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Some of the best builds I use for my own party composition.
Brute – The Iron Maiden
- Offense: ★★★★★
- Defense: ★★★★★
- Avg Kills per turn: >4
Endgame Build (Level 8)
Role: Main Tank / Main Dealer / Solo Play
This companion will soak a lot of damage & make your enemies bleed themselves to death. One of the few builds that can solo kill bosses, such as the Creeper King, in 1 turn.
Suitable for achievement:
Lute – Win a battle with only one Undying unit.
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Skills
- L2 – Destroyer
- L3 – Valorous Duel
- L5 – Cruelty
- L8 – Temperance
- L10 – Defensive Riposte
- L12 – Class Specialization – Overwhelming Presence
- Manual Skills – Wrath, Taunt
Other Skills: Wrath, Taunt, Run
Recommended starting Traits: Solitary, Strong
Gear
- Helm – Paladin’s Galea [+Willpower, +Crit Damage]
- Helm Skill – Legionary’s Ointment (Gain Anticoagulant Weapon for 1 round – All attacks apply bleeding)
- 1H Weapon – Erkeshet’s Mace (50-60% damage, If this unit has more strength than the target, damage dealt is doubled and a critical hit is guaranteed)
- Oil 1 – Bleeding Oil (Every time a skill deals damage to a bleeding enemy, has a 25% chance to trigger bleeding damage)
- Oil 2 – Perforating Oil (Attacks dealt ignore 50% of the target’s guard)
- Armour – Akhedian Steel Battleplate (3 slots)
- Layers – Colossal Reinforced Layer of the Horse (+4 Strength, +4 Guard) or Colossal Reinforced Layer of the Stag (+4 Strength, +4 Armour)
- Shield – Alazarian Heater Shield (Powerful Counter – When hit by the engaged opponent, this unit retaliates with an attack of opportunity)
- Belt – Bleeding Oil Concentrate (Increases Bleeding Oil chance by 25% (total 50%))
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Stats
- Profession – Master Blacksmith (+10 Strength)
- Aptitude Points – raise Willpower to 15/16, movement to 14~18 & everything else into Strength. At level 12, the difference between adding Critical Hit (Damage) & Strength is not significant. However, before getting Overwhelming Presence, adding Critical Hit improves more damage
Skill & Gear Choices
- The essential pieces are Legionary’s Ointment, Bleeding Oil, Bleeding Oil Concentrate & Alazarian Heater Shield
- Bleeding oil deals 20% of max hp (25% if Path upgraded) a
- This build starts shining at level 8 with upgraded Temperance giving riposte after taking 2 attacks.
- At level 12, Overwhelming Presence guarantees critical hits for every attack.
- At Mystery & Wisdom Path 7, get Perforating oil to negate enemy guard
- Use Horse Layer to get max guard (80%) & swap out with Stag Layer when exceeded.
Strategy
- This build starts at level 8 with upgraded Temperance giving Riposte after taking 2 attacks.
- The essential pieces are Legionary’s Ointment, Bleeding Oil, Bleeding Oil Concentrate & Alazarian Heater Shield
- Bleeding oil deals 20% of max hp (25% if Path upgraded)
- Since we are not taking Armor Breaker, Perforating oil is needed to negate enemy guard
- Overwhelming Presence guarantees critical hits for every attack.
- Use Horse Layer to get max guard (80%) & swap out with Stag Layer when over the guard cap for more armour to keep critical hits going longer.
- Start the fight by activating anticoagulant weapon, focus on killing high value targets.
- Use disengage to trigger AO after each strike.
- Taunt & disengage to take less damage & trigger more AO. Best to prioritize taunt on a tank as will need several disengages to kill.
- End turn by positioning adjacent to ranged melee units such as spearmen & axe throwers as they will still strike at melee range & trigger your AO.
This build has only 1 weakness – Damage Over Time (DOT). So avoid being poison, burn or bleeding.
Swordsman – Bleed Fighter
- Offense: ★★★★★
- Defense: ★★★★★
- Avg Kills per turn: >4
Endgame Build (Level 10)
Role: Main Tank / Main Dealer / Solo Play
TLDR: I solo-ed 3 level 14 polar bears on Expert starting with only 1 VP.
Swordsman variant of the The Iron Maiden (Brute)
Suitable for achievement:
Lute – Win a battle with only one Undying unit.
