Tiny Tina’s Wonderlands – Backgrounds Guide

A small guide for the Backgrounds available as of 1.0. Critical Damage assumes damage is multiplied by 2 before multiplied by what your STR adds. Cooldown speed increases are assumed as multipliers to damage.

Note 1: There are likely some errors in these tables but the general idea remains.

Note 2: Increases from gear does benefit good Backgrounds more than bad so factoring in gear is of no concern to the basic comparison of the Backgrounds.

Note 3: If you are looking for Tiny Tina’s Wonderlands SHiFT codes try this guide.

Table 1: All Points Into STR / DEX, Rest WIS (Crit Damage)

Conclusion: “Village Idiot” clearly wins. even vs “Raised by Elves”.

Background% Dam. Guns / Melee% Dam. Action Skill% Dam. Spell% Dam. Gun / Melee Status Effects% Dam. Action Skill Status Effects% Dam. Spell Status Effects% Surviveability
Idiot168168163212212205100
Elf16616616620920920990
Monk150150153202202206100
Horder15416215719420419895
Alchemist15415415421921921987

Table 2: All Points Into WIS / DEX, Rest STR (Crit Status Damage)

Conclusion: “Village Idiot” wins except vs “Rogue Alchemist”, but which has the lowest Surviveability, so will have to retreat earlier and which’s attacks that apply these Status Effects do much less damage so overall at best a draw between the 2, but in most scenarios “Village Idiot” still wins.

Background% Dam. Guns / Melee% Dam. Action Skill% Dam. Spell% Dam. Gun / Melee Status Effects% Dam. Action Skill Status Effects% Dam. Spell Status Effects% Surviveability
Idiot161161156225225219100
Elf15815815822222222290
Monk144144147213213218100
Horder14815515120721721195
Alchemist14814814823023023087

Table 3: All Points Into ATT / DEX, Rest STR (Crit Action Skill Damage)

Conclusion: “Village Idiot” clearly wins, even vs “Recovering Inventory Horder”.

Background% Dam. Guns / Melee% Dam. Action Skill% Dam. Spell% Dam. Gun / Melee Status Effects% Dam. Action Skill Status Effects% Dam. Spell Status Effects% Surviveability
Idiot161193156161193156100
Elf15819015815819015890
Monk144173147156187159100
Horder14818515114818515195
Alchemist14817714817120617187

Table 4: All Points Into INT / DEX, Rest STR (Crit Spell Damage)

Conclusion: “Village Idiot” clearly wins.

Background% Dam. Guns / Melee% Dam. Action Skill% Dam. Spell% Dam. Gun / Melee Status Effects% Dam. Action Skill Status Effects% Dam. Spell Status Effects% Surviveability
Idiot161161188161161188100
Elf15815819015815819090
Monk144144176156156190100
Horder14815518014815518095
Alchemist14814817717117120687

Final Conclusion

“Village Idiot is by far and for all Classes and possible encounters the best option and IMO the only option to choose.

That is because everything from A to Z benefits from Critical Hits and the clear loss of Surviveability of some other Backgrounds can simply not outperform a measly few % increase in damage of only a specific application of damage.

The other Backgrounds really need an overhaul as to either add much more Points into the Stats to benefit a specific appliance of damage, not have any penalty Points whatsoever or the bonuses of these specific appliances to be much higher than the generalized Critical Damage that applies to everything. For instance…

BackgroundSTRDEXINTWISCONATT
Idiot “non-Spellcaster”8-4
Elf “Spellcaster”28-4
Monk “Tank”-48
Horder “Action Skill”2-2-28
Alchemist “Status Effects”8-4

Note: Spells and Action Skills meaning INT and ATT-using builds are specialized builds and get +2 over the others that are generalized for all appliances (or reduction) of damage.Note: Spells and Action Skills meaning INT and ATT-using builds are specialized builds and get +2 over the others that are generalized for all appliances (or reduction) of damage.

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