Evil Tonight – Critical Item Walkthrough Guide

This walkthrough will explain how and where to get every item that is required to access the final boss fight.

Guide to Critical Item Walkthrough

Introduction

Evil Tonight is a game where you progress by collecting items. This walkthrough will explain how and where to get every item that is required to access the final boss fight. Ultimately what you need are 12 diary pages and the Ornamental Key, so those items will determine the organization of this guide.

Orientation

The hardest part might be acquainting yourself with my location reference guide. I’m using numbers instead of pictures so that the walkthrough is less visually obtrusive (and more conceptually obtrusive).

There are three Areas. Area 1 is the Student Residence Hall where you begin. Area 2 is the second building you enter. Area 3 is the studio and the industrial area above the garden. I will refer to locations inside these areas as either Hallways or Rooms, unless another term would be more clear. All Rooms and Hallways are inside, so doors that lead outside do not factor into our room counts. We count rooms starting from the hallway’s entrance. There are three hallways in the game that branch out up and down. When that happens, we’ll restart the count as “upper rooms” and “lower rooms”. So “room 1”, “upper room 1”, and “lower room 1” are all different rooms in area 1, hallway 2.

Area 1 contains

  • Hallway 1 (leads to)
    • Rooms 1-4
  • Hallway 2 (leads to)
    • The Reception Area (leads to)
      • Reception Area File Room
    • Rooms 1-2
    • Upper Rooms 1-2
    • Lower Room 1 (leads to)
      • Lower Room 1’s barricaded room
  • Ventilation area accessible from hallway 1, room 1.

Area 2 contains

  • Lobby Left Room
  • Lobby Right Room
  • Left 1st Floor Hallway
    • Rooms 1-3
    • Upper Rooms 1-2
  • Right 1st Floor Hallway
    • Room 1
      • Horse Statue Room and then the Pepe Room
    • Upper Rooms 1-2
    • Lower Room 1
  • Left 2nd Floor Hallway
    • Rooms 1-4 (starting the count from the lobby entrance)
  • Right 2nd Floor Hallway
    • Rooms 1-4 (starting the count from the lobby entrance)

Area 3 contains

  • The Studio (The room between the industrial area and the garden. Is it a studio? I don’t know what it is.)
  • Rooms 1-4

How to Get the Diary Pages

The diary pages do not need to be collected in a certain order. I am presenting them in the order in which you can first access them. This is probably not the ideal order for a speedrun.

Diary Page 1

Diary page 1 is in area 1, hallway 1, room 2. It is accessible from the beginning without items.

Diary Page 2

You find the student residence key by completing the puzzle outside area 1 if you return to where you started the game after you enter the dream world.

Diary page 2 is in area 2, lobby left room. Getting there requires the student residence key.

Diary Page 3

The coin key is in area 2, right 1st floor hallway, lower room 1. Getting there requires the student residence key.

Diary page 3 is in area 1, hallway 2, upper room 1. Access requires the coin key.

Diary Page 4

The rope is in area 2, right 1st floor hallway, upper room 1. Access requires the coin key.

Diary page 4 is in area 2, left 2nd floor hallway. This is initially accessed from the courtyard below area 2’s lobby using a rope.

Diary Page 5

The garden key is in a building in the bottom left corner of the courtyard below area 1. Access requires the coin key.

Diary page 5 is in area 3, the studio. Access requires the garden key.

Diary Page 6

The square piece is in area 2, left 2nd floor hallway, room 4. Getting there requires the rope.

The cup key is in area 1, reception area, file room. Access requires the square piece.

Diary page 6 is in area 2, left 1st floor hallway, room 3. Access requires the cup key.

Diary Page 7

The sword key is in area 2, right 2nd floor hallway, room 1. Access requires the cup key.

Diary page 7 is in area 2, left 2nd floor hallway, room 2. Access requires the sword key.

Diary Page 8

Diary page 8 is in area 1, hallway 2, lower room 1. Access requires the sword key.

Diary Page 9

The horse head is in area 2, left 2nd floor hallway, room 2. Access requires the sword key.

The painting is in area 2, right 1st floor hallway, room 1, horse statue room, Pepe room. Access requires the horse head.

The fuse is in area 2, right 2nd floor hallway, room 2. Access requires the painting.

Diary page 9 is in area 3, room 3. Access requires the fuse.

Diary Page 10

The empty fire extinguisher is in area 1, hallway 2, lower room 1. Access requires the sword key.

The empty fire extinguisher can be charged in area 3, room 4. The charging machine will not operate without using the fuse in area 3, room 2.

The club key is in area 2, left 1st floor hallway, room 2. Access requires the charged fire extinguisher.

Diary page 10 is in area 2, left 1st floor hallway, upper room 1. Access requires the club key.

Diary Page 11

The small key is in area 2, right 1st floor hallway, upper room 2. Access requires the club key.

The VHS tape is in area 3, room 3. Access requires the small key.

The gem is in area 2, left 2nd floor hallway, room 1. It’s behind a puzzle which can be solved by watching a VHS tape in area 2, right 2nd floor hallway, room 3.

The calendar is in area 2, left 1st floor hallway, room 1. Access requires the club key.

The music is in area 2, left 1st floor hallway, upper room 1. Access requires the gem and the calendar page entry to your notes.

The kitchen key is in area 2, left 1st floor hallway, room 3. Access requires the music.

The screwdriver is in area 1, hallway 2, room 2. Access requires the kitchen key.

Diary page 11 is in area 1, hallway 2, room 1. You access this room from the vent in area 1, hallway 1, room 1. Access requires the screwdriver.

Diary Page 12

The axe is in the ventilation area. Access requires the screwdriver.

The cable is in area 1, hallway 2, lower room 1, the barricaded room. Access requires the axe.

Complete the slide projector entry to your notes in area 2, left 1st floor hallway, upper room 2. This requires three slides:

  1. Area 2, right 1st floor hallway, room 1. Access requires the coin key.
  2. Area 2, left 2nd floor hallway, room 3. Access requires the cup key.
  3. Area 1, hallway 2, room 1. Getting here requires the screwdriver.

Diary page 12 and the Ornamental Key are in area 3, room 1. Access requires the cable and the completed slide projector entry to your notes.

Jan Bonkoski
About Jan Bonkoski 820 Articles
A lifelong gamer Jan Bakowski, also known as Lazy Dice, was always interested in gaming and writing. He lives in Poland (Wrocław). His passion for games began with The Legend of Zelda: Ocarina of Time on the Nintendo 64 back in 1998. Proud owner of Steam Deck, which has become his primary gaming platform. He’s been making guides since 2012. Sharing his gaming experience with other players has become not only his hobby but also his job.

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