PAYDAY 2 – Guide for Crime Spree 10K+

So, I play a lot of Crime Spree (CS) and a lot of people consantly join my lobbies and add me to their friends list thinking im hacking, cheatsy using mods or any other third party software.

Note that after 10k the difficulty of the spree does not change in any way, so this build works for whatever spree you are at, be it 100k or even 1mil

This guide will be very detailed including the process of thought in all the CS maps that are played more and less often with the reasoning why people do or don’t play a particular map.

If you are a more experienced player, a lot of theese things won’t be of much use, but maybe, just maybe, you may take something usefull from this!

If you are looking for a certain heist hold down Ctrl and press F while holding Ctrl and now just type in the name of the heist you want to learn about.

Weapons

Primary:

OVE9000, used for gates, doors that need to be drilled or picked.(used and advised by me)

All bows/crossbow: poison arrows allow you to stun ranged enemies like snipers.(Not advised when put up against the saw or flamethrower, can work if you cant get anything else)

Flamethrower: Huge CC in tight corridors or small rooms. (good for maps like cook off, not as good on most heists since it doesnt have the greatest ammo pick up)

Secondary:

Any shotgun with dragons breath except claire, 2 shots won’t do it if you want to survive.(Grimm being the best since it can be used full auto and the reload is quick.)

Flamethrower: Same as the primary, good for qcq, bad for bigger maps.

Crossbow: Same as primary, its just too slow to make it worth it.

Melee:

Kunai, electric brass knuckles or the taser all work, i personally use the taser since it stuns 100% of the time unlike the kunai and is faster than the knuckles.

Mastermind

Combat Medic: The skill is useless in CS, however it’s used to gain access to other skills.

Quick Fix aced: Being able to place Med Bags faster is a life saver and considering after CS 10k+ Damager reduction is useless cause you will get oneshot either way.

Combat Doctor aced: Doc bags are used to refresh downs and since your hp is always oneshot no matter what, First Aid Kits are useless, though you can keep putting them in in choke spots and use the auto healing, this is way less efficient though.

Inspire aced: This skill is used to help other players and/or bots, since you can shout at the teammate(s) to get them back up. Note that this skill only works only if you are 8 or less meters away from the downed teammate

Forced friendship: This skill is used for the extra ties and the tying speed, a good skill to have overall, but in CS hostages are quite important.

Confident: Used to make dominating non-special units easier.

Stockholm syndrome aced: This acts more as a failsafe more than anything, incase everyone dies, you can still get out of jail and possably complete the heist.

Stable shot: Had spare points, add weapon stability, not much to add here.

Enforcer

Resilience aced: Used for faster armor regen, caue of how payday works, you can’t take damage past armor if you have any(does not include sniper damage) this mechanic is used and abused in CS a lot, so naturally, negenerating it as fast as possible proves to be quite usefeull, nice to have flashbang reduction, though this can be easily swapped for something else incase you like being blind for like 10sec straight.

Transporter: You throw bags further, not much to explain here.

Shock and Awe: Again, faster armor regen, very usefull.

Scavenger: Sometimes you can be in a tight spot and even though ammo pick up shouldn’t really be the biggest issue, it’s still nice to have the extra ammo pick up range.

Technician

Third Law and Eco Sentry: Both are used to gain access to Jack of All Trades skill.

Jack of All Trades aced: This skill is used to bring both Med Bags and ECM Jammers to a mission, both of wihich are absolutely needed to do any type of heist in CS.

Hardware Expert basic and Drill Sawgeant aced: Both used to speed up the process of drilling.

Ghost

Chameleon aced: Used to pick up keycards and crowbars without having to mask up in certain maps.

Nimble aced: Being able to pick any kind of lock faster can be usefull in missions whenre you have to look for something in rooms or safes.

ECM Overdrive aced: Increases the duration of ECM Jammers and acts as a keycard incase you can’t get one.

ECM Specialist aced: Bring an extra ECM Jammer, not much to explain here.

Duck and Cover/Parkour: Increases overall movement speed and a bit of dodge.

Fugitive

Nine Lives aced: Gives you an extra down before going to jail, saves medbag charges.

Swan Song aced: Allows you to get closer to teammates for a safe revive or complete interactions while being shot at.

Perk Decks

Hacker: AOE CC, there isn’t much of a reason not to bring this, it feels like this deck was made for high CS runs.

Anarchist: Can work if you play to the decks strenghts (super fast initial armor regen). That little bit that will regen super fast will give you a free shot off before you die, though hacker with armor regen skills has a good amount of it, anarchist will be better for when you dont have to run around the map too much and you can just take cover

Stoic: No, don’t, save your sanity.

