The Solus Project – How to Enable TAA Antialiasing

By default, the game uses FXAA anti-aliasing (it’s unclear why), which accordingly cuts the eye with aliasing and other flickering, this guide will show you how to enable TAA antialiasing.

Guide to Enable TAA Antialiasing

Note: Credit goes to Egor179

Enable TAA

In order to enable TAA, open the console “~” or “F8” and enter the following commands:

r.DefaultFeature.AntiAliasing 2
  • 0 – no AA, 1 – FXAA, 2 – TAA.
r.TemporalAACurrentFrameWeight 0.1
  • Mixing jitter and temporal filter, at 200% render resolution “0.2” would be a good value.
r.TemporalAASamples 64
  • Affects the quality of TAA at an angle to the surface, such as horizontal lines.
r.Tonemapper.Sharpen 1
  • It is not recommended to turn it off because without it the picture is blurry.

These commands must be entered every time after loading a level.

In order not to enter each command separately, use this:

r.DefaultFeature.AntiAliasing 2 | r.TemporalAACurrentFrameWeight 0.1 | r.TemporalAASamples 64 | r.Tonemapper.Sharpen 1
Jan Bonkoski
About Jan Bonkoski 832 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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