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Class Skills:
- L2 – Fighter
- L3 – Valorous Duel
- L5 – Bulwark
- L8 – Master Opportunist
- L10 – Defensive Riposte
- L12 – Class Specialization – Hardcore Training
Other Skills: Wrath, Taunt, Run
Recommended starting Traits: Solitary, Strong, Bloodthirsty
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Gear
- Helm – Any heavy helm (+Willpower, +Critical Chance, +Critical Damage, +AO Damage)
- Helm Skill – Legionary’s Ointment (Gain Anticoagulant Weapon for 1 round – All attacks apply bleeding)
- Weapon – Any legendary 1H sword [Mehyt’s Kopis (+2 VP on kill), Glory (+Protection), Clink’s Sword (Triple Strike, Knockback)]
- Oil 1 – Bleeding Oil (Every time a skill deals damage to a bleeding enemy, has a 25% chance to trigger bleeding damage)
- Oil 2 – Perforating Oil (Attacks dealt ignore 50% of the target’s guard)
- Armour – Akhedian Steel Battleplate (3 slots)
- Layers – Colossal Reinforced Layer of the Horse (+4 Strength, +6 Guard) or Colossal Reinforced Layer of the Rat (+1 Movement, +8 Critical Hit)
- Shield – Alazarian Heater Shield (Powerful Counter – When hit by the engaged opponent, this unit retaliates with an attack of opportunity)
- Belt – Bleeding Oil Concentrate (Increases Bleeding Oil chance by 25%)
Stats
- Profession – Master Tinkerer (+12 Critical Hit Chance)
- Aptitude Points – raise Willpower to 15/16, movement to 14~18 & everything else into Critical Hit.
Strategy
- This is a level 10 build, its hard to get it working before that level.
- The essential pieces are Legionary’s Ointment, Bleeding Oil, Bleeding Oil Concentrate & Alazarian Heater Shield
- Use Horse layer to get max guard (80%) & swap out with Rat layer when over the guard cap
- This build is tougher than The Iron Maiden, but deals less damage due to lower critical hit chance
- Clink’s Sword procs bleed more times (up to 3), but last strike causes knock back. If your target isnt against a wall & you cant kill it, you lose 1 AO strike because of this.
- Start the fight by activating anticoagulant weapon, focus on high value targets first.
- Use disengage to trigger AO after each strike.
- Taunt & disengage to take less damage & trigger AO. Best to prioritize taunt on a tank as will need several disengages to kill.
- End turn by positioning adjacent to ranged melee units such as enemy spearmen or axe throwers as they will still strike at melee range & trigger your AO.
Bear Fight
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Swordsman – The Workhorse
- Offense: ★★★★☆
- Defense: ★★★☆☆
- Avg Kills per turn: 3
Mid game Build (Level 5)
Role: Melee Dealer / Off-tank / Tank Killer / Boss Hunter
TLDR: With armour as a consumable resource, your best friend from level 5 that keeps growing stronger & stronger. After you collect better items, you can re-specialize him into end-game builds
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Class Skills:
- L2 – Fighter
- L3 – Valorous Duel
- L5 – Counter-Attack
- L8 – Hardcore Training
- L10 – Defensive Riposte
- L12 – Exhort
Other Skills: Wrath, Taunt, Run, First Aid, Galvanize Troops (Captain)
Recommended starting Traits: Solitary, Strong, Bloodthirsty, Thick-skinned, Confident, Quick
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Gear
- Helm – Any heavy helm. Look for +Crit Chance, +Crit Damage, +AO Damage
- Helm Skill – Enhanced Visibility (Every time this unit is engaged by an opponent, perform an attack of opportunity)
- 1H Weapon – Any sword, just keep upgrading as you get better ones
- Oils – Sharpening Oil (+10% Crit Chance), Perforating Oil (50% ignore guard), Unstable Oil (25% proc AO) or any other oil
- Armour – Early game, use medium armour until you have about 14~16 movement, then swap over to heavy armour.
- Layers – Bard (+Crit Chance), Rat (+Movement, +Crit Chance)
- Shield – Any shield, preferably one with active attack. Eg.: Legion Buckler (Motivated), Rampart (armour & bonus ability damage), Alazarian Buckler (Fragility), Hothead’s Scutum (highest ability damage, Confused)
- Belt – Tin Lucky Charm (Reduce AO damage taken by 50%), +Crit Chance, complementary Oil Concentrate.
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Stats
- Profession – Master Tinkerer (+12% Crit Chance) or Master Blacksmith (+10 Strength)
- Aptitude Points – raise movement to 14~18, raise Willpower to 15/16, & everything else into Critical Hit.
Strategy
- This build starts at level 5 with Counter-Strike, getting it upgraded grants Inspiration that lets you strike at enemies further away, being able to focus down enemy Leaders & other high value threats
- Start the fight another unit with Lieutenant to buff this unit if there is no imminent danger of taking AOE damage.
- Engage a nearby unit with Legion Buckler skill Motivating Blow to buff self-damage
- Use Taunt null damage taken & Destabilizing Strike to kill tanks faster
- Use Disengage actively for AO strike after each engagement
- Remember, this build uses armour as a resource. Tin Lucky Charm will let you stretch it a lot longer before you get Defensive Riposte.
- Move on to next target or run away if you drop to <25% armour
- At level 8: Ludern swamps & Cursed Villages become easy due to poison immunity from Hardcore Training.
- If you take Master Opportunist instead, with Tin Lucky Charm you are immune to AO
- At level 10: Defensive Riposte will let you deal more damage while taking less (or none).
- At level 12: Start the fight with Exhort buff your party with stronger criticals.
- You can turn this unit into a Captain as Exhort has the same radius as Galvanize Troops.
- If you have taken Class Specialization or re-specialized, replace Hardcore Training with Master Opportunist to make this build even better.
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