
This Medieval Dynasty guide post tells you where to find some important spots on the map. These spots include caves, places to get reeds and clay, carts, items that are just lying around, hidden treasures, camps, and where you can find bandits.
P.O.I. (Point of Interest): Where to Find?
Caves
Click to enlarge…

Reed

Clay

Cart

Items

Hidden Treasures

Camps

Bandits

FAQ + Tips
Pro Tip: Build your Palisade left to right.
I just realised, after a many years, that my extensive palisade fence is wrong. At least half is back to front, with the cross bar on the outside.
I now have to go a demolish and change it back, maybe half a mile of it. So always build left to right, so its the correct way round.
Cant catch any pike! Does it have to be planted close to an area where pike swim?
No, your fishing hut doesn’t need to be around the fish areas to be able to produce. It doesn’t matter at all where you place it.
Did you set the fishing hut tasks to actually fishing pikes and have fishing spears in the fishing hut or resource storage?

If that seems ok, then your villagers might not have anything else to eat or drink, so they will eat the raw pikes immediately for food or water content, before you even see it appear?
Secret stash to hide stuff from your coop peers?
- Without much walking I think hiding in plain sight is the only way.
- Drop a bunch of random stuff, some upside down baskets, put ur hidden stuff under the basket.
- You can also place some baskets very close to the blueprint, then build the building and get some overlap.
- I don’t suppose anyone would use inspector mode to see what’s underwater. So find a spot in a river or lake and drop your stuff to the bottom.
How to raise worker efficiency?
Other than the perk you can take under diplomacy that increases their productivity; there’s nothing you can do.
If what you mentioned was an event, it’ll be only for the current season and all should be back to normal the next season.
General
The stumps thing is definitely worth knowing:
Knowing to make simple bags, stone knives, and copper knives for production tech definitely helped me out.
One thing I didn’t do for a long time was buy a donkey. Which was stupid because a donkey is really useful. A fully upgraded horse means you can get around the map ridiculously quickly.
Another thing I didn’t do for a long time was use Market Stalls, which again was stupid, because they’re useful for both making cash and getting rid of junk.
A helpful thing to know is how to see the boundaries of items you can place. Remember all that time trying to get fences around your farm plots correctly? If you hold your hammer and switch the mode to “Destroy” instead of “Build,” the outlines of your farm plots will light up in red. This lets you put fences down accurately, just be careful not to accidentally remove your farm plot when you’re doing this.
Knowing there was interior lighting for houses was also useful (candles and lanterns), and up to 10 decorations will increase villagers’ mood (and therefore production output). Some players figured out a way to illuminate non-residential buildings with lanterns too, but I’ll let you find that yourself on YouTube.
Maybe don’t allow all your villagers to have children at the same time, lol. Not unless you want 80 extra unemployed mouths to feed.
Having a place to keep resources near a mine is a good idea. I also built storage buildings outside each town in Oxbow. These extra storage spaces are helpful for holding more items. They can be used for quest items and for selling extra resources to vendors, especially if the game limits how much you can carry.
Villager Mood
So the following things affect villager mood:
- First, let’s talk about how to find and hire useful NPCs for your settlement. It is described in detail in this guide.
- Giving them a house, wood, water, and food will prevent their mood from decreasing. If these needs are met and they don’t have a job their mood will stabilize at 0 in the lowest tier housing materials (more on that below).
- Making their home out of more durable materials – wood walls/roof will provide more happiness than a wattle wall/straw roof. Stone and wooden tile will add even more than that. You can mix and match house materials.
- Insulating their house (daub for wattle/wood and limestone for stone). – grants 7% increased mood.
- Decorating their house (the decorations added in building edit mode with the hammer NOT dropped decoration items). Each decoration will add 0.5% mood up to a max of 10% mood from 20 items.
- Putting them to work in a profession – each skill level adds 2% to their mood.
- They get married – 10% mood increase.
- They have children – 5% mood increase per child.
- Seasonal events may have mood increases/decreases associated with them.
- Completing King’s Challenges from a Herald for a good king (or failing them for a bad king) will give mood boost as well.
Farming Advice
I give you all this majestic farming advice:
- Farmers assigned to Shed will work the closest field to the shed after “touching” the shed in the morning.
- They start in the NW corner and work their way across the field (typically West to East).
- They will perform actions in this exact order: Harvest, Fertilise, Plough, Sow.
- If player has made a massive field and it is fully fertilised and ploughed, only 1 single NPC can sow the entire field which is horribly inefficient…
- If player makes multiple fields more NPC’s can be assigned same task (ie 4 NPC can sow 4 fields simultaneously compared to 1 on a massive field – make smaller fields for best results).
- Two sheds allows for 8 NPC to handle the farms, you normally need 6 only so place the sheds far apart (never next to each other) so one shed handles the Northern fields (for example) and another handles the Southern ones.
- Place the farmers houses and “free time” objects like a campfire and benches directly next to their fields.
- They will harvest the orchards (don’t let them)… rush to your orchards and harvest before the NPC start work in the morning.
- Always take the “more crops/orchards” skills – these only affect player character (not NPC’s) – gather as many crops/fruits as you can!
Is it possible to construct farms?
Indeed. A field needs to be constructed. and purchase Seeds.
How to use a water bag to carry water I constantly need to go to a water source, like a river, so maybe that information is included in the inventory. Many thanks:)