All tips listed are in the game and are taken from screenshots that I took when loading into areas.
Exposure Leads To Frostbite – Uncovered skin can become Frostbitten. Check your Clothing interface to watch for areas of Frostbite Risk.
Hypothermia – Hypothermia happens when body temperature stays too low for too long. Keep an eye on your temperature using the Status screen.
Laceration – Bandages treat Blood Loss and can be found or Crafted from Cloth.
Radial Menu – Press [Key] for a quick way to access a variety of critical game actions, as well as critical status information.
Scent Indicator – Keep an eye on your Scent Indicator [symbol] when carrying Raw Meat or Fish, or when Bleeding. Predators can smell you, and may come looking.
Sheltered Indicator – When you see the Sheltered Indicator [symbol], this means you are currently protected from the wind.
Clothing As Amour – Clothing can offer Protection against physical harm – whether it be falls or wildlife attacks.
Crafting Clothing – Clothing you make from wildlife hides can offer unique survival advantages.
Improvised Clothing – As a last resort, Craft Improvised Head and Hand Wraps to protect yourself from weather and wildlife.
Wet Or Frozen Clothing – Wet or frozen clothing can be deadly. Warm it by a fire to dry it out.
Cooking – Cooked Food is generally safer to eat.
Cook Longer To Purify Water – To produce non-potable Water, place a Can or Pot on an active cooking surface and Melt Snow. Boil the Water to make it safe to drink.
Food Poisoning – You can get food poisoning by eating low-condition food items.
Hot Food And Drinks Warm You Up – Eating warm Food or Drinks will give you a buffer against the cold.
Military – Grade MRE – Contemporary MRE, good quality, and meets all technical requirements to be considered real food. Designed to keep a soldier on their feet.
Warming Up – Drinks and Canned Food can be placed on or near a fire to warm them.
Accelerant – Accelerants are a great way to start a fire when you can’t afford to fail, but are a rare resource.
Arrows – Cure Birch Saplings and Forge Arrowheads to craft Arrows.
Charcoal – Spent fires produce Charcoal, which you can use in Survival Mode to update your world map with a Survey.
Distress Pistol – Distress Pistol rounds can be an effective deterrent against hostile wildlife. They are the only thing that can reliably deter a charging Bear.
Hunting Knife – A Hunting Knife is a key tool for harvesting meat from carcasses. It can also protect you against hostile wildlife.
Hunting Rifle – An old .303 caliber bolt-action hunting rifle. Will bring a deer down. Maybe a wolf.
Lamp Oil – Every Fish you cook produces oil that you can use in Lanterns.
Mariner’s Pea Coat – Heavy wool coat designed for seafaring types. Not the warmest coat out there, but close to it. Does a good job of blocking the wind but gets very heavy when wet. Stylish.
Old Man’s Beard Lichen – Harvest Old Man’s Bear Lichen to craft naturally disinfecting wound dressing.
Prybar – Prybars are essential for forcing open locked doors and vehicles.
Revolver – A powerful defensive weapon, you can shoot the Revolver quickly from the hip to frighten wildlife, or aim down sights for accuracy.
Rose Hips – Harvest and Prepare Rose Hips to brew a natural painkilling teas. Useful against Sprains and Burns.
Snare – Craft and place Snares wherever you see Rabbits. Over time, the snares may catch Rabbits. Add multiple Snares to create trap-lines
Stones – Use the small Stones you find ton the ground to hunt Rabbits.
Storm Lantern – Lanterns are useful for casting light in dark areas, and also provide a bit of warmth when carried in-hand.
Water Purification Tablets – Don’t have a fire? Use Purification Tablets to treat Non-Potable Water no matter where you are.
Buffer Memory – The Aurora can bring old Computers back to life, restoring old data left in their memory banks. These artifacts provide a glimpse of Great Bear before the lights went out.
Carter Hydro Dam – First opened in the 1960’s, seismic activity on Great Bear Island proved to be a major obstacle for its builder, the industrialist Richard Carter.
The Collapse – Early – 21st century economic instability in North America and Europe was a key factor in accelerating The Collapse.
Bear Dens – If you find bones in a cave, this may mean it’s a Bear Den. Watch out! Resting in these caves might earn you a nasty surprise.
Cold – Freezing is the fastest way to die on Great Bear. Warm up by getting out of the Wind, getting near a fire, or getting inside a shelter.
Drawn By Scent – Raw Meat and Fish give off a scent that attracts predators.
Drop Decoy – Dropping decoys can distract predators, giving you enough time to escape their interest.
Finding Fuel – Use your Hatchet or Hacksaw to harvest downed firewood from tree limbs or branches. Sticks are abundant and can be harvested without a tool.
Fuel – Wood burns more slowly when it’s extremely cold
Fuel – Each Fuel type affects your chance to start a fire and how long the fire will last.
Frostbite – Frostbite injuries are permanent. Keep exposed skin covered to avoid this debilitating Affliction.
Great Bear Island – Remote regions of Great Bear Island offer fewer human-made shelters. Come prepared!
Ice Fishing – Use a Tool to break the ice hole in an Ice Fishing hut. It will freeze up again over time!
Items In Vehicles – Locked trunks can be opened using a Prybar.
Landmarks – Look for landmarks to guide your way in the wilderness. Every region tells a story.
Listen Carefully – Wolves can often be heard before they are seen.
Moonlight – Use moonlight to Craft, Research, and Repair when outdoors.
Rabbits – Rabbits are quick but plentiful on Great Bear. Use Stones to stun them for capture.
Rest – You can Rest or Pass Time in a vehicle, with or without a Bedroll.
Scent – Raw Meat and Fish give off a scent that attracts predators.
Shivering – When using a Rifle, a Revolver, or a Distress Pistol, cold temperatures can cause Shivering, affecting your aim.
Sprain Risk – If Encumbered or Exhausted you are at risk for a Sprain on sloped ground. Drop gear or Rest to eliminate the Risk.
Storms Drop Fuel – Blizzards and high winds can knock loose Sticks or drop tree Limbs which you can then Harvest later.
Temperature – Time of day can dramatically affect the overall air temperature on Great Bear Island.
Thrown Torches & Flares – Thrown Torches and Flares have a chance to scare away hostile wildlife.
The Sun – Use the sun’s position in the sky to navigate Great Bear Island
Wind – High winds will slow movement and exploration, as well as put out campfires.
Wolf Struggles – As well as causing dangerous and deadly Afflictions, Wolf struggles can damage and destroy Clothing.
Workbench & Forge – Keep an eye out for these valuable crafting locations. The items you make with them are often better than the ones you find in the world.