Abundant Casting | You may cast 4 additional spells of 1st, 2nd, and 3rd level per long rest. | N/A |
Improved Abundant Casting | You may cast 4 additional spells of 4th, 5th, and 6th level per long rest. | Abundant Casting |
Greater Abundant Casting | You may cast 4 additional spells of 7th, 8th, and 9th level per long rest. | Improved Abundant Casting |
Abundant Arcane Pool | Your arcane pool is increased by your Mythic Rank | Arcane Pool class feature |
Abundant Bane | You may use your Bane class ability an additional number of rounds equal to your Mythic rank | Bane Weapon or Greater Bane class feature |
Abundant Ki | Your Ki pool is increased by your Mythic Rank | Ki Pool class feature |
Abundant Smite | You may use your Smite class ability an additional number of times equal to half your Mythic rank | Smite Evil class feature |
Abundant Smite Chaos | You may use your Smite class ability an additional number of times equal to half your Mythic rank | Smite Chaos class feature |
Always A Chance | You do not automatically miss or fail a roll on a Natural 1 | N/A |
Any Means Necessary | The character’s attacks are considered good-aligned for the purposes of overcoming damage reduction. | Hellknight Level 7 |
Archmage Armour | The Mage Armour spell grants additional armour equal to your Mythic Rank | N/A |
Ascendant Element | Choose one energy type (Fire/Cold/Lightning/Acid/Negative/Sonic), that energy type now ignores damage resistance and immunities. | N/A |
Ascendant Summons | Creatures summoned by you gain a bonus to STR/DEX/CON/WIS/CHA equal to half Mythic Rank (rounded down) + 1. In addition, their damage ignores all DR save for DR/- | N/A |
Battle Meditation | As a standard action, you may buff your allies at the expense of yourself. You lose DEX bonus to AC, all movement and are considered staggered. Allies within 30 feet gain a morale bonus to attack and damage rolls equal to 1 + a third of your Mythic Rank | N/A |
Beneficial Curse | Select another curse from the Oracle list. You gain all benefits but no penalties from the selected curse. | Oracle’s Curse class feature |
Best Jokes | When a target fails a save versus your Hideous Laughter spell, a nearby enemy must make a save versus the spell as well. This continues to chain until a target succeeds the saving throw | N/A |
Bloodline Ascendance | You immediately gain the Level 20 passive bonus of any selected bloodlines. | Bloodline class feature |
Boundless Healing | The healing from any spell source ignores former spell limits, scaling to any class level. In addition, all healing spells are treated as if having the Reach metamagic | N/A |
Brutality Incarnate | Your natural weapons ignore all damage reduction, except for DR/- | N/A |
Cleaving Shot | On a critical strike or kill with a ranged weapon, nearby enemies in 10 feet take weapon damage | N/A |
Defensive Study | Your Study Target class feature also grants a bonus to AC against your target | Studied Target class feature |
Dimensional Retribution | When targeted by an enemy spell, you may teleport to the caster as a move action for the next two rounds | N/A |
Distracting Shots | On hit with a ranged weapon, the target takes a penalty to AC vs melee attacks equal to half Mythic rank | N/A |
Domain Zealot | You may use domain special abilities as a Swift action | N/A |
Emergency Help | 3x per day, you can teleport to an ally below 30 remaining hit points. For one round, your next healing spell is considered Empowered and Maximized (as the metamagics) | N/A |
Enduring Spells | Any spell you cast with a duration of 1 hour or above now lasts 24 hours | N/A |
Greater Enduring Spells | Any spell you cast with a duration of 5 minutes or above now lasts 24 hours | Enduring Spells |
Enforced Vigor | Every time you deal damage to an ally, that ally gains +2 to attack and damage rolls and +1 to all saving throws for a number of rounds equal to half Mythic Rank | N/A |
Ever Ready | You gain a bonus to attack and damage rolls on attacks of opportunity equal to your Mythic rank. You also gain two additional attacks of opportunity per round. | N/A |
Everlasting Judgement | You may now use the Judgement class feature at-will an unlimited number of times per day. | Judgement class feature |
