Microcivilization – Guide to Heroes

Some Day 1 thoughts on heros, for the Day 1 version of the game. 

Types of Heroes and Their Properties

Note: Credit goes to robbie.price

There are 12 ‘standard’ heroes’ and an unknown number of ‘unique’s.

There are 3 colours (4 if you consider unique): Blue Red Green, [BRG]

4 shapes Circle Up-curve Square and Down-curve. [CUSD]

And 3 rarities, Normal, Elite, Rare

The combination of colour, shape and level fix all the predetermined parts of a hero. which is the first power line, the bottom power or ability, and the overall power level of the hero.

  • All Circles boost one type of resource boost on click
  • All Up-curve give base weapon damage
  • All Squares boost one type of resource per second
  • All Down-curve boost food per second
  • Blue heroes have auto like abilities: Auto Research, Combat ,construct, use militia to defend.
  • Red heroes have Combat like abilities: Resourses for risk, Stun , Extra food, ignore some attacks.
  • Green heroes have active play abilities: reduce risk kill people, Damage , click bonus, Militia bonus.
  • Normal heroes have 1 random power in addition to the fixed.
  • Elite heroes have 2 random power in addition to the fixed.
  • Rare heroes have 3 random power in addition to the fixed.

The Random powers are a real grab-bag from extra authority, to uses for authority, to bonus resources if a given building is working, to extra stun. … it’s a big list.

Currently the max level appears to be 43, and I don’t have a way to improve on that… at least yet.

Teams You Might Want to Make

There are 4 ish teams you might want to make:

A stunning team: AKA pacify the neighborhood. Due to how damage scales your best weapons are the spear and crossbow ( technically crossbow has the most damage per wood harvested but not by much). The Key to this team is to get enough stunning to make a new weapon and attack again. A stun-lock build. With 2.5-3 ish seconds of stun per attack you need 50 wood per second or 30 with holding [S] to click.

Consists of Red Circle, Blue or Red Up curve ( Blue if the others have enough stun, red if not), Blue Square and Down.

Build priority: Stun, Wood, Damage, Authority + Authority used for Clicks

Properly built this team can at level 7 take down level 40 barbarians.

A Research team: Get from peace to prosperity.

Consists of: All 4 blues.

Build priority: Wood (for building homes), Research, and maybe workers, but really only in early ascensions

Build Priorities: Wood, Research, Workers.

This team starts up once the world is pacified, and finishes all the building / research.

3 or 4 Single Resource focus teams ( one for each type of resource and maybe food, but there is little one can do for food)

Each consists of: Red Circle, Blue Up, Green Square, Blue Down

Build Priorities: All powers boost the same one resource type.

This team is called manually to rush build a given item, swap between them as needed.

Late game damage.

Each consists of: Green Circle, Green Up, Red Square, Blue Down

Build Priorities: Damage, Weapon Auto refill

In the late game weapons take… forever… to rebuild. if your Late game damage team has any power that isn’t fixed, it should be Weapon regeneration, but preferably damage.

Optimization

Step 1: Get to the point you can make level 43 heroes. (it’s possible to use level 42 and down heroes for building dream teams … but it’s really miss or miss and low odds so just dismantle them all and be done with it).

Step 2: For each of the 12 types of heros, when you get a new one check this list, and compare to your existing best in class. If it’s not better than the best you have got, Junk it and try again. If it is good, upgrade it until rare, junking if it turns bad.

  • Blue Circles: needs to be Wood, Research, and workers more or less exclusively
  • Blue Ups: Either : needs to be Wood, Research, and workers more or less exclusively
  • Or: All producing the same resource type
  • Or: Stun -> Wood -> Damage
  • Blue Square: Either : needs to be Wood, Research, and workers more or less exclusively
  • Or: Stun -> Wood -> Damage
  • Blue Downs: Either : needs to be Wood, Research, and workers more or less exclusively
  • Or: Stun -> Wood -> Damage
  • Or: Damage, Weapon Regeneration
  • Or: All producing the same resource type
  • Red Circles: Stun -> Wood -> Damage
  • Or: All producing the same resource type
  • Red Ups: Stun -> Wood -> Damage
  • Red Square: Damage, Weapon Regeneration
  • Red Downs: Just huck’em in the trash
  • Green Circles: Damage, Weapon Regeneration
  • Green Ups: Damage, Weapon Regeneration
  • Green Square: All producing the same resource type
  • Green Downs: Just huck’em in the trash

Goodluck happy hunting!

Helena Stamatina
About Helena Stamatina 3201 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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