Rocket League – Wave Dash Guide

The Wave Dash

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What is Wave Dashing In Rocket League?

Wave dashing is an essential skill for quick and efficient movement and recoveries everywhere on the field, it’s one of the most used mechanics at the higher levels. You can wave dash on the walls and the ceiling too.

Now there’s a couple advantages to doing wave dashes: one of which is that a wave dash is interruptable, you can choose not to use it or even choose to use a flip at the last second, you can even choose which direction you’re wave dashing in a split second. There’s a couple things you can do to help execute this.

How to Do Wave Dash in Rocket League?

Wave dashing is actually really simple once you understand one thing. For wave dashes to be successful, all you need to do is make sure that immediately after your flip, all four of your wheels will touch the ground or whatever surface you’re trying to wave dash on.

Basic Forward Wavedash

Let’s start with a basic forward wave dash, this is most often used to gain speed when you’re low on ground.

  • Step 1 – Jump and tilt back, this is so that when we fall back down our back wheels can touch the ground before our front wheels.
  • Step 2 – Once your back wheels touch the ground or get very close to it do a front flip, this should forcibly push the front end of your nose down.
  • Step 3 – As soon as your front wheels touch the ground, all four of your wheels have touched the surface and the animation for your flip gets cancelled but you still gain the speed that a normal flip would give you.

Basic Backward Wavedash

The backward wave dash is basically the same as the forward one, this is often used to stop quickly after committing too much on the ball.

  • Step 1 – Jump and tilt forward, this is so that when we fall back down our front wheels can touch the ground before our back wheels.
  • Step 2 – Once your front wheels touch the ground or get very close to it do a back flip, this should forcibly push the back of you car flat on the ground.
  • Step 3 – As soon as your back wheels touch the ground, all four of your wheels have touched the surface and the animation for your flip gets cancelled and your momentum will be reset.
Helena Stamatina
About Helena Stamatina 3198 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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