I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.
17 Comments
It’s unclear if customers are more likely to purchase a wider variety of items if there are 12 unlocked items available rather than just 6. They occasionally purchase one item, and other times they purchase five.
The quantity purchased soon loses significance since each customer chooses what to buy and how much of it based only on a random number. The way that customers purchase eggs is a very good indicator of this: rather than purchasing eggs in a single size or in sensible combinations of egg boxes, they purchase things like 3×4 and 2×12 eggs.
Usually, when I set prices, I go with round numbers instead of decimals, like 1, 2,…
Makes working as a cashier so much simpler!
As a general rule, prices should be rounded up if they are 0.5 or above and down if they are less.
You might make more money from some products but lose money from others. If a product is costly by default, you can round up to +2$.
Although 7% of all customers will occasionally complain about prices, they will still purchase something else and the SP will not be as bad.
However, the assistance is enormous when working as a cashier; give it a shot and let me know what you think!
It indicates that either you were missing an item or the prices were too high, which cost you some skill points. You gain more skill points for bigger and better items and other things every sale you make.
Maintaining profitability is becoming more difficult; after reaching level 10, I’m losing more money than I’m gaining from price changes. I also don’t get a lot of *it costs too much for me*. Hmm.
Even if you don’t have anything on your shelf, they will still look elsewhere. Thus, you could theoretically specialize:) The drawback is that you advance more slowly at the shop level.
I tested your price tip and applied 20% to each product’s vendor price.
Received a “too much” for each item.
My tried-and-true tip is to add -,30 Miney to the vendor price of each item.
This only yields 2-4 financial gains, but you never receive complaints. In my level 16 store, 12 products are produced daily, with one shelf for each item.
Customers occasionally complain, in my opinion, if the price has increased.30 euros. For instance, they chose not to purchase “yoghurt” because it was inexpensive. however it was fine for some things.
As Crypto suggested, I observed that it might be the customer complaint filter (%).
It’s unclear if customers are more likely to purchase a wider variety of items if there are 12 unlocked items available rather than just 6. They occasionally purchase one item, and other times they purchase five.
The quantity purchased soon loses significance since each customer chooses what to buy and how much of it based only on a random number. The way that customers purchase eggs is a very good indicator of this: rather than purchasing eggs in a single size or in sensible combinations of egg boxes, they purchase things like 3×4 and 2×12 eggs.
The inventory management system is the only one for which registration is required. For the remainder, there is no need to register.
Purchasing two x 6 items is preferable to purchasing one x 10 items.
12 items (2 x 6) = 8 €
10 items = 8 €
Usually, when I set prices, I go with round numbers instead of decimals, like 1, 2,…
Makes working as a cashier so much simpler!
As a general rule, prices should be rounded up if they are 0.5 or above and down if they are less.
You might make more money from some products but lose money from others. If a product is costly by default, you can round up to +2$.
Although 7% of all customers will occasionally complain about prices, they will still purchase something else and the SP will not be as bad.
However, the assistance is enormous when working as a cashier; give it a shot and let me know what you think!
What is meant by -sp?
It indicates that either you were missing an item or the prices were too high, which cost you some skill points. You gain more skill points for bigger and better items and other things every sale you make.
To reorganize, take items off the shelves using an empty box the right size. The size of the box and the box the product is shipped in must match.
Maintaining profitability is becoming more difficult; after reaching level 10, I’m losing more money than I’m gaining from price changes. I also don’t get a lot of *it costs too much for me*. Hmm.
When the lines at the registers are long, I believe I have witnessed customers leaving the store with their bags and possibly their purchases.
Can I focus on a particular product line, or do I have to keep everything that I’ve unlocked on the shelves at all times?
Even if you don’t have anything on your shelf, they will still look elsewhere. Thus, you could theoretically specialize:) The drawback is that you advance more slowly at the shop level.
I tested your price tip and applied 20% to each product’s vendor price.
Received a “too much” for each item.
My tried-and-true tip is to add -,30 Miney to the vendor price of each item.
This only yields 2-4 financial gains, but you never receive complaints. In my level 16 store, 12 products are produced daily, with one shelf for each item.
Customers occasionally complain, in my opinion, if the price has increased.30 euros. For instance, they chose not to purchase “yoghurt” because it was inexpensive. however it was fine for some things.
As Crypto suggested, I observed that it might be the customer complaint filter (%).
Higher your lvl, more customers are with your supermarket.
These prices are not totally accurate. I add roughly 10% to each MP of products, and I hardly ever hear complaints about excessive prices.
I still get insane sales when I put a price 0.50 to $1 above the market value.