Deliver Us The Moon – How to Rebind Keys

Rebinding Keys

Note: Credit goes to ranzoo_tr

Here is the way to rebind the keys. I was able to edit the common action keys, but it’s not a perfect solution, it seems to work with most keys, but when I tried to change the sprint button, which is LeftShift by default, to the “V” key, it works only on double press.

Binding controllers buttons:

It should be the same process as key binding but I haven’t try it sorry.

How to:

Open a window of file explorer and go to the following directory: (you can copy/paste the line)

  • C:\Users\%UserName%\AppData\Local\MoonMan\Saved\Config\WindowsNoEditor

In this directory there is should be a file named “Input.ini”. To do the things correctly you could create a copy of this file and rename it as you want, like this you keep a copy of the original file if something goes wrong. In this example it is named “Input.ini_BACKUP”.

Here is a view of what this looks like:

Right click on the “Input.ini” file and click on “modify” to edit it in the Notepad.

Clear every single byte in it and Copy/Paste the following content:

[/script/engine.inputsettings]
ActionMappings=(ActionName="AimMode",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="AimModeASE",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="AimModeASE",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="AseControlMode",Key=C,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="AseControlMode",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Back",Key=V,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Back",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Boost",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Boost",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Boost",Key=RightShift,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="BumperLeft",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="BumperLeft",Key=Q,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="BumperRight",Key=E,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="BumperRight",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Crouch",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="DemoMenu",Key=F9,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Fire",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Flashlight",Key=R,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="GameMenu",Key=Tab,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Handbrake",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Handbrake",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Interact",Key=V,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="MenuBack",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="MenuBack",Key=Tab,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="PauseGame",Key=Escape,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="PauseGame",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="PauseGame",Key=Home,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Read",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Read",Key=V,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="SpecialActionLeft",Key=A,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="SpecialActionLeft",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="SpecialActionRight",Key=D,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="SpecialActionRight",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="Sprint",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ZoomIn",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ZoomIn",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ZoomOut",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False)
ActionMappings=(ActionName="ZoomOut",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False)
AxisMappings=(AxisName="MoveForward",Key=W,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=S,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Up,Scale=1.000000)
AxisMappings=(AxisName="MoveForward",Key=Down,Scale=-1.000000)
AxisMappings=(AxisName="MoveForward",Key=Gamepad_LeftY,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=A,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=D,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Gamepad_LeftX,Scale=1.000000)
AxisMappings=(AxisName="TurnRate",Key=Gamepad_RightX,Scale=2.000000)
AxisMappings=(AxisName="Turn",Key=MouseX,Scale=1.000000)
AxisMappings=(AxisName="LookUpRate",Key=Gamepad_RightY,Scale=2.000000)
AxisMappings=(AxisName="LookUp",Key=MouseY,Scale=-1.000000)
AxisMappings=(AxisName="Roll",Key=Q,Scale=1.000000)
AxisMappings=(AxisName="Roll",Key=E,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=SpaceBar,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Bottom,Scale=1.000000)
AxisMappings=(AxisName="MoveUp",Key=LeftControl,Scale=-1.000000)
AxisMappings=(AxisName="MoveUp",Key=Gamepad_FaceButton_Right,Scale=-1.000000)
AxisMappings=(AxisName="Roll",Key=Gamepad_LeftShoulder,Scale=1.000000)
AxisMappings=(AxisName="Roll",Key=Gamepad_RightShoulder,Scale=-1.000000)
AxisMappings=(AxisName="MoveRight",Key=Right,Scale=1.000000)
AxisMappings=(AxisName="MoveRight",Key=Left,Scale=-1.000000)

For each action, you can now associate the key that you want.

Here is an example, the action is in green, the key is in red:

Don’t forgive to save the file. And if everything worked well, enjoy the game.

Helena Stamatina
About Helena Stamatina 3207 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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