Resident Evil 4 – Fix the Crappy Deadzones

Fixing a problem that’s existed since the PS2 version.

PS2 Version’s Crappy Deadzones

For those who don’t know, the PS2’s Dualshock 2 controller had *terrible* sticks, and was extremely prone to wobbling and loosening up. To compensate for this, when porting to the PS2, Capcom gave the aiming mechanics a MASSIVE deadzone, nearly half of the stick’s range, making precise aiming with a controller much more difficult than on the GCN version.

This deadzone has persisted in every other port of the game to date, with the sole exception of the Wii version, which was likely based more closely on the GCN version.

I’ve made a config that uses the anti-deadzone feature of Steam Controller Config to address this — Simply load up this controller config, map the buttons for your controller (I use a Gamecube controller, so you will want to change the buttons!)

  • steam://controllerconfig/254700/2740264452

With this config, the aiming will respond to minute movements of the joystick, rather than ignoring them completely, which will make finer, precise aiming much easier, matching the GCN’s response. Enjoy!

Helena Stamatina
About Helena Stamatina 2994 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

Be the first to comment

Leave a Reply

Your email address will not be published.