A detailed guide on how the lockpicking system works in the Jagged Alliance 3 game.
Don’t know the usual number, the game has difficulty settings defined in:
(Which I think are set by the map designers)
- None = 0
- Easy = 30
- Medium = 50
- Hard = 70
- Very Hard = 90
- Always = 100
- Impossible = -1*
*(Will be checked before any other check and automatically fail the check).
On top of that there’s an additional difficulty (which can be random):
additionalDifficulty = InteractionRand(20, “Lockpick”) / 2
Which, if I’m not misreading the InteracterionRand function, should add up to 10 more points, as the maximum would be 20 and we half that.
Note: Read also a helpful guide with tips for playing Jagged Alliance 3 on high difficulty, including lock picking tips!
Now the check itself first looks if the tool has a bonus for the skillcheck (it’s a negative number, as it lowers the difficulty).
- Vickies tool = -10
- The-Sci-Fi Crowbar = -15
- Everything Else = 0
Then it adds the Difficulty from above (so e.g. “hard” = 70; + additional Difficulty of 10 => 80).
Now it looks if the Merc got the MrFixit Perk, which gives a whopping 15 bonus and substracts that from the difficulty.
- Mr.Fixit = -15
Now it does the SkillCheck(unit, “Mechanical”, difficulty) – which has no roll and just looks if the Merc Skill is greater than the difficulty.
If you fail by more than 20 points then the lock will get blocked.