Written guide that describes skills and character passives.
Introduction
I started writing down what skills do. Some of the stuff is based on testing. The guide focuses more on the weapons’ and skills’ mechanic rather then on numerical values.
SWAT
Passive
- 10% increased reload speed
Weapons
Pistol
- Basic weapon
Uzi
- Fast fire rate
- Fast reload speed
- Bigger magazine than Pistol
- Damage and magazine size increases with skill level
Assault rifle
- Better version of Uzi, more damage and bigger magazine size
- Damage and magazine size increases with skill level
Sniper rifle
- High damage, slower fire rate than the other weapons
- Pierces through enemies
- Damage and magazine size increases with skill level
Skills
Grenade trail
- Throws grenade to nearby enemies
- Description says throws in opposite direction of the players movement direction
- Grenade amount increases by 1 per skill level
Helicopter strike
- A helicopter moves across the map in a line *insta-killing common enemies
- The helicopter’s initial direction aligns with the player
- Cool down reduction per skill level
Automatic turret
- Spawns a turret for 15 seconds, shoots at nearby enemies
- Additional damage and cool down reduction per skill level
- Can have multiple turrets if cool down is lower than duration
Additional Info
I only tested Helicopter strike in the default game mode and insta-killed common zombies without a damage number. I could not confirm that the skill damages bosses
Tank
Passive
- +300 maximum HP
Weapons
Shotgun
- Fires an amount of bullets in a cone
- Reloads after one shot
- Increases bullets fired per skill level
Pump action shotgun
- Similar as shotgun reloads after 2 shots
Minigun
- Fast firing gun
- Large magazine size
Rocket launcher
- Shoots a rocket that deals explosion damage in an area
Skills
Saw blade drone
- A saw blade rotates around the player damages enemies
- +1 additional sawblade per skill level up to 5
Landmines
- Plants 3 mines at random locations
- + 1 mine amount and some cool down reduction per skill level
Bombing strike
- A plane drops down a set amount of bombs that deal explosion damage in an area
- increased number of bombs, increased area of effect, cool down reduction per skill level
Engineer
Passive
- 10% skill cool down reduction
Weapons
Tazer
- Fast fire rate
- *Shot is instant
Tesla
- A better version of taser
- Fast fire rate
- Chains to nearby enemies
Blaster
- Shoots a ball projectile that damages nearby enemies
- Projectile explodes on impact
- Hit box for the projectile is small
Laser
- Fires a continuous beam of energy
- Rapid fire
- Pierces enemies
- The beam’s hit box is tiny, so most likely you will do constant damage to the initial target
Skills
Electrocution
- Damages enemies around the player
- Cool down reduction and increased area per skill level
Electric turret
- Deploys a turret that periodically damages enemies around itself
- Turret damages enemies in 1 second intervals
- Area and cool down reduction per skill level
Energy shield
- Creates an energy field around the player in an area
- Enemies who enter the area are damaged once
- Common zombies stay stunned while in Energy shield’s area
- Boss enemies are immune to stun except the summoner boss(might be a bug)
Additional Info
It does not shoot projectiles so it can not miss the shot
Huntress
Passive
- 10% critical hit chance
Weapons
Bow
- Fires a single arrow
- Inaccurate when moving
Multishot
- Has similar stats as the bow
- Adds 1 additional projectile per skill level
Explosive arrow
- Fires 2 arrows that stick into enemies and explod after a short delay
- Skill level 1 damage seems the same as maximun skill level damage for multishot
- + fire rate and + 1 projectile per skill level
Freezing arrow
- Fires 2 arrows that applies slow to enemies in an area
- Slow lasts approximately 1 second
- *Slow amount is around 50%
- + fire rate and + 1 projectile per skill level
Skills
Eagle eye
- +4% critical hit chance per skill level
Arrow rain
- Shoots arrows that damages enemies in an area
- + area and cool down reduction per skill level
Zombie decoy
- Places a decoy that taunt enemies and explodes after a time
- + area and cool down reduction per skill level
Additional Info
I did not find any numerical value on the slow amount, it just feels like it halves the enemies’ movement speed
Ghost
Passive
- 10% dodge chance
Weapons
Katana
- Close range attack
- Single target
Katana splash
- Better version of Katana
- Hits enemies in an arc
Thousand cuts
- Attacks enemies in an area around the player
Windcutter
- Shoots a projectile forward
Skills
Shurikens
- Throws 3 shurikens at the enemies
- Pierces common enemies
- Does not go through bosses
- +1 projectile per skill level
Project: Critical
- Grants 50% critical hit chance for 5 seconds
- +1 sec duration per skill level
Kunai dance
- Shoots 10 kunais around the player
- *Does not pierce
- +1 projectile and additional damage per skill level
Additional Info
It seems like the kunai does not pierce but I am not 100% sure
Medic
Passive
- 100% increased *healing bonus
Weapons
Handgun
- Basic weapon
Antidote gun
- Shoots a bullet that deals damage over time
- Deals damage over time every second for 3 second for 100% weapon damage per tick
- **Enemies killed while affected by the damage over time explode applying the damage and
damage over time to surrounding enemies
Antidote vial
- Similar to the Antidote gun but deals damage in an area
- Leaves a damaging pool on the ground for a few seconds
Freezing vial
- Throws a projectile that damages and slows enemies in an area
- Does not do damage over time
- ***Slow amount around 50%
Skills
PHD
- Adds 2 HP/sec regeneration per skill level
Transplantology
- Grants a buff for 3 seconds that grants 10% life steal chance and 5% life steal amount
- +1 sec duration per skill level
Stimpack
- Grant a buff that gives the player 25% more increased fire rate and movement speed for 3 seconds.
- +1 second duration per skill level
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