Elite Dangerous – VR Tips

Tips for VR Players

Note: Credit goes to Alrik

General Tips

  • Learn how to fly and all control first.
  • Save the control layout file from the game folder for each configuration for easily switching between mouse/keybord and hotas controls.
  • Same for graphic configuration for easily switching between screen and vr. You will be not be able to play VR with the same settings as the regular screen play.
  • For VR, supersampling will kill performance.
  • For VR Look to change the HUD color from orange to a more eye friendly color like green or light blue. ED HUD mod will help with that.
  • Most controls can be triggered by the ships UI.
  • Functions like extract/retract landing gear or activate/deactivate the ships headlights or nightvision are not time critical and can be used via the UI.
  • IIRC the standard binding for the saitek/logitech joystick binds all buttons needed for the UI navigation (with left/right & up/down on one hat, and with UI focus, select & exit to buttons).
  • All time critical functions should be on stick or throttle.
  • Controls like fire weapons & countermeasures, target selection, leaving/entering frameshift, ect…
  • IIRC those are also predefined in the standard binding.

Bonus Random Tips

  • However its possible to use a camera screen shot view to attach it to your characters face witch then enables the 1st person view witch can be done anywhere on foot to explore the game world.
  • Combat with on foot guns can be used in many different camera angles in VR.
  • You will have to follow the gun shot fire rounds to hit the enemy target.
  • There is no Hud witch is why i do it this way.
  • If your fighting in a on-foot conflict zone and cant see witch enemy to shoot because you don’t have a visible Hud as i explained previously.
  • Then you might say well how’s that going work with no visible Hud?
  • In VR everything is scaled 1.1 witch means you can see the smallest details at distance.
  • All you need to do is look for a small red light located at the bottom of an enemies back.
  • Your Ai team will have a green light instead.
  • You can also look at the movement of your team and use them as cover as it will help you to not get shot as much.
  • With no Hud you will get shot more.
  • Voice attack can be assigned to recharging your suit’s energy cell and health so you NEVER need to leave FULL VR on foot again.
Jan Bonkoski
About Jan Bonkoski 833 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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