When you play as the noise normally (with the debug menu), he looks weird, very weird. Im going to tell you how to fix him! You can become the noise by enabling debug and typing “player_room characterselect A” into the debug box and pressing enter. Also this doesnt default the palette to the normal, the reason that might happen is because the texture is bigger than the sprite or the game acts like the palettes not there.
Table of Contents
Guide to Fix the (Playable) Noise’s Palette
Getting the Program
Install a program that allows you to edit game maker studio data.win files, like UndertaleModTool.
Exporting the Palette
Export the Noises colour palette image (spr_noisepalette) with the program from step 1.
Editing the Palette
Change the image resolution from 7 x 6 to 16 x 6 add parts of peppinos palette to it.
The horizontal lines in the palette mean the different parts of the noise.
The top colour is the outline; second is the clothes and the hat; third is the eyes, teeth and gloves; fourth is the gums and tounge, and last is the cape. The vertical lines are the outfits in this order: No outfit, normal, dont know, unfunny, money, sage, blood, tv, black, dark, shi tty, gold, garish, patterns, dont know again, dont know for the third time, mooney.
Image is a bigger version of what it should look like:
Importing and Editing Stuff
Change the image resolution of the image from step 2 in the program from step 1 to 16 x 6, the sprite margin to 15 x 5 and the texture size to 16 x 6, then import the image you edited.
After you did all that, save the data.win file (optional, but keep the real data.win file and rename it to something else if anything happens).
dude, its the same 🙁