This guide will explain what the various settings in your ServerHostSettings.json mean.
How to Host Your Own Server (Rental Service Provider)
You can host a server at game server hosting provider:
Note: Every gaming server goes online immediately! A welcome email including your connection information (guide) will be sent to you when your gaming server is created.
Intro
Alright you got your server up and running found the settings file and have no clue what any of those lines of code mean. Welcome to the guide that will help you figure that out. Although we as a community have not identified every aspect of the settings since no official guide was posted this will be more than enough to start your server off.
How to Access
So I can’t give you directions if you rented a server but if you are running your own private server you will find the files in two locations.
- [drive]:\Users[yourname]\AppData\LocalLow\Stunlock Studios\VRisingServer\Settings
- [drive]:\Program Files(x86)\Steam\steamapps\common\VRisingDedicatedServer\VRisingServer_Data\StreamingAssets
Your locations may vary depending on where you installed the files. Now when I installed my server I had to create the Settings folder. You may or may not need to do this.
Format:
- Mode Type
- Choices
- Explanation
The Meanings
- GameModeType
- PvP
- PvE
- This will determine whether the server is PvP or PvE.
- CastleDamageMode
- Always
- Never
- TimeRestricted
- Your choices here are allowing the Castle to take damage at all times with Always or Never. You can also time restrict the server to only allow damage during certain times. Which you will set further below.
- SiegeWeaponHealth
- This determines the health of the siege weapons health. Unfortunately no one knows the exact choices for this.
- PlayerDamageMode
- Always
- TimeRestricted
- Exactly the same as CastleDamageMode. Always or TimeRestricted. Setting the game to PvE is the only way to prevent player damage.
- CastleHeartDamageMode
- CanBeDestroyedOnlyWhenDecaying
- CanBeDestroyedByPlayers
- CanBeSeizedOrDestroyedByPlayers
- How and when Castle Hearts can be destroyed or seized.
- PvPProtectionMode
- Short
- Medium
- Long
- This is the protection you get when you first make your character that prevents newbies from being slaughtered in PvP.
- DeathContainerPermission
- Anyone
- ClanMembers
- Basically who can and can not access your bags when you die.
- RelicSpawnType
- Unique
- Plentiful
- Makes each of the Soul Shards unique or allows there to be more than one of each of the Soul Shards (plentiful).
- CanLootEnemyContainers
- True
- False
- This determines whether or not a random person sneaking into your base can access your chests and other containers.
- BloodBoundEquipment
- True
- False
- Lose or keep your equipment upon death.
- TeleportBoundItems
- True
- False
- When using a Vampire Waygate you can turn this on or off to determine if your items travel with you.
- AllowGlobalChat
- True
- False
- Turns Global Chat on or off.
- AllWaypointsUnlocked
- True
- False
- Reveals or conceals Vampire Waygates.
- FreeCastleClaim
- True
- False
- This allows people to claim a castle without paying a resource cost.
- FreeCastleDestroy
- True
- False
- Same as above but in regards to being destroyed whether or not there is a cost.
- InactivityKillEnabled
- True
- False
- Unknown as of now let me know below if you have figure out what any of these unknowns do. Currently I believe this straight kills you if you have been sitting around for too long. Kind of like an AFK timer except this straight kills you.
- InactivityKillTimeMin
- Default – 3600
- Unknown.
- InactivityKillTimeMax
- Default – 604800
- Unknown.
- InactivityKillSafeTimeAddition
- Default – 172800
- Unknown.
- InactivityKillTimerMaxItemLevel
- Default – 84
- Unknown.
- DisableDisconnectedDeadEnabled
- True
- False
- Unknown.
- DisableDisconnectedDeadTimer
- Default – 60
- Unknown.
- InventoryStacksModifier
- Default – 1.0
- The size of your inventory stacks.
- DropTableModifier_General
- Default – 1.0
- Increase or decrease the amount of loot that drops from enemies.
- DropTableModifier_Missions
- Default – 1.0
- Same as above but for missions.
- MaterialYieldModifier_Global
- Default – 1.0
- This modifies the amount you get from a resource node like a stone or copper.
- BloodEssenceYieldModifier
- Default – 1.0
- This changes how much Blood Essence you gain from killing enemies.
- JournalVBloodSourceUnitMaxDistance
- Default – 25.0
- Unknown. I believe this just increase tracking for a more accurate trail. Probably not worth messing with since it might affect CPU usage.
- PvPVampireRespawnModifier
- Default – 1.0
- This is how long it takes you to respawn after being killed in PvP.
- CastleMinimumDistanceInFloors
- Default – 2
- This is how far away someone else’s boundaries must be. I suggest increasing this to prevent base trapping.
- ClanSize
- Default – 4
- Determines the maximum size of a Clan.
- BloodDrainModifier
- Default – 1.0
- How much your blood level drains.
- DurabilityDrainModifier
- Default – 1.0
- This determines how much the durability drains.
- GarlicAreaStrengthModifier
- Default – 1.0
- Modifies the strength of Garlic areas.
- HolyAreaStrengthModifier
- Default – 1.0
- Modifies the strength of Holy areas.
- SilverStrengthModifier
- Default – 1.0
- Modifies the strength of the Silver debuff.
