SENRAN KAGURA Estival Versus – Character Stats in Multiplayer

Looking to get into Estival Multiplayer? Need to know how much damage you can take? Want to know who can cancel with what easier? Looking for the perfect counter for Mirai stagger-loops? It’s all here!

Preamble

You can jump into Estival Multiplayer immediately, no need to level anything (Though Ryoki, Jasmine and Sayuri are locked until after Story Mode) Your characters’ levels don’t matter in Estival Versus’ PVP and health, attack, and defense are not the same as any level in multiplayer.

What’s Poise? Poise is how much damage you can take before staggering. Basically a health bar for your stance. (Too, nothing about poise is shown anywhere in the game.)

A “Dash Repeat” is a trick I like: of pressing the dash and jump buttons in quick succession to loop back to dash-cancel and prevent yourself from dash-attacking, looping back to the first move in your combo. It’s an especially good trick for Mirai, Sayuri, Homura, and Haruka.

Hanzo School

Asuka:

  • HP 550
  • ATK 100
  • DEF 110
  • Poise 70

Asuka has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. Asuka can guard and jump cancel and her dash-attack breaks guard.

Ikaruga:

  • HP 550
  • ATK 110
  • DEF 85
  • Poise 60

Ikaruga is a Dash type: she can perform a short-dash five times in succession. Ikaruga can jump cancel, but can’t dash-repeat, inflicts burning on two scroll, her dash-attack hits rapidly and lifts enemies of the ground, slightly.

Katsuragi:

  • HP 750
  • ATK 110
  • DEF 105
  • Poise 140

Katsuragi is a Charge type: on every attack she can hold the button to do more damage and break guard. Katsuragi can guard cancel, but can’t dash-repeat, and her dash-attack forces stagger.

Yagyu:

  • HP 540
  • ATK 95
  • DEF 140
  • Poise 70

Yagyu can guard and jump cancel. She inflicts frozen with her projectiles and two scroll ninja art.

Hibari:

  • HP 600
  • ATK 90
  • DEF 100
  • Poise 90

Hibari can guard and jump cancel. She inflicts shocked with breach, her one scroll, some launch moves, and her ultimate (Basically any moves using Ninto, the animated rabbit doll). Her dash-attack can launch. Her AI Frantics when with a teammate.

Crimson Squad

Homura:

  • HP 700
  • ATK 118
  • DEF 55
  • Poise 90

Homura has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can jump cancel, any of her attacks can inflict burning. Her dash-attack breaks guard.

Yomi:

  • HP 750
  • ATK 120
  • DEF 110
  • Poise 120

Yomi is a Charge type: on every attack she can hold the button to do more damage and break guard. She can guard cancel, and can use the dash-repeat input not to prevent a dash-attack but cancel it. Her dash-attack lifts enemies off the ground, if it staggers.

Hikage:

  • HP 500
  • ATK 90
  • DEF 85
  • Poise 70

Hikage is a Dash type: she can perform a short-dash five times in succession. Hikage also has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art.

Hikage can jump cancel, but can’t dash-repeat. Any of her attacks can inflict poison, and her dash-attack breaks guard.

Mirai:

  • HP 540
  • ATK 110
  • DEF 120
  • Poise 65

Mirai can jump cancel. Her AI Frantics when with a teammate.

Haruka:

  • HP 700
  • ATK 120
  • DEF 70
  • Poise 100

Haruka can jump cancel. Haruka can inflict: burning with any move that uses her flamethrower, poison: with any vial throws, shocked: with her transformed second launch, and frozen: with any vial throws, her one scroll, and her ultimate. Her dash-attack lifts enemies off the ground.

Gessen School

Yumi:

  • HP 540
  • ATK 75
  • DEF 130
  • Poise 70

Yumi has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can guard and jump cancel. Any of her attacks can inflict frozen.

Murakumo:

  • HP 500
  • ATK 120
  • DEF 80
  • Poise 60

Murachi can guard and jump cancel, and her dash-attack breaks guard.

Yozakura:

  • HP 750
  • ATK 150
  • DEF 90
  • Poise 140

Yozakura is a Charge type: on every attack the button can be held to do more damage and break guard. She can guard cancel, but can’t dash-repeat. Her dash-attack breaks guard.

Shiki:

  • HP 600
  • ATK 110
  • DEF 65
  • Poise 85

Shiki can guard and jump cancel. Any of her attacks can inflict poison and her dash-attack breaks guard.

Minori:

  • HP 650
  • ATK 100
  • DEF 110
  • Poise 75

Minori has a gimmick that should be noted; her breach art fills her bucket with candy and pressing it again will release it, doing damage with candy in her bucket will charge it up to become a more powerful projectile, while keeping it there will increase her attack and defense (at the cost of her speed).

Hebijo School

Miyabi:

  • HP 680
  • ATK 100
  • DEF 85
  • Poise 75

Miyabi has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. Also for Miyabi every launch the button can be held to do more damage and break guard. She also has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can guard and jump cancel, any of her attacks can inflict burning, and her dash-attack breaks guard.

