V Rising – Ultimate Guide to Blood

Blood! As we’re playing as vampires blood is of course of great import. With 8 bloods to choose from, or 7 with effects, choosing the best one for your build can be challening, and not entirely straightforward. I’ll highlight when you should use a specific blood, and offer my opinion of them.

Blood and Everything You Want to Know

Frailed: Should exclusively be used for blood mending or when you don’t have anything better. Doesn’t have any stats but at least you won’t feel bad about blood mending with it, keep some spare hearts on you.

Creature

I3 – 15% Movement Speed
II10 – 25 Increased Sun Resistance rating
III10% – 20% Damage Reduction
IV150% Increased Health Regeneration
VBoost all above effects by 30%

A very underrated blood. Creature blood offers some great damage reduction coupled with movement speed and sun resistance. It also has increased health regeneration which can be dirty if neither you nor the enemy has potions. A 195% health regen bonus is extremely powerful in long fights as you’ll be regaining a decent amount of it points whenever you havent taken damage in a few seconds, combined with movement speed this is a powerful kiting which will also prevent the enemy from running away.

The 26% damage reduction is also very strong and solves some of rogue blood’s greatest weakness, at the cost of damage. All and all this is a fine blood which will never be bad, but will only be top tier during shard transportation- considering the difficulty of obtaining a high% werewolf prisoner it’s rarely worth going for.

The sun resistance also has some niche cases allowing you to escape in silverlight due to surviving sun for longer.

Worker

I10% – 30% Increased Resource yield
II15% – 25% Increased Damage against Resource Objects
III10% – 20% Increased Mount Gallop Speed
IV3% chance to instantly destroy a resource node and trigger a burst of speed
VBoost all above effects by 30%

The king of all non-shard transports, assuming you have a backup blood potion for combat, due to the mount gallop speed increase. Worker blood is of course also very useful for farming, and so is the chance to instantly destroy a node. Not much to say here, it’s a good blood for farming and serves its purpose well.

Brute

I7.5% – 12.5% Primary attack Life Leech
II7.5% – 15% Increased Primary Attack Speed and gain 1 Gear Level
IIIHealing received increased by 20% – 35%. Heal self for 4% of your victim’s health when striking a killing blow.
IV6% chance per relative health recovered to boost movement speed by 20% and damage of primary attacks by 25%
VBoost all above effects by 30%

Perhaps the most underwhelming blood of all, brute blood is nothing but a collection of traps. The life leech would be useful for a primary focused build… but we have regen caps in this game. The attack speed is pretty useful, but it doesn’t add more damage than something like warrior or even rogue.

The gear level increase is pretty much irrelevant, a +4% damage increase and a -4% damage taken in pve- put pve is already easy. The increased healing would be nice… but we have health caps. The chance for movement speed can help in some niche cases, when you’re popping a potion and try to escape- but is otherwise pretty useless. It synergizes well with the life leech, but the chance is simply too small, and being rng dependant isn’t great.

Rogue

I10% – 20% chance to Critical Strike on Weapon Attacks
II8% – 15% Movement Speed
III12% – 25%’ Reduced cooldown on Travel Skill, 100% chance to critical strike on next physical attack after using a travel skill
IV50% Chance on Critical Strike to expose victim’s armor, increasing damage taken from all sources by 15% for 4s
VBoost all above effects by 30%

Rogue blood used to be really good before gloomrot, but with the insane damage numbers, the increased health, and the addition of legendaries have changed this quite a lot. With less damage that warrior blood, and no defence, rogue blood is in a rough spot right now.

It is probably still the best blood for confirming kills against players of lesser skill than you, as they will most likely be running warrior blood and thus sacrificing mobility- but a blood which is only really effective against worse players isn’t great objectively speaking.

It’s worth noting that the reduced cooldown on movement abilities can offer some self sustain in the form of Veil of Blood, but even then warrior is better due to the damage reduction. Each hit point becomes worth more the greater your damage reduction, which is important in a game with health caps during combat.

Warrior

I10 – 20% Increased Physical Power
II8 – 15% Reduced cooldown on Weapon Skills
III8 – 15% Reduced damage taken and 25% increased damage when striking enemies at full health
IV15% Chance to parry an attack reducing damage taken by 50%. Parrying an attack increases your own damage by 20%.
VBoost all above effects by 30%

The king of bloods in Gloomrot. Warrior offers supreme damage negation 29.25% of average, increases physical power and damage by a ton, further increases damage through parries, and even offers mobility due to the 19.5% reduction of weapon ability cooldowns, which helps survivability even more due to the increased amount of iframes. Warrior is the strongest blood in the game right now and isn’t balanced at all. Who thought combining damage with defence, mobility, and iframes would be a good idea? One could even consider the mere existance of warrior in its current state to be proof SLS doesn’t play pvp in this game.

Scholar

I10 – 20% Increased Spell Power
II8 – 15% Reduced cooldown on Spells
III5 – 10% Spell Life Leech
IV15% Chance to reset spell cooldown on cast
VBoost all above effects by 30%

If warrior blood was strong then the spell equivalent must be too, right?

Scholar is sad. It has decent features but the lack of defence makes it objectively worse than something like warrior. With a reliance on recasts which will happen rougly every five spells and spell usage in general it just loses out to warrior. There is a combo allowing you to one-shot a warrior blood player with scholar using frost bat’s “increased damage to chilled or frozen targets” jewel, but it requires legendaries and for the warrior player not to have a physical reduction legendary- or the ability to dodge merciless charge, which they are sure to have with the cooldown reduction.

The spell life leech is sad, and the recast is too rng dependant. If they changed it to “once every X spells” within a certain time period so you could actually plan then it would be much healthier. But making any blood outside of warrior relevant requres removing warriors’ damage reduction. I’m planning on releasing ideas for balancing the bloods in the near future.

If you’re running the one shot combo, a spell-focused build and want to try your luck, or a meme build with recasts, scholar may be worth it for you.

Mutant

I25 – 50% reduced Blood Drain rate
II10 – 25 Increased All Resistance rating
III10% – 20% Increased movement speed while Shapeshifting
IV40% chance to convert the victim to a random Mutant when killing them with a Bite
VBoost all above effects by 30%

Mutant blood is in a position similar to worker blood, it servers its purpose- but doesn’t have a real function outside of that. Reduced blood drain rate is fine, but since it only affects the current blood it’s quite irrelevant- at least it makes it last longer.

The resistance rating increase is what makes this blood useful for gathering silver, and in some niche cases allowing you to kill a boss without making a holy resistance potion- if you needed one in the first place.

Helena Stamatina
About Helena Stamatina 2995 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

2 Comments

  1. The only thing I would add is that a prisoner can be charmed out of their cage and placed in a servant coffin. Fantastic for upgrading a blood percentage or when a person is in high unhappiness and you have an open coffin (misery doesn’t seem to influence the servant conversion).

  2. An excellent guide. To make pursuing Vincent even riskier, I would add that he occasionally visits a militia camp close to the iron mines, where he may run into multiple other bosses.

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