Mad Games Tycoon 2 – Very Hard / Legendary Difficulty Tips

How to Beat Very Hard / Legendary Difficulty

Max out your created character’s Game Design skill. Give the perks like Bugfree, and ones that ensure they don’t need breaks or bathroom visits. You’ll likely also want to choose ones that give a bonus if they’re the lead dev.

  • If you see any employees for hire also with the bugfree skill early on, don’t be afraid to hire them. Being able to pump out games and short contract work faster is usually worth the cost.
  • Never higher Legendary employees, their cost is not worth it. You can maaaaybe hire one super late game when you’re rolling in cash and just want the achievement, but there’s no other reason to ever buy one that I’ve found.

Pick the Warehouse as your starting location. Not having to buy new rooms to expand is a godsend.

Pick something like Skill games or RPGs as your fanbase. Avoid Racing games; you’ll rarely be able to make a good one early on.

Contracts can be good for grinding experience for topics, consoles, or genres. Ideally, you want to release games with a minimum of 3 stars on everything, as anything lower can bump down the final score.

Don’t be afraid to get the worst game award early on when you don’t have any fans to lose. The 1% boost to game sales isn’t much, but it can still be a boon without having to worry about the repercussions.

After getting Subtopics and Subgeneres unlocked, go after QA next; the bug fixing, game reports, and Improve Gameplay bonuses will really help early on. The faster you can pump games out into the market, the better.

Begin unlocking Graphic Studio, Music Studio, and Motion Capture when you can; always have every improvement for your game when you can afford it.

Helena Stamatina
About Helena Stamatina 3011 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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