Wartales – Strongest Companion Builds

Some of the best builds I use for my own party composition.

Brute – The Iron Maiden

  • Offense: ★★★★★
  • Defense: ★★★★★
  • Avg Kills per turn: >4

Endgame Build (Level 8)

Role: Main Tank / Main Dealer / Solo Play

This companion will soak a lot of damage & make your enemies bleed themselves to death. One of the few builds that can solo kill bosses, such as the Creeper King, in 1 turn.

Suitable for achievement:

Lute – Win a battle with only one Undying unit.

Skills

  • L2 – Destroyer
  • L3 – Valorous Duel
  • L5 – Cruelty
  • L8 – Temperance
  • L10 – Defensive Riposte
  • L12 – Class Specialization – Overwhelming Presence
  • Manual Skills – Wrath, Taunt

Other Skills: Wrath, Taunt, Run

Recommended starting Traits: Solitary, Strong

Gear

  • Helm – Paladin’s Galea [+Willpower, +Crit Damage]
  • Helm Skill – Legionary’s Ointment (Gain Anticoagulant Weapon for 1 round – All attacks apply bleeding)
  • 1H Weapon – Erkeshet’s Mace (50-60% damage, If this unit has more strength than the target, damage dealt is doubled and a critical hit is guaranteed)
  • Oil 1 – Bleeding Oil (Every time a skill deals damage to a bleeding enemy, has a 25% chance to trigger bleeding damage)
  • Oil 2 – Perforating Oil (Attacks dealt ignore 50% of the target’s guard)
  • Armour – Akhedian Steel Battleplate (3 slots)
  • Layers – Colossal Reinforced Layer of the Horse (+4 Strength, +4 Guard) or Colossal Reinforced Layer of the Stag (+4 Strength, +4 Armour)
  • Shield – Alazarian Heater Shield (Powerful Counter – When hit by the engaged opponent, this unit retaliates with an attack of opportunity)
  • Belt – Bleeding Oil Concentrate (Increases Bleeding Oil chance by 25% (total 50%))

Stats

  • Profession – Master Blacksmith (+10 Strength)
  • Aptitude Points – raise Willpower to 15/16, movement to 14~18 & everything else into Strength. At level 12, the difference between adding Critical Hit (Damage) & Strength is not significant. However, before getting Overwhelming Presence, adding Critical Hit improves more damage

Skill & Gear Choices

  • The essential pieces are Legionary’s Ointment, Bleeding Oil, Bleeding Oil Concentrate & Alazarian Heater Shield
  • Bleeding oil deals 20% of max hp (25% if Path upgraded) a
  • This build starts shining at level 8 with upgraded Temperance giving riposte after taking 2 attacks.
  • At level 12, Overwhelming Presence guarantees critical hits for every attack.
  • At Mystery & Wisdom Path 7, get Perforating oil to negate enemy guard
  • Use Horse Layer to get max guard (80%) & swap out with Stag Layer when exceeded.

Strategy

  • This build starts at level 8 with upgraded Temperance giving Riposte after taking 2 attacks.
  • The essential pieces are Legionary’s Ointment, Bleeding Oil, Bleeding Oil Concentrate & Alazarian Heater Shield
  • Bleeding oil deals 20% of max hp (25% if Path upgraded)
  • Since we are not taking Armor Breaker, Perforating oil is needed to negate enemy guard
  • Overwhelming Presence guarantees critical hits for every attack.
  • Use Horse Layer to get max guard (80%) & swap out with Stag Layer when over the guard cap for more armour to keep critical hits going longer.
  • Start the fight by activating anticoagulant weapon, focus on killing high value targets.
  • Use disengage to trigger AO after each strike.
  • Taunt & disengage to take less damage & trigger more AO. Best to prioritize taunt on a tank as will need several disengages to kill.
  • End turn by positioning adjacent to ranged melee units such as spearmen & axe throwers as they will still strike at melee range & trigger your AO.

This build has only 1 weakness – Damage Over Time (DOT). So avoid being poison, burn or bleeding.

Swordsman – Bleed Fighter

  • Offense: ★★★★★
  • Defense: ★★★★★
  • Avg Kills per turn: >4

Endgame Build (Level 10)

Role: Main Tank / Main Dealer / Solo Play

TLDR: I solo-ed 3 level 14 polar bears on Expert starting with only 1 VP.

Swordsman variant of the The Iron Maiden (Brute)

Suitable for achievement:

Lute – Win a battle with only one Undying unit.

Class Skills:

  • L2 – Fighter
  • L3 – Valorous Duel
  • L5 – Bulwark
  • L8 – Master Opportunist
  • L10 – Defensive Riposte
  • L12 – Class Specialization – Hardcore Training

