
Compiled four basic types of builds for Romans: Age of Caesar to help facilitate more guides and build discussions on the community hub. Ave Caesar.
Table of Contents
This Guide is Designed for Levels 1-100
I played this game for many hours to compile this guide for new players. I admire this game’s unique gameplay and replay. I like how the game allows veterans to play less often to do more tactically; a liberating concept for grindy games as well as this being an RTS. I recognize this game is a P2W with time based clicking for “harvesting in-game materials” and a mostly automatic combat system. The game has three servers as of this post meaning 3 caesars which is fun. Let’s imagine they had fifty servers with fifty caesars with discord titles…
Sounds fun. I’m excited to see how this game develops moving forward. I personally spend 20-30 bucks on the weekend to really enhance the time i’m willing to dedicate to playing while doing other things irl. Ive done it many times and folded a lot of laundry. But i genuinely enjoy exploring this in-depth game. Perhaps you may want to spend a few hundred over the weekend which would probably be too much based on how the level scaling works in my honest opinion. Can you boost yourself? Absolutely and it will speed up your play like unlocking all the cards but regardless if you spend a week playing this game or the next year.
Hopefully this guide will be a beacon for someone until further guides are constructed. This part of the guide will breakdown the four builds or prime directives and feel free to use a little of each of these to create your own hybrid or specialty builds for say “vegetable build” or “oil build”. The prime directive is a Star Trek term best used by Patrick Stewark’s character Jon Luc Picard in the series The Next Generation. In the show, it is a principle which Picard uses as a moral compass throughout the show, to undisturb foreign species on other planets which haven’t discovered modern technology. In my opinion, prime directives have a thread of destiny tied to it and how well you research or groom your account will determine how well you are at one of the four.
If you deviate too far from your prime directive, you may need to step back and recalculate your new position almost like a chess strategy. Patience, goal-setting and discipline are your tools. The following will breakdown the elementary building blocks of each prime directive type toward level 100. Also i took Latin in high school so i used some fancy words.
Terminologies
- Army: Will refer to your deploy-able army in combat.
- Category: Breakdown below, but the seven research tabs.
- Production: Harvestable buildings of wood, stone and clay.
- Wharf: Place to sell unused harvestable Production.
Ten Commandments of Romans AoC
- Ave Caesar!
- Power over Friendship
- Friendship over Denarii
- Remember: Quality > Stars > Denarii > Cards
- Export Frequent Items, Import Infrequent Items
- Help your neighbor to help yourself
- Run Away to Fight again Another Day
- Never fill a Wharf, use on Production
- One Upgraded Wharf is worth Two Production Upgrades
- Schedule offline time BETWEEN Fights, Building and Upgrades
Prime Directives
- (Planner)Consiliqumque: Category 1, 2 And 6
- (Farmer)Aegriculturalist: Category 1, 3 And 6
- (Fighter)Pugilist: Category 4 And 5
- (Priest)Pontiff: Category 1, 3 And 7
Research values are estimates due to nature of level scaling. This means you may have to research particular stuff in order to optimize while remaining within the four. For example: all of four include five houses and assume level 5 barracks.
Categories of the research tab as seen from the menu:
- 1 Forum supply 2 City planning
- 3 Production 4 Combat
- 5 Fort 6 Empire
- 7 Gods
1 (Planner) Consiliqumque
level 15 wood, stone, clay
level 10 everything else
Production stone, wood, clay as appliable to suburb
Three shrines, taverns and healers
level 6 bonus extension
level 6 bonus effect
level 40 treasury denarii cap
2 (Farmer) Aegriculturalist
level 15 wood, stone, clay
level 10 everything else
Production stone, wood, clay as appliable to suburb
level 4 everything else
level 20 treasury denarii cap
3 (Dighter) Pugilist
level 15 wood, stone, clay
level 10 everything else
Production stone, wood, clay as appliable to suburb
level 30 primary unit
level 30 legate
If invasion is a threat to your suburb
level 10 fort pts
level 10 walls
level 5 tower
level 5 firepot
level 20 treasury denarii cap
4 (Priest) Pontiff
level 15 wood, stone, clay
level 10 everything else
Production stone, wood, clay as appliable to suburb
level 4 everything else
level 30 primary unit
level 30 legate
level 180 for gods
Research the individual god online or do 12 in all
level 20 treasury denarii cap
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