Any other perk deck: No.

Heists

In all maps there is one, singular rule: look for cover. Almost all maps have enough cover to sustain you, even when you might think you don’t have any. That will be shown a lot in a couple maps.

Even if there is a pattern at wihich the ECM jammers should be put, remember, this game has a lot of RNG involved, so, if you have to, place down an ECM to escape a shield infested room or just get away from a really bad situation, while using an ECM like this will make it a lot more difficult later, you will still have atleast a chance at not losing your spree.

Easy, quick, painless heists to do if you want to safely secure a job done

Car shop: Dominate Enemy AI and keep playing the game as normal, nothing will change in gameplay. Can’t be ECM rushed

Shadow Raid: You don’t get pagers at some point, so be wary of that. Also, if enemies are alerted, the only way is to dominate them, there’s no way of moving them after. Can be ECM rushed.

Murky station: You don’t get pagers at some point, so be wary of that. Also, if enemies are alerted, the only way is to dominate them, there’s no way of moving them after. Can’t be ECM rushed

FBI Server: ECM speed run the heist, 3 ECM’s are enough to do the heist with around last 20-30sec being a wave, but you most likely won’t see any cops. (3 ECM’s with the More to Deploy gage perk)

Swing Vote: ECM rush, you should be back home before ECMs run out if you are in a lobby, in solo you have to stealth it or do it loud, both are possible.

Pretty easy, but do have a bit of challenge to them

The Diamond: Get the Security PC as usual, after that, roam around(preferably both floors), this will make it so that enemies aren’t focused in a single hallway locking it down. After you find and hack all of the 4 electricity boxes and then camp in the small room you have the hack the keypad in, idealy you should have 2 or maybe even all 3 ECM jammers, put 1 down, another one near the second keypad gate. When you get into the diamond room, if the gas activates shouldn’t really matter by that point, after you get the diamond, instantly run for the escape and put down an ECM right in the fountain if you have one left, if not, hide behind the bushes around, use swan song to secure the diamond and escape. (This should take around 15mins, my best was around 13mins)

Big Bank:(preferably done with 2 players or more, but it is very much possible to solo) Pick thermite as your vault cracking method and the elevator trick as your escape, thermite cant be jammed and doesnt need to be repaired like the BFD, elevator trick is close to the vault and unlike bus escape, can be used with thermite, after you will have 1 favor left, get ammo, meds the choice is yours on this one.(I use meds that are the closest to the vault)

Go in without masking up, after finding the Security PC, mask up and saw the door open, this should alert most(if not all) of the bank, have one player constantly spam interact with the PC while the other one looks for a beeping PC with a red prompt on the screen blinking on it, after finding it, let the other player know that you found it and that they should go to the roof and rewire the lock.Wait for the time lock on the main door that leads to the second part of the bank, near the PC’s in the kitchen, near the ladder on the roof doesn’t matter, just make sure you can restart the timer if it’s stopped. After the door opens, run in grabbing the thermite, run straight for the 2nd floor above the vault, set the thermite, swan song will let you finish the interaction, right after, interact again so that the thermite finishes faster, wait, use your ECM jammers, you should have all 3 of them, worst case 2, put them down and use feedback, wait, after you get into the vault use your saw to get past the gate and one of you gets 4 bags, the other one runs for the vault button and opens it, toss 4 bags to the vault door, after leaving one of you should have 2 or 3 ECM’s, put one in the vault door, another one in the 1st floor glass room(the on that splits the lounge and vault room) and one near a sofa thats the closest to the elevator, if you have just 2, one in the vault, one by the sofa. throw the bags down the elevator escape. This should take below 20mins (my best was 11mins with a person I usually run with)

Truck Load(Watchdogs day1): Throw 4 bags onto the area that can be sawed open, wait and when you can, use the saw, shoot the windows of the building right behind the truck and throw the bags in it, if it has a door in it, pick it, if it doesn’t, throw the bags over the alley to the elevated ground in front, jump over yourself, saw the door open, shoot the window, put down 2 ECMs one on the little bridge right infront of the door, after it runs out, place the second one inside the room you are holding, and wait for the car. After the bags are secured, run for the car escape and stand in the middle of the street, put down the last ECM and wait. Note that being downed on the escape square will still count as an escape. If you miss the car, it’s gonna be very difficult to make it to the heli, while possible, not advised.

Santa’s Workshop: This is the hardest one from this category. you will get swarmed really quickly, but this heist can be done really fast. Put down ECMs when there are too many cops around or you need to move. Secure 4 bags and escape. Don’t forged to scream at the elves if they ever stop making packages.

