
This guide describes how you can get all of the hidden dead ends in the game.
Guide to Get All Dead Ends
Playing With Fire
- Light the furnace up using the lighter and walk towards the fire.
Wrong Door
- In the backrooms, walk to the door on the right (the door that leads to the area behind the front desk (the area where people return books)).
Feed Me, Mitch!
- Attempt to grab the library card from the plant.
The Cutting Edge
- Attempt to break the vending machine using the fire extinguisher.
The Reassuring Statistic
- Attempt to use the rope on the vending machine.
Untimely Demise
- Attempt to use the rope on the clock.
Easy Prey
- Step on a bear trap set by the eye monster.
Unwanted Guest
- Get caught by the eye monster.
High and Dry
- Step on the rope trap set by the eye monster.
Wire Snake Food
- Get eaten by the wire snakes in the room under the trap door.
Conductive, but Not Productive
- Attempt to cut the colored wires without pluging them out on the other side (computer room, audio room & VHS room).
Poor Craftsmanship
- Attempt to climb down the ladder revealed under the trap door without using a rope.
Iron Mitch
- Get chewed by the sleeping monster in the hidden room right next to the toy room.
Foolish Fantasy
- At the moment, there is no way to play that death tape. You are wasting your time.
This is the End, Friend
- Get caught by Jackie (in Ending 2).
Waiting to long in the cold means…
- When you start a new game, skip the cutscene and go past the car to reach the exterior part of the library.
- Then don’t do anything and just wait. Eventually you’ll freeze to death and get the achievement.
Sugar Rush
- Go to the audio room and give Bepis cans to the hole in the wall 5 times.
Hands Outstretched
- Attempt to take the handle from the doll by force.
Nowhere to climb
- Attempt to hide in the room under the trap door while being chased (needs to have rope).
Surrogate Reaper
- Get caught by the static monster during a chase.
Replacement Parts
- Take too long while doing the 2nd part of the puppet puzzle in Pietro’s play.
- Might have to switch around between your body and the puppet for a few times.
Eye on the Prize
- Attempt to climb the ladder without using the hot kettle.
Lunch Thief
- Attempt to eat the employee’s lunch.
War Flashbacks
- Put the toy block in the stove (in the kitchen).
Premature
- Hide in the coffin (in the VHS room) during a chase.
Anti-Bullying PSA
- Force mitch to look at the rope over and over again (without taking it).
♥♥♥♥♥♥ Way to Go
- Use the toilet and go out without washing your hands.
Entomophobia
- Get eaten by a bug (in the basement where the fortune teller is).
- Previously was possible to obtain through other means but they were removed.
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