Scorn – Better Graphics Guide

Better Graphics Guide

I made some improvements to the graphics:

Better cpu load which brings a fps boost. Better shadow distance, resolution and shadow fading removed. Pop up details, fixed corpses. Better and optimized Lod distance of buildings and other details. Optimized lighting for better performance. Volumetric fog reduced, visually more realistic and fps boost. Improved colors, fade removed.

Post process effects like motion blur, grain !!!, chromatic aberration disabled. Optimized screen space reflections. Better and optimized TAA (anti aliasing). Optimized ambient occlusion for better performance. Added anisotropic filtering 16x for sharper textures at distance. Ui scale set to 75%. If you don’t set the desired fps lock, the game locks the fps to 60. I’ve fixed this now. Included FOV Fix.

Go to the following folder:

  • %LocalAppData%\Scorn/Saved\Config\WindowsNoEditor

Open the engine.ini

Leave a space and copy it under the script below.

Add the following:

[SystemSettings]
r.Streaming.Boost=1
r.FastVRam.EyeAdaptation=1
r.bForceCPUAccessToGPUSkinVerts=1
r.ViewDistance=5
r.ViewDistanceScale=5
r.MaxAnisotropy=16
r.LandscapeLODDistributionScale=3
r.LandscapeLOD0DistributionScale=3
r.StaticMeshLODDistanceScale=0.01
grass.CullDistanceScale=4
foliage.LODDistanceScale=5
foliage.forcelod=2
foliage.ditheredLOD=0
foliage.MinimumScreenSize=0.00000001
r.HLOD=1
r.HLOD.DistanceScale=3
r.EmitterSpawnRateScale=3.0
r.MipMapLODBias=0
r.MaxQualityMode=1
r.DetailMode=2
r.MaterialQualityLevel=1
r.SkeletalMeshLODBias=-3
r.SkeletalMeshLODRadiusScale=0.01
r.LandscapeLODBias=-3
r.Fog=1
r.FogDensity=0.03
r.FogStartDistance=4
r.ParticleLightQuality=2
r.TrueSkyQuality=1
r.SkyLightingQuality=1
r.LightFunctionQuality=1
r.LightShaftQuality=1
r.ShadowQuality=5
r.Shadow.MaxResolution=4096
r.Shadow.RadiusThreshold=0.01
r.Shadow.DistanceScale=5.0
r.Shadow.CSM.TransitionScale=1.0
r.DistanceFieldShadowing=1
r.Shadow.PerObject=1
r.AllowLandscapeShadows=1
r.Shadow.AllowForegroundShadows=1
r.Shadow.PreShadowResolutionFactor=1.0
r.Shadow.FadeResolution=0
r.Shadow.MaxPointCasters=1
r.Shadow.CSMDepthBias=20
r.DFShadowQuality=3
r.AmbientOcclusionLevels=2
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionRadiusScale=0.03
r.HighQualityLightMaps=1
r.LensFlareQuality=3
r.RefractionQuality=3
r.SSR.Quality=4
r.SSR.MaxRoughness=1
r.SSS.Scale=1
r.SSS.SampleSet=2
r.SSGI.Quality=4
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=6
r.ScreenPercentage=100
r.TemporalAASamples=32
r.TemporalAACurrentFrameWeight=0.12
r.TemporalAAFilterSize=1.0
r.TemporalAACatmullRom=1
r.TemporalAAPauseCorrect=1
r.BloomQuality=3
r.EyeAdaptationQuality=3
r.Color.Mid=0.35
r.Tonemapper.Quality=3
r.TonemapperFilm=1
r.TonemapperGamma=2.6
r.DepthOfFieldQuality=0
r.DefaultFeature.MotionBlur=0
r.FastBlurThreshold=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.Tonemapper.GrainQuantization=0

[/script/engine.engine]
bUseFixedFrameRate=True
FixedFrameRate=70

[/script/engine.userinterfacesettings]
ApplicationScale=0.75

Save and Close.

For your desired hz/fps simply change the following value:

FixedFrameRate=70 in e.g. 120, 144, 165. I play on 70 fps lock gsync. Set here the HZ from your Monitor.

Disables the fps lock ingame.

This is specifically for gsync and freesync monitors above 60Hz.

If you play with vsync and 60 Hz delete this entry:

[/script/engine.engine]
bUseFixedFrameRate=True
FixedFrameRate=70

As I said, I wouldn’t leave this task to the UE4 ingame setting, as experience has shown that this can cause problems. This works better with the ini and definitely improves the frame times.

If you want a larger UI area, simply increase the value from 75% to the desired UI size.

If you don’t see the AppData folder, you have to activate show all hidden files and folders in windows via advanced folder options.

For older Gpus and better Performance delete this:

  • foliage.forcelod=2

New Graphic / No Grid Look

Created by ICEBREAKER

3 Comments

  1. wow thx dude!!!
    this grainy thing, that it looks like wired flickering went away.
    much better with ur setting!
    much appreciated!!

  2. Thanks! My GPU was taxed at 40% with al settings at high, and I could *still* see the LODing before my eyes at a relatively close distance.

    After modifying Engine.ini with your suggested settings, that completely went away and everything looks amazing and stable.

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