Other Skills: Wrath, Taunt, Run

Recommended starting Traits: Solitary, Strong, Bloodthirsty

Gear

  • Helm – Any heavy helm (+Willpower, +Critical Chance, +Critical Damage, +AO Damage)
  • Helm Skill – Legionary’s Ointment (Gain Anticoagulant Weapon for 1 round – All attacks apply bleeding)
  • Weapon – Any legendary 1H sword [Mehyt’s Kopis (+2 VP on kill), Glory (+Protection), Clink’s Sword (Triple Strike, Knockback)]
  • Oil 1 – Bleeding Oil (Every time a skill deals damage to a bleeding enemy, has a 25% chance to trigger bleeding damage)
  • Oil 2 – Perforating Oil (Attacks dealt ignore 50% of the target’s guard)
  • Armour – Akhedian Steel Battleplate (3 slots)
  • Layers – Colossal Reinforced Layer of the Horse (+4 Strength, +6 Guard) or Colossal Reinforced Layer of the Rat (+1 Movement, +8 Critical Hit)
  • Shield – Alazarian Heater Shield (Powerful Counter – When hit by the engaged opponent, this unit retaliates with an attack of opportunity)
  • Belt – Bleeding Oil Concentrate (Increases Bleeding Oil chance by 25%)

Stats

  • Profession – Master Tinkerer (+12 Critical Hit Chance)
  • Aptitude Points – raise Willpower to 15/16, movement to 14~18 & everything else into Critical Hit.

Strategy

  • This is a level 10 build, its hard to get it working before that level.
  • The essential pieces are Legionary’s Ointment, Bleeding Oil, Bleeding Oil Concentrate & Alazarian Heater Shield
  • Use Horse layer to get max guard (80%) & swap out with Rat layer when over the guard cap
  • This build is tougher than The Iron Maiden, but deals less damage due to lower critical hit chance
  • Clink’s Sword procs bleed more times (up to 3), but last strike causes knock back. If your target isnt against a wall & you cant kill it, you lose 1 AO strike because of this.
  • Start the fight by activating anticoagulant weapon, focus on high value targets first.
  • Use disengage to trigger AO after each strike.
  • Taunt & disengage to take less damage & trigger AO. Best to prioritize taunt on a tank as will need several disengages to kill.
  • End turn by positioning adjacent to ranged melee units such as enemy spearmen or axe throwers as they will still strike at melee range & trigger your AO.

Bear Fight

Swordsman – The Workhorse

  • Offense: ★★★★☆
  • Defense: ★★★☆☆
  • Avg Kills per turn: 3

Mid game Build (Level 5)

Role: Melee Dealer / Off-tank / Tank Killer / Boss Hunter

TLDR: With armour as a consumable resource, your best friend from level 5 that keeps growing stronger & stronger. After you collect better items, you can re-specialize him into end-game builds

Class Skills:

  • L2 – Fighter
  • L3 – Valorous Duel
  • L5 – Counter-Attack
  • L8 – Hardcore Training
  • L10 – Defensive Riposte
  • L12 – Exhort

Other Skills: Wrath, Taunt, Run, First Aid, Galvanize Troops (Captain)

Recommended starting Traits: Solitary, Strong, Bloodthirsty, Thick-skinned, Confident, Quick

Gear

  • Helm – Any heavy helm. Look for +Crit Chance, +Crit Damage, +AO Damage
  • Helm Skill – Enhanced Visibility (Every time this unit is engaged by an opponent, perform an attack of opportunity)
  • 1H Weapon – Any sword, just keep upgrading as you get better ones
  • Oils – Sharpening Oil (+10% Crit Chance), Perforating Oil (50% ignore guard), Unstable Oil (25% proc AO) or any other oil
  • Armour – Early game, use medium armour until you have about 14~16 movement, then swap over to heavy armour.
  • Layers – Bard (+Crit Chance), Rat (+Movement, +Crit Chance)
  • Shield – Any shield, preferably one with active attack. Eg.: Legion Buckler (Motivated), Rampart (armour & bonus ability damage), Alazarian Buckler (Fragility), Hothead’s Scutum (highest ability damage, Confused)
  • Belt – Tin Lucky Charm (Reduce AO damage taken by 50%), +Crit Chance, complementary Oil Concentrate.

Stats

  • Profession – Master Tinkerer (+12% Crit Chance) or Master Blacksmith (+10 Strength)
  • Aptitude Points – raise movement to 14~18, raise Willpower to 15/16, & everything else into Critical Hit.

Strategy

  • This build starts at level 5 with Counter-Strike, getting it upgraded grants Inspiration that lets you strike at enemies further away, being able to focus down enemy Leaders & other high value threats
  • Start the fight another unit with Lieutenant to buff this unit if there is no imminent danger of taking AOE damage.
  • Engage a nearby unit with Legion Buckler skill Motivating Blow to buff self-damage
  • Use Taunt null damage taken & Destabilizing Strike to kill tanks faster
  • Use Disengage actively for AO strike after each engagement
  • Remember, this build uses armour as a resource. Tin Lucky Charm will let you stretch it a lot longer before you get Defensive Riposte.
  • Move on to next target or run away if you drop to <25% armour
  • At level 8: Ludern swamps & Cursed Villages become easy due to poison immunity from Hardcore Training.
  • If you take Master Opportunist instead, with Tin Lucky Charm you are immune to AO
  • At level 10: Defensive Riposte will let you deal more damage while taking less (or none).
  • At level 12: Start the fight with Exhort buff your party with stronger criticals.
  • You can turn this unit into a Captain as Exhort has the same radius as Galvanize Troops.
  • If you have taken Class Specialization or re-specialized, replace Hardcore Training with Master Opportunist to make this build even better.
Helena Stamatina
About Helena Stamatina 3012 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

Be the first to comment

Leave a Reply

Your email address will not be published.


*