / Wi 6
6 – Circle of Death
Necromancy
Fortitude negates
affected by
In 6 / SW 6
7 – Create Undead
Necromancy
–
–
CO 6 / Sh 6 / SW 6
8 – Horrid Wilting
Necromancy
Fortitude half
affected by
Sh 8 / SW 8 / Wi 8
9 – Wail of the Banshee
Necromancy
Fortitude negates
affected by
Sh 9 / SW 9 / Wi 9
Flame
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Burning Hands
Evocation
Reflex half
affected by
Bl 1 / Ma 1 / Sh 1 / SW 1 / Wi 1
2 – Resist Energy
Abjuration
–
–
Al 2 / Bl 2 / CO 2 / Dr 2 / In 2 / Pa 2 / RH 1 / Sh 2 / SW 2
3 – Fireball
Evocation
Reflex half
affected by
Bl 3 / Ma 3 / SW 3
4 – Volcanic Storm
Evocation
–
affected by
Bl 4 / Dr 4 / SW 4 / Wi 4
5 – Summon Elemental, Large Fire
Conjuration
–
–
Ba 5 / CO 5 / Dr 5 / Sh 5 / SW 5 / Wi 5
6 – Dragonkind 1, Red
Transmutation
–
–
Al 6 / Ma 6 / SW 6
7 – Fire Storm
Evocation
Reflex half
affected by
CO 8 / Dr 7 / Sh 8
8 – Summon Elemental, Elder Fire
Conjuration
–
–
CO 8 / Dr 8 / Sh 8 / SW 8 / Wi 8
9 – Fiery Body
Transmutation
–
–
SW 9
Life
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Remove Sickness
Conjuration
–
–
CO 1 / Dr 1 / Wi 1
2 – Restoration, Lesser
Conjuration
–
–
Al 2 / CO 2 / Dr 2 / In 2 / Pa 1 / Sh 2
3 – Neutralize Poison
Conjuration
–
–
Al 4 / Ba 4 / CO 4 / Dr 3 / In 4 / Pa 4 / RH 3 / Sh 4 / Wi 4
4 – Restoration
Conjuration
–
–
Al 4 / CO 4 / In 4 / Pa 4 / Sh 4
5 – Breath of Life
Conjuration
–
–
CO 5 / Sh 5
6 – Heal
Conjuration
–
–
Al 6 / CO 6 / Dr 7 / In 6 / Sh 7 / Wi 7
7 – Restoration, Greater
Conjuration
–
–
CO 7 / Sh 7
8 – Heal, Mass
Conjuration
–
–
CO 9 / Sh 9
9 – Heroic Invocation
Enchantment
–
–
SW 9 / Wi 9
Nature
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Feather Step
Transmutation
–
–
Ba 1 / Dr 1 / RH 1
2 – Barkskin
Transmutation
–
–
Al 2 / Dr 2 / RH 2 / Sh 2
3 – Poison
Necromany
Fortitude negates
affected by
CO 4 / Dr 3 / Sh 4 / Wi 4
4 – Spike Stones
Transmutation
Reflex partial
affected by
Dr 4 / Sh 4
5 – Cave Fangs
Conjuration
Reflex half
ignored
Dr 5 / Sh 5 / Wi 5
6 – Primal Regression
Enchantment
Will negates
affected by
Dr 6 / Wi 7
7 – Creeping Doom
Conjuration
Fortitude partial
ignored
Dr 7 / Sh 7
8 – Animal Shapes
Transmutation
–
–
Dr 8 / Sh 8
9 – Shapechange
Transmutation
–
–
Dr 9 / Sh 9 / SW 9
Nature – Revelation: Friend to Animals
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Summon Nature’s Ally 1
Conjuration
–
–
Dr 1 / RH 1 / Sh 1
2 – Summon Nature’s Ally 2
Conjuration
–
–
Dr 2 / RH 2 / Sh 2
3 – Summon Nature’s Ally 3
Conjuration
–
–
Dr 3 / RH 3 / Sh 3
4 – Summon Nature’s Ally 4
Conjuration
–
–
Dr 4 / RH 4 / Sh 4
5 – Summon Nature’s Ally 5
Conjuration
–
–
Dr 5 / Sh 5
6 – Summon Nature’s Ally 6
Conjuration
–
–
Dr 6 / Sh 6
7 – Summon Nature’s Ally 7
Conjuration
–
–
Dr 7 / Sh 7
8 – Summon Nature’s Ally 8
Conjuration
–