Expose Vulnerability | Every 3rd hit with a ranged weapon deals an additional 1d6 Divine damage per two mythic ranks | N/A |
Favourite Metamagic | The selected Metamagic feat costs 1 less spell level (minimum 0) | Metamagic feat |
Full Reservoir | Instead of regaining 3 + 1/2 Class Level points on a long rest, you regain 3 + Class Level on a long rest to your Arcane Reservoir | Arcane Reservoir class feature |
Impossible Domain | You gain a divine domain of your choice, regardless of the selected god | Domain class feature |
Inspirational Leader | Allies within 50 feet gain a bonus to Initiative, concentration checks, and saving throws vs mind-affecting effects equal to half Mythic rank + 1 | N/A |
Kinetic Overcharge | Gather Power class abilities reduce burn costs by an additional point | Kineticist Level 1+ |
Last Stand | Once per day, when reduced to 0 hit points, you become immune to damage for two rounds. | N/A |
Leading Strike | On every melee strike, you mark the target. Attacking a marked target consumes the mark, dealing 1d6 Divine damage per mythic rank | N/A |
Limitless Rage | You can rage an unlimited number of times per day. When you rage, you gain 1 Temp HP per 2 Rounds of rage you’d normally be limited to. | N/A |
Magic Nullification | Once per long rest, you become immune to magic and dispels all spells on you, regardless of source. | N/A |
Master Shapeshifter | You may use Wild Shape at-will. In addition, when polymorphed by any effect, all physical attribute modifications are increased by +4 | N/A |
Mythic Charge | Your Charge attack does 1d6 additional Divine damage per Mythic rank | N/A |
Mythical Beast | Your animal companion ignores all DR save for DR/- , and gains a bonus to STR/DEX/CON equal to half mythic rank + 1 | Animal Companion |
Over-Infused Blasts | You may apply two kinetic blast infusions at the same time. | Kineticist Level 1+ |
Powerful Shadows | Your Shadow spells are 20% more real | N/A |
Ranging Shots | Every time you miss with a ranged weapon attack, your attack bonus increases by 1 to a maximum of your Mythic Rank. When you land a hit, this bonus is reduced by 1. | N/A |
Rupture Restraints | Three times per day, as a free action, you dispel the following effects from yourself: Frightened, Dazed, Sickened, Shaken, Staggered, Nauseated, Stunned, Paralyzed, Confused. | N/A |
Second Bloodline | You gain another bloodline from the Bloodline class feature list. | Bloodline class feature. Has not taken this before. |
Second Bloodrager Bloodline | You gain another bloodline from the Bloodline class feature list. | Bloodline class feature. Has not taken this before. |
Second Mystery | You gain another Mystery from the Oracle class list. | Mystery class feature. Has not taken this before. |
Second Mystery (Divine Herbalist) | You gain another Mystery from the Oracle class list. | Mystery class feature. Has not taken this before. |
Second Mystery (Enlightened Philosopher) | You gain another Mystery from the Oracle class list. | Mystery class feature. Has not taken this before. |
Second Mystery (Lone Strider) | You gain another Mystery from the Oracle class list. | Mystery class feature. Has not taken this before. |
Second Spirit | You gain another Spirit from the Shaman class list. | Spirit class feature. Has not taken this before. |
The Bigger They Are | You gain a bonus to attack rolls with ranged weapons equal to the target’s size penalty to AC. | N/A |
Thundering Blows | Once per round on a missed melee attack, all enemies in 10 feet still take 2d6 + 1d6 per 2 mythic ranks sonic damage. | N/A |
Throw Elixir | Your elixirs can be applied at a range of 30 feet. | Infusion class feature |
Unrelenting Assault | Every round you spend attacking with a melee weapon, you gain +2 to damage that stacks up to +10 until the end of combat. | N/A |
Unstoppable | Instead of being paralyzed, you are instead staggered. Instead of being nauseated, you are instead sickened. Instead of being frightened, you are instead shaken. | N/A |
Witch Wandering Hex | You may gain any Witch hex. You can change this selected Hex by reselecting this Mythic Trait. | Witch Level 1+ |
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