Tips for Starting Colonists
I generally roll about ten times before I get three good-enough pawns.
Here’s what I look for, more or less in this order:
- No health conditions besides scars
- No deal-breaking traits (depressive, body purist, etc.) or incapable of hauling
- More positive traits than neutral or negative ones
- A double-passion in an all-day job (construction, planting, cooking, crafting, researching)”
5, Single passions such that most of the skills are covered, if possible.
- I don’t worry too much about skill levels. Higher is better, but it doesn’t matter as much as passions (passions are the key to keeping moods high and learning fast).
Generally I get most (most) of these satisfied enough in about ten rolls.
Things to Keep in Mind:
Make sure you don’t have a single pawn covering by too many jobs or you’ll end up working them into mental breaks.
In the first couple of seasons you’ll do a lot more construction and tree cutting/planting than anything else (dependi on map). If you have to you can do without good researchers, crafters, miners, and animal handlers, but not at least one constructor and one planter.
A double passion in an all-day job will keep most pawns from breaking.
Tribal start gives you five staring pawns. Although your research is slower and you have to research the basics, five pawns makes it easy to get all the skills covered.