Baldur’s Gate 3 – Quality-Of-Life Improving Tips for a Smooth Start

Playing a D&D for the first time can be a foreign experience. Here are some easy to follow, spoiler free quality-of-life improving tips for a good and smooth start into your first adventure!

Make Your Adventure-Life Easier!

Note: Credit goes to TheCozyGamer

  • If you’re new to d&d start on Balanced difficulty. Fights are crisp, but very manageable. Hard may be well.. to hard.
  • You can highlight objects in the game yes, but dont count on that. Most items/interesting stuff will NOT be highlighted, like backpacks, corpses, barrels, stashes and point of interest. So always check your surroundings or you’ll miss out big time!
  • You can take a LOT of stuff with you (chests, bags, corpses etc). Need a new chest for your camp? Rightclick on it, bag it, place it at the camp (works with all the items btw).
  • Don’t underestimate athelics and perception. Just dont!
  • Having a bad roll is ok, lot of wonderous things can happen even if it seems “wrong” in the beginning.
  • There are many places you can jump to. Literally jump. Just because the map seems to end on your minimap doesnt mean it will.
  • Talk to everyone(!), including animals and other “beings”, I can’t stress this enough!
  • If you see something to read and its red, right click on it and you can read it without stealing it. If you just run by these items you’ll miss a lot of stuff.
  • If you play with controller you will directly control you character (like The Witcher etc), which is awesome (still prefer classic PC, the interface is still better imo).
Helena Stamatina
About Helena Stamatina 3201 Articles
I love two things in life, games and sports. Although sports were my earliest interest, it was video games that got me completely addicted (in a good way). My first game was Crash Bandicoot (PS1) from the legendary studio Naughty Dog back in 1996. I turned my passion for gaming into a job back in 2019 when I transformed my geek blog (Re-actor) into the gaming website it is today.

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