- SunDamageModifier
- Default – 1.0
- Modifies the strength of the Sun debuff.
- CastleDecayRateModifier
- Default – 1.0
- Modifies the rate at which Castles decay.
- CastleBloodEssenceDrainModifier
- Default – 1.0
- Modifies the rate at which Castles drain stored Blood Essence.
- CastleSiegeTimer
- Default – 420.0
- How long a Castle can be sieged by another player.
- CastleUnderAttackTimer
- Default – 60.0
- How long a castle can be under attack.
- AnnounceSiegeWeaponSpawn
- True
- False
- Announces the deployment of a Siege Weapon on the server.
- ShowSiegeWeaponMapIcon
- True
- False
- This will display the Siege Weapon on the map.
- BuildCostModifier
- Default – 1.0
- Modifies the cost for buildings.
- RecipeCostModifier
- Default – 1.0
- Modifies the cost for Crafting.
- CraftRateModifier
- Default – 1.0
- Modifies the speed of Crafting.
- ResearchCostModifier
- Default – 1.0
- Modifies the cost of Research.
- RefinementCostModifier
- Default – 1.0
- Modifies the cost of Refining.
- RefinementRateModifier
- Default – 1.0
- Modifies the speed of Refining.
- ResearchTimeModifier
- Default – 1.0
- Modifies the speed of Research.
- DismantleResourceModifier
- Default 0.75
- This is how much you get back after dismantling something like a wall.
- ServantConvertRateModifier
- Default 1.0
- Time it takes to convert a Servant.
- RepairCostModifier
- Default 1.0
- Increases or decreases the repair costs for buildings.
- Death_DurabilityFactorLoss
- Default – 0.25
- Durability loss when killed.
- Death_DurabilityLossFactorAsResources
- Default – 1.0
- This one I’m not quite sure about it factors in your current durability into how much resources you lose. I believe the remaining is permanently lost. So 0.5 would drop half your gear and the other have would disappear. Not 100% on this.
- StarterEquipmentId
- Default – 0
- Gear Level 30: -376135143
- Gear Level 50: -1613823352
- Gear Level 70: -255898606
- Gear Level 80: Unknown
- This is what equipment you start with.
- StarterResourcesId
- Default – 0
- Gear Level 30: -696202180
- Gear Level 50: 481718792
- Gear Level 70: -766909665
- Gear Level 80: Unknown
- Instead of straight giving the players gear it gives them a lot of resources instead.
- VBloodUnitSettings
- Unknown.
- UnlockedAchievements
- Unlocks Achievements for everyone. Unknown format.
- UnlockedResearchs
- Unlocks Research for everyone. Unknown format.
- GameTimeModifiers
- DayDurationInSeconds – Default 1080.0
- DayStartHour – Default 9
- DayStartMinute – Default 0
- DayEndHour – Default 17
- DayEndMinute – Default 0
- BloodMoonFrequency_Min – Default 10
- BloodMoonFrequency_Max – Default 18
- BloodMoonBuff – Default 0.2
- Determines when the Sun and the Moon are out. Also determines Blood Moon frequency and how much buff. The buff doesn’t appear to be working or the tooltip does not change to reflect the change in buff.
- VampireStatModifiers
- MaxHealthModifier – Default 1.0,
- MaxEnergyModifier – Default 1.0
- PhysicalPowerModifier – Default 1.0
- SpellPowerModifier – Default 1.0
- ResourcePowerModifier – Default 1.0
- SiegePowerModifier – Default 1.0
- DamageReceivedModifier – Default 1.0
- ReviveCancelDelay – Default 5.0
- Your Vampire stats.
- UnitStatModifiers_Global
- MaxHealthModifier – Default 1.0
- PowerModifier – Default 1.0
- This is all the enemies in the world stats.
- UnitStatModifiers_VBlood
- MaxHealthModifier – Default 1.0
- PowerModifier – Default 1.0
- Boss stats.
- EquipmentStatModifiers_Global
- MaxEnergyModifier – Default 1.0
- MaxHealthModifier – Default 1.0
- ResourceYieldModifier – Default 1.0
- PhysicalPowerModifier – Default 1.0
- SpellPowerModifier – Default 1.0
- SiegePowerModifier – Default 1.0
- MovementSpeedModifier – Default 1.0
- How strong your equipment is.
- CastleStatModifiers_Global
- TickPeriod – Default 5.0,
- DamageResistance – Default 0.0,
- SafetyBoxLimit – Default 1,
- TombLimit – Default 12,
- VerminNestLimit – Default 4,
- CastleLimit – Default 2
- Sets limits on your Castle as well as it’s stats.
- Pylon Penalties
- I don’t believe this was implemented or is not currently included regardless unknown.
- PlayerInteractionSettings
- Timezone
- Local
- UTC
- PST
- EST
- CET
- CST
- Time zone for your server.
- VSPlayerWeekdayTime
- PvP start and stop times. Keep in mind it must ONLY be the current day. DO NOT attempt to set the start time for example at 23:00 and end time at 08:00 the next day. All times must be in the day. I have found the server to behave strangely when this is done.
- VSPlayerWeekendTime
- Weekend PvP times.
- VSCastleWeekdayTime
- Castle siege times during the weekday.
- VSCastleWeekendTime
- Castle siege times during the weekend.
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