–
Dr 8 / Sh 8
9 – Summon Nature’s Ally 9
Conjuration
–
–
Dr 9 / Sh 9
Stone
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Corrosive Touch
Conjuration
–
affected by
Bl 1 / Ma 1 / SW 1
2 – Stone Call
Conjuration
–
ignored
Bl 2 / Dr 2 / Ma 2 / RH 2 / SW 2
3 – Protection from Energy, Acid
Abjuration
–
–
Al 3 / Bl 3 / CO 3 / Dr 3 / In 3 / RH 2 / Sh 3 / SW 3
4 – Elemental Body 1, Earth
Transmutation
–
–
Al 4 / Bl 4 / Ma 4 / SW 4
5 – Acidic Spray
Conjuration
Reflex partial
affected by
Ma 5 / SW 5
6 – Acid Fog
Conjuration
–
ignored
Ma 6 / SW 6
7 – Caustic Eruption
Conjuration
Reflex half
ignored
SW 7
8 – Summon Elemental, Elder Earth
Conjuration
–
–
CO 8 / Dr 8 / Sh 8 / SW 8 / Wi 8
9 – Clashing Rocks
Conjuration
Reflex partial
ignored
Dr 9 / SW 9
Waves
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Snowball
Conjuration
Fortitude negates
ignored
Dr 1 / Ma 1 / SW 1 / Wi 1
2 – Frigid Touch
Evocation
–
affected by
Bl 2 / Dr 2 / Ma 2 / SW 2
3 – Protection from Energy, Cold
Abjuration
–
–
Al 3 / Bl 3 / CO 3 / Dr 3 / In 3 / RH 2 / Sh 3 / SW 3
4 – Ice Storm
Evocation
–
affected by
Bl 4 / Dr 4 / Ma 4 / Sh 4 / SW 4 / Wi 4
5 – Icy Prison
Evocation
Reflex partial
affected by
SW 5
6 – Elemental Body 3, Water
Transmutation
–
–
Al 6 / Ma 6 / SW 6
7 – Ice Body
Transmutation
–
–
Sh / SW 7 / Wi 7
8 – Seamantle
Conjuration
–
–
Dr 8 / SW 8
9 – Tsunami
Conjuration
Fortitude partial
ignored
Dr 9 / Sh 9 / SW 9
Wind
Spell Level / Name
Spell School
DC
SR
Spell List
1 – Feather Step
Transmutation
–
–
Ba 1 / Dr 1 / RH 1
2 – Protection from Arrows
Abjuration
–
–
Al 2 / Bl 2 / SW 2
3 – Lightning Bolt
Evocation
Reflex half
affected by
Bl 3 / Ma 3 / SW 3 / Wi 3
4 – Echolocation
Transmutation
–
–
Al 4 / Ba 4 / Dr 4 / SW 5
5 – Call Lightning Storm
Evocation
Reflex half
ignored
Dr 5 / Sh 5
6 – Elemental Body 3, Air
Transmutation
–
–
Al 6 / Ma 6 / SW 6
7 – Summon Elemental, Greater Air
Conjuration
–
–
CO 7 / Dr 7 / Sh 7 / SW 7 / Wi 7
8 – Stormbolts
Evocation
Fortitude partial
affected by
CO 8 / Dr 8 / Sh 8 / SW 8 / Wi 8
9 – Winds of Vengeance
Evocation
Fortitude partial
ignored
Dr 9 / Sh 9 / SW 9
Enlightened Philosopher
Note: This Archetype replaces your bonus spells of 2nd+ spell level. You still get the 1st spell level bonus spell of your chosen Mystery. This is working as intended, in case you were wondering.
Spell Level / Name
Spell School
DC
SR
Spell List
1 – spell as per chosen Mystery
2 – Owl’s Wisdom
Transmutation
–
–
Al 2 / CO 2 / Dr 2 / Pa 2 / RH 2 / Sh 2 / SW 2
3 – Remove Blindness
Conjuration
–
–
Al 3 / CO 3 / Pa 3 / Sh 3 / Wi 3
4 – Confusion
Enchantment
Will negates
affected by
Ba 3 / Bl 4 / SW 4 / Wi 4
5 – True Seeing
Divination
–
–
Al 6 / CO 5 / Dr 7 / In 5 / Ma 6 / Sh 5 / SW 6 / Wi 6
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