Murasaki:

  • HP 700
  • ATK 110
  • DEF 65
  • Poise 100

Murasaki can guard and jump cancel, and dash-attack breaks guard.

Imu:

  • HP 580
  • ATK 100
  • DEF 120
  • Poise 60

Imu is a Dash type: she can perform a short-dash five times in succession. She can guard and jump cancel, but can’t dash-repeat. Any of her attacks can inflict shocked, and her dash-attack breaks guard.

Ryobi:

  • HP 540
  • ATK 95
  • DEF 140
  • Poise 75

Ryobi can guard and jump cancel and her dash-attack breaks guard.

Ryona:

  • HP 600
  • ATK 110
  • DEF 90
  • Poise 80

Ryona can guard and jump cancel, Any of her pistol attacks can inflict frozen. Her dash-attack lifts enemies off the ground. Her AI Frantics when with a teammate.

Overseers of the Festival

Jasmine:

  • HP 720
  • ATK 110
  • DEF 110
  • Poise 80

Jasmine teleports as a short-dash, she also has a Unique Charge: on any light attack the button can be held to do an extra move unique to them, ending the combo. She can guard and jump cancel and her dash-attack breaks guard.

Ryoki:

  • HP 650
  • ATK 110
  • DEF 85
  • Poise 90

Ryoki has a Transformation Ultimate: switching to an alternate fighting style for her Ultimate Ninja Art. She can guard and jump cancel and her dash-attack breaks guard.

Renka:

  • HP 550
  • ATK 100
  • DEF 110
  • Poise 80

Renka can guard and jump cancel. Any of her attacks can inflict shocked. Her AI Frantics when with a teammate.

Hanabi:

  • HP 750
  • ATK 120
  • DEF 120
  • Poise 130

Hanabi is a Charge type: on every attack she can hold the button to do more damage and break guard. She can guard cancel, and can use the dash-repeat input not to prevent a dash-attack but cancel it. Her dash-attack breaks guard, and lifts enemies off the ground. She inflicts burning on her launch moves, two scroll, and ult (basically any move that uses fireworks).

Kafuru:

  • HP 550
  • ATK 100
  • DEF 90
  • Poise 50

Kafuru is a Dash type: she can perform a short-dash five times in succession. She can guard and jump cancel, but can’t dash-repeat. Her dash-attack breaks guard.

Legends

Daidoji:

  • HP 750
  • ATK 140
  • DEF 100
  • Poise 120

Happy Birthday, Daidoji!

Daidoji is a Charge type: on every attack she can hold the button to do more damage and break guard. She can guard cancel, and can use the dash-repeat input not to prevent a dash-attack but cancel it. Her dash-attack lifts enemies off the ground.

Rin:

  • HP 500
  • ATK 120
  • DEF 70
  • Poise 70

Rin teleports as a short-dash and is a Dash type: she can perform a short-dash five times in succession. She can jump cancel, but can’t dash-repeat. Her dash-attack lifts enemies off the ground.

Sayuri:

  • HP 490
  • ATK 115
  • DEF 120
  • Poise 50

Sayuri teleports as a short-dash and can jump cancel.

Fun fact, these three characters were a free update back in the day.

DLC Characters

Ayame:

  • HP 650
  • ATK 110
  • DEF 100
  • Poise 90

Ayame can guard and jump cancel, but can’t dash-repeat. Her dash-attack breaks guard, and lifts enemies off the ground.

Ayane:

  • HP 600
  • ATK 100
  • DEF 100
  • Poise 80

Ayane has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel, but can’t dash-repeat.

“Sun Ce”:

  • HP 600
  • ATK 100
  • DEF 100
  • Poise 80

Sonsaku Hakufu has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel, Her dash-attack lifts enemies off the ground.

“Lu Bu”:

  • HP 550
  • ATK 110
  • DEF 85
  • Poise 60

Ryofu Hosen has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. Too, she is a Dash type: she can perform a short-dash five times in succession. She can jump cancel, can’t dash-repeat. Her dash-attack breaks guard, forces stagger.

“Guan Yu”:

  • HP 750
  • ATK 110
  • DEF 105
  • Poise 140

Kan-u Uncho has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel, and dash-attack breaks guard, lifts enemies off the ground.

Naraku:

  • HP 550
  • ATK 110
  • DEF 85
  • Poise 60

Naraku is a Charge type: on every attack she can hold the button to do more damage and break guard. She can guard cancel, but can’t dash-repeat.

Kagura:

  • HP 700
  • ATK 118
  • DEF 55
  • Poise 90

Kagura teleports as a short-dash and has a Unique Charge: on any light attack the button can be held to do an extra move unique to them ending the combo. She can guard and jump cancel and her dash-attack lifts enemies off the ground.


Written by: LV-04 "Leelee"



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