This is a guide covering how to summon this boss and details on how to get the best chance to beat it.
So you want to learn how to summon and get a few pointers on how to beat it?
This just might be the guide for you then, however there are a few things I should go over:
- I have not yet beaten this boss, everything in this guide has only been put from interpretation and analysis of the enemies and patterns of the fight.
- This guide includes spoilers on not only how to summon the boss, but also what abilities they have to use against you. If you wish to find out more about this secret boss on your own, this guide is not for you.
- This guide will not be detailing a step by step guide on how to defeat this boss, rather information and interpretation of how to increase the chances of defeating this boss. However, I won’t stop and actually highly encourage anyone from deciding to share information on ways to defeat this boss in the comments.
- Loop hero is still an early game and everything is subject to change, the version that this guide was made in is v1.012
- How am i supposed to know the genders of these characters.
- I originally wrote down all of the information said in this guide in Notepad for myself but I decided to make a guide from it cause why not.
I won’t go too much into detail about how to summon this boss but I will do a quick summary.
This boss is summoned by having 6 or more different cards that have area effects touch a single tile, this will start to make blue particles come from that tile.
Once you see those particles, use an oblivion on that tile which will then spawn the boss on that tile.
Here are some examples of cards that can be used to summon the boss: (cards with (?) have not been confirmed to summon the boss from my knowledge, please let me know in the comments if they do/do not work).
- Vampire Mansion
- Road Lantern
- Smith’s Forge(?)
- Chrono Crystals
- Storm Temple (???)
- Temporal Beacon
Therandom is one of the four enemies that are a part of this boss, and should be one of the first ones that you should focus on fighting, due to his high damage output, however there are ways to lower his damage output.
Here is all of his abilities (there is also an image present and will be for all enemy sections):
Against the necromancer: always the first target in battle and recieves double damage.
+5 damage for each unoccupied camp tile
-1% damage for each unlocked monster article (no more than 50%)
When health is lower than 60%, causes the entire team to argue for 3 seconds
- Use necromancer to kill THERANDOM easier
- Occupy as many spaces in your camp as you possibly can
- Unlock as many monster articles as you can (up to 50)
- Targeting THERANDOM first can help because of the “Useless debate” ability
The DECEIVER is likely one of the toughest one from the four enemies to face in this boss, due to his ever-increasing health. However, similar to THERANDOM, he has a few ways to reduce his insane health, which can be seen in his abilities listed below:
Against the warrior: always the first target in battle and receives double damage.
Health is equal to [Number of monsters slain on this save x2]
-2% health for each empty slot in the camp supply
+100% attack speed when health is lower than 20%
- Use warrior to kill the DECEIVER easier
- Using a smaller or even fresh save file can help because of the “Grind” ability, or un-equip useless items in your supply
- Keeping a balance between items and empty items can be helpful due to the “Item Lover” ability
- It may be best to kill the DECEIVER last because of the low damage output and because getting the DECEIVER to low hp triggers the “DEADLINE” ability
FINLAL might be one of the most flexible enemies in this fight, being one that will have stats that will likely change on each attempt, while also being one of the most difficult to kill because to one of his abilities. You can counter this by either playing rogue or following along with his abilities which are shown below:
Against the rogue: always the first target in battle and receives double damage
+1% attack speed for each occupied tile in this expedition
-25% defense for each chapter after the first one (C1 = 0%, C2 = -25%, C3 = -50% and C4 = 75%)
“Not Bug, But Feature”
When health reaches 1%, either gives up or gets +100% hp and fully heals
- Use the rogue to kill FINLAL easier
- Going to this boss earlier rather than later might be better due to the “Speedrun” ability
- Going to this boss on a later chapter makes the difficulty counterbalanced by the “Casual” ability
- Killing FINLAL might serve to be quite difficult due to the “Not Bug, But Feature” ability
BLINCH might serve to be one of the tankiest enemies in comparison to the rest of the team because of his high evasion on high loops and because he will always be the second target after you beat the hero-specific enemy. However, his damage output can easily be so low it can barely touch you with one simple trick (this trick will be covered in spoiler text because it might be fun to figure it out during the fight).
Anyways, here are the abilities to BLINCH:
Always the second target in battle
Evasion is equal to [Loops completed in this expedition x2] (Not more than 50%)
??? Attack power ??? (This ability provides no information other than the fact that his attack power scales in some way (Scroll down to notes to see the hidden effect))
30% chance to skip the attack
- BLINCH will always be the second target in battle, however his damage output (can easily) be extremely low. Try to get as much DPS as possible against BLINCH.
- “Bunnyhop” gives another reason to try to fight this boss as soon as you are ready to.
This ability’s secret is the master volume in the game’s settings (yellow slider). The higher the volume, the more damage he does (between -75% to +75%).
BLINCH in general does not do that much damage and is mainly there to stall you from letting you attack the other “team members” if you can, try getting as much DPS as you can against BLINCH.
This section is essentially what to think about and what to focus on when and before fighting this boss, which includes planning and how to go about the fight:
Depending on what hero you pick, you will attack a different target. The necromancer might be the most beneficial from this fact as THERANDOM should be considered a priority target unless you manage to reduce his damage output to a tolerable amount
Try to fill up as many camp tiles as possible to reduce the damage dealt by THERANDOM
Unlock as many monster articles in the encyclopedia to reduce the amount of damage THERANDOM does even more (up to -50%)
Using a fresh save might prove to be useful to reduce the health that the DECEIVER has. Or, if you don’t want to go to a fresh save; you can play as the warrior or unequip some of your supply items to counter the DECEIVER
FINLAL benefits from taking your time with the game. Try to rush the boss as soon as you have the correct cards and gear to kill them off.
BLINCH’s goal is to slow you down as much as possible, by gaining evasion for each loop that you complete and by being the second target in battle. It may be beneficial to have offensive gear ready when you kill your hero specific enemy, then switch back to offensive/defensive after he is dead. Also make sure to change your master volume to 0% to reduce the damage he deals by -75%, and after he’s dead you can jam to the oddly familiar music all you want.
Unlike normal bosses, the battlefield gains the effects from roadside tiles that grant those effects (blood grove, vampire mansion, etc.) which should also be used to your advantage. This also makes vampire mansion quite bad to use to spawn this boss due to the given 10% vampirism to all enemies (a vampire wont spawn though)