Generally ignored, but done by some for the added challenge

Bank Hesit: Cash: Only do this with a 4 man squad, doing this solo or even in 2 people is nearly impossible. Get silent alarm, and fully upgraded ECM jammers, this should give you 12×30= 360 seconds or exactly 6 minutes to pull this off, the drill needs to be constantly cared for so that you dont lose much time. Silent alarm will give you extra 20 sec to work with before cops arrive, by this time you should have escaped, remember that killing civilians will strigger the alarm no matter how many ECMs you have running. Proceed as normal, do the heist, get a bag of money, simple, but not easy.

Hoxton Revenge: If you are 100% sure you can stealth this without being seen, as you have no pagers to work with, you can do it no problem.

The Yach Heist: If you are 100% sure you can stealth this without being seen, as you have no pagers to work with, you can do it no problem.

Murky station: If you are 100% sure you can stealth this without being seen, as you have no pagers to work with, you can do it no problem.

First World Bank: If you are 100% sure you can stealth this without being seen, as you have no pagers to work with, you can do it no problem. in loud you dont get much cover to work with, the constant breaking of the drill does not help much and having to access the PC doesnt help either, I would say, in loud, not worth it.

All Transport Heists: You don’t get much cover to work it, but it’s definetley possible if you are up for the challenge, hide in the shops for crossroads, behind cars on downtown, under trucks in park and when you get them open, in them, underpass has tunnels in the walls, those are your best bet for cover, harbor gives you a lot of containers and small passages throughout the heist.

White Xmas: You will get swarmed, but the heist is more than possible though it is definetley the hardest from this category.

The Bomb: Dockyard: If you can stealth it, do it, but in loud you spend too much time in open areas, can be done, but its pretty difficult.

Stealing Xmas: the heist itself is relatively easy, It’s the putting down C4 that makes it hard, as the snipers are far enough where ECM jammers wont work on them and you cant cant just saw the celing off, sicario does help here, but its generally not worth it to bring a perk deck that will doom the entire heist for you, just so that you can be super usefull for about 20 seconds of the 10-20 mins heist, depending on the spawns of the objectives.

Impossible to do, NEVER attempt theese

Interception: you have to kill a biker at the end, this is impossible cause even with the HRL-7 and THANATHOS 50. you simply wont have enough ammo to hill her, even if you bring maxed ammo bags and dominate cops, since the cap is 6 cops, if you are lucky that is, sometimes it’s only 5, that simply won’t give you the damage output to make this possible.

Four Floors: you have to kill the commisar at the end, this is impossible cause even with the HRL-7 and THANATHOS 50. you simply wont have enough ammo to hill him, even if you bring maxed ammo bags and dominate cops, since the cap is 6 cops, if you are lucky that is, sometimes it’s only 5, that simply won’t give you the damage output to make this possible.

Panic Room: you have to kill Sanchez at the start, this is impossible cause even with the HRL-7 and THANATHOS 50. you simply wont have enough ammo to hill him, even if you bring maxed ammo bags and dominate cops, since the cap is 6 cops, if you are lucky that is, sometimes it’s only 5, that simply won’t give you the damage output to make this possible.

Brooklyn 10-10: You have to kill thugs, that have lots of hp to proceed with the heist, not enough ammo, dont do.

Hotline Miami: You have to kill thugs, that have lots of hp to proceed with the heist, not enough ammo, dont do.

Lab Rats: The heist is too dificult on OD aswell, while definetley possible, NEVER do it, the chances of survival are so small its not worth it, this takes no skill, its dumb luck desciding if you win or not.

Heat Street: Too many open spaces and not enough cover, possible, but not worth it.

Aftershock: Too many open spaces and not enough cover, possible, but not worth it.

Brith of Sky: Too many open spaces and not enough cover, possible, but not worth it.

Undercover: This heist has too many tight corridors, you will get blocked by shields, so you wont be able to escape rooms when you get swarmed, if that wasn’t bad enough, snipers can shoot you at all times.

The Lions Den: Solo OD is always seen as something not worth doing, let alone CS you can do it, but the bikes won’t make it easy and this is almost definetley the one to end your run.

Beneath the Montain: you are too exposed at all times, makes it too dificult to survive while inside the bunker, near impossible outside while blowing up the radars and fueling the heli, heist is too long for your supplies to last.

Slaughterhouse: You spend too much time being shot at by snipers, while still very hard, the easiest one from this category, definetley can be done, but the containers get swarmed quickly and snipers make it very hard to do, possible, but very hard.

Green Bridge: Not enough cover to survive the heist, the helicopter is wat kills the run though, it forces you to leave your cover wihich will get you shot by normal cops, again, while definetley possible, its too hard and too risky to even attempt.

Written